options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
}
- /* Initialize lower precision shader compiler option based on
- * the value of PIPE_SHADER_CAP_FP16.
- */
- options->LowerPrecision =
+ options->LowerPrecisionFloat16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
+ options->LowerPrecisionDerivatives =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
+ options->LowerPrecisionInt16 =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
+ options->LowerPrecisionConstants =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
}
c->MaxUserAssignableUniformLocations =
c->AllowMappedBuffersDuringExecution =
screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
+ c->BufferCreateMapUnsynchronizedThreadSafe =
+ screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
+
c->UseSTD430AsDefaultPacking =
screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
c->MultiDrawWithUserIndices =
screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES);
+ c->AllowDynamicVAOFastPath = true;
+
c->glBeginEndBufferSize =
screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
}
consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
+ consts->PrimitiveRestartFixedIndex =
+ screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
+
/* Technically we are turning on the EXT_gpu_shader5 extension,
* ARB_gpu_shader5 does not exist in GLES, but this flag is what
* switches on EXT_gpu_shader5:
extensions->EXT_texture_integer = GL_FALSE;
}
- consts->GLSLZeroInit = options->glsl_zero_init;
+ if (options->glsl_zero_init) {
+ consts->GLSLZeroInit = 1;
+ } else {
+ consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
+ }
+
+ consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
consts->VendorOverride = options->force_gl_vendor;
if (options->allow_glsl_extension_directive_midshader)
consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+ if (options->allow_glsl_120_subset_in_110)
+ consts->AllowGLSL120SubsetIn110 = GL_TRUE;
+
if (options->allow_glsl_builtin_const_expression)
consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
bool coherent_fb_fetch =
screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
+ extensions->KHR_blend_equation_advanced = true;
+
if (max_fb_fetch_rts > 0) {
extensions->KHR_blend_equation_advanced = true;
extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
*/
if (GLSLVersion >= 130 &&
extensions->ARB_uniform_buffer_object &&
- extensions->NV_primitive_restart &&
+ (extensions->NV_primitive_restart ||
+ consts->PrimitiveRestartFixedIndex) &&
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
/* Requirements for ETC2 emulation. */
struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters;
+ spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters;
spirv_caps->float64 = extensions->ARB_gpu_shader_fp64;
spirv_caps->geometry_streams = extensions->ARB_gpu_shader5;
+ spirv_caps->image_ms_array = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->image_read_without_format = extensions->EXT_shader_image_load_formatted;
spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
spirv_caps->int64 = extensions->ARB_gpu_shader_int64;
+ spirv_caps->post_depth_coverage = extensions->ARB_post_depth_coverage;
+ spirv_caps->shader_clock = extensions->ARB_shader_clock;
+ spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
+ spirv_caps->stencil_export = extensions->ARB_shader_stencil_export;
+ spirv_caps->storage_image_ms = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->subgroup_ballot = extensions->ARB_shader_ballot;
+ spirv_caps->subgroup_vote = extensions->ARB_shader_group_vote;
spirv_caps->tessellation = extensions->ARB_tessellation_shader;
spirv_caps->transform_feedback = extensions->ARB_transform_feedback3;
spirv_caps->variable_pointers =