gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 370d1a7e06bbe4f6148a19f7a47c0886dc1df692..d00ee83c055a7ddba67e7ad885502ee5617864cb 100644 (file)
@@ -625,12 +625,10 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
-      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
-      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
@@ -652,7 +650,6 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
-      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
@@ -674,7 +671,6 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
-      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
@@ -685,7 +681,6 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
-      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
@@ -865,17 +860,21 @@ void st_init_extensions(struct pipe_screen *screen,
     * Extensions that are supported by all Gallium drivers:
     */
    extensions->ARB_ES2_compatibility = GL_TRUE;
+   extensions->ARB_depth_texture = GL_TRUE;
    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
    extensions->ARB_explicit_attrib_location = GL_TRUE;
    extensions->ARB_explicit_uniform_location = GL_TRUE;
    extensions->ARB_fragment_coord_conventions = GL_TRUE;
    extensions->ARB_fragment_program = GL_TRUE;
+   extensions->ARB_fragment_program_shadow = GL_TRUE;
    extensions->ARB_fragment_shader = GL_TRUE;
    extensions->ARB_half_float_vertex = GL_TRUE;
    extensions->ARB_internalformat_query = GL_TRUE;
    extensions->ARB_internalformat_query2 = GL_TRUE;
    extensions->ARB_map_buffer_range = GL_TRUE;
-   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+   extensions->ARB_shadow = GL_TRUE;
+   extensions->ARB_sync = GL_TRUE;
+   extensions->ARB_texture_border_clamp = GL_TRUE;
    extensions->ARB_texture_cube_map = GL_TRUE;
    extensions->ARB_texture_env_combine = GL_TRUE;
    extensions->ARB_texture_env_crossbar = GL_TRUE;
@@ -890,10 +889,11 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->EXT_pixel_buffer_object = GL_TRUE;
    extensions->EXT_point_parameters = GL_TRUE;
    extensions->EXT_provoking_vertex = GL_TRUE;
-
+   extensions->EXT_stencil_two_side = GL_TRUE;
    extensions->EXT_texture_env_dot3 = GL_TRUE;
 
    extensions->ATI_fragment_shader = GL_TRUE;
+   extensions->ATI_separate_stencil = GL_TRUE;
    extensions->ATI_texture_env_combine3 = GL_TRUE;
 
    extensions->MESA_pack_invert = GL_TRUE;
@@ -1022,10 +1022,6 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->OES_geometry_shader = GL_TRUE;
    }
 
-   if (screen->fence_finish) {
-      extensions->ARB_sync = GL_TRUE;
-   }
-
    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
     */