gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index ea60e41acdc3d18eb9204941506953991a83842b..d00ee83c055a7ddba67e7ad885502ee5617864cb 100644 (file)
@@ -78,6 +78,8 @@ void st_init_limits(struct pipe_screen *screen,
    int supported_irs;
    unsigned sh;
    boolean can_ubo = TRUE;
+   int temp;
+   bool ssbo_atomic = true;
 
    c->MaxTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -105,6 +107,9 @@ void st_init_limits(struct pipe_screen *screen,
    c->MaxViewportHeight =
    c->MaxRenderbufferSize = c->MaxTextureRectSize;
 
+   c->ViewportSubpixelBits =
+      screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
+
    c->MaxDrawBuffers = c->MaxColorAttachments =
       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
              1, MAX_DRAW_BUFFERS);
@@ -239,11 +244,21 @@ void st_init_limits(struct pipe_screen *screen,
                                           c->MaxUniformBlockSize / 4 *
                                           pc->MaxUniformBlocks);
 
-      pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
-      pc->MaxAtomicBuffers = screen->get_shader_param(
-            screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
-      pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
-
+      temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
+      if (temp) {
+         /*
+          * for separate atomic counters get the actual hw limits
+          * per stage on atomic counters and buffers
+          */
+         ssbo_atomic = false;
+         pc->MaxAtomicCounters = temp;
+         pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
+         pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
+      } else {
+         pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
+         pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
+         pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
+      }
       pc->MaxImageUniforms = screen->get_shader_param(
             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
 
@@ -260,8 +275,6 @@ void st_init_limits(struct pipe_screen *screen,
          pc->MediumInt = pc->HighInt = pc->LowInt;
       }
 
-      options->EmitNoNoise = TRUE;
-
       /* TODO: make these more fine-grained if anyone needs it */
       options->MaxIfDepth =
          screen->get_shader_param(screen, sh,
@@ -269,8 +282,6 @@ void st_init_limits(struct pipe_screen *screen,
       options->EmitNoLoops =
          !screen->get_shader_param(screen, sh,
                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoFunctions =
-         !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
       options->EmitNoMainReturn =
          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
 
@@ -308,12 +319,14 @@ void st_init_limits(struct pipe_screen *screen,
 
       options->LowerCombinedClipCullDistance = true;
       options->LowerBufferInterfaceBlocks = true;
-
-      if (sh == PIPE_SHADER_COMPUTE)
-         options->LowerShaderSharedVariables = true;
    }
 
+   c->GLSLOptimizeConservatively =
+      screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
    c->LowerTessLevel = true;
+   c->LowerCsDerivedVariables = true;
+   c->PrimitiveRestartForPatches =
+      screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
 
    c->MaxCombinedTextureImageUnits =
          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
@@ -346,7 +359,7 @@ void st_init_limits(struct pipe_screen *screen,
    c->MaxGeometryTotalOutputComponents =
       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
    c->MaxTessPatchComponents =
-      MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
+      MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
            MAX_VARYING) * 4;
 
    c->MinProgramTexelOffset =
@@ -404,15 +417,31 @@ void st_init_limits(struct pipe_screen *screen,
    c->GLSLFrontFacingIsSysVal =
       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
 
+   /* GL_ARB_get_program_binary */
+   if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
+      c->NumProgramBinaryFormats = 1;
+
    c->MaxAtomicBufferBindings =
-         c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
-   c->MaxCombinedAtomicBuffers =
+          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+
+   if (!ssbo_atomic) {
+      /* for separate atomic buffers - there atomic buffer size will be
+         limited */
+      c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
+      /* on all HW with separate atomic (evergreen) the following
+         lines are true. not sure it's worth adding CAPs for this at this
+         stage. */
+      c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+      c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+   } else {
+      c->MaxCombinedAtomicBuffers =
          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
-   assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
+      assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
+   }
 
    if (c->MaxCombinedAtomicBuffers > 0) {
       extensions->ARB_shader_atomic_counters = GL_TRUE;
@@ -423,8 +452,10 @@ void st_init_limits(struct pipe_screen *screen,
    c->ShaderStorageBufferOffsetAlignment =
       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
    if (c->ShaderStorageBufferOffsetAlignment) {
-      c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
-         c->MaxCombinedAtomicBuffers;
+      /* for hw atomic counters leaves these at default for now */
+      if (ssbo_atomic)
+         c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
+            c->MaxCombinedAtomicBuffers;
       c->MaxCombinedShaderOutputResources +=
          c->MaxCombinedShaderStorageBlocks;
       c->MaxShaderStorageBlockSize = 1 << 27;
@@ -440,7 +471,6 @@ void st_init_limits(struct pipe_screen *screen,
          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
    c->MaxImageUnits = MAX_IMAGE_UNITS;
-   c->MaxImageSamples = 0; /* XXX */
    if (c->MaxCombinedImageUniforms) {
       extensions->ARB_shader_image_load_store = GL_TRUE;
       extensions->ARB_shader_image_size = GL_TRUE;
@@ -457,6 +487,23 @@ void st_init_limits(struct pipe_screen *screen,
     */
    c->MaxFramebufferLayers =
       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
+
+   c->MaxWindowRectangles =
+      screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
+
+   c->SparseBufferPageSize =
+      screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
+
+   c->AllowMappedBuffersDuringExecution =
+      screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
+
+   c->UseSTD430AsDefaultPacking =
+      screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
+
+   /* limit the max combined shader output resources to a driver limit */
+   temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
+   if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
+      c->MaxCombinedShaderOutputResources = temp;
 }
 
 
@@ -532,7 +579,7 @@ init_format_extensions(struct pipe_screen *screen,
 static unsigned
 get_max_samples_for_formats(struct pipe_screen *screen,
                             unsigned num_formats,
-                            enum pipe_format *formats,
+                            const enum pipe_format *formats,
                             unsigned max_samples,
                             unsigned bind)
 {
@@ -561,43 +608,49 @@ void st_init_extensions(struct pipe_screen *screen,
                         struct gl_constants *consts,
                         struct gl_extensions *extensions,
                         struct st_config_options *options,
-                        boolean has_lib_dxtc)
+                        gl_api api)
 {
    unsigned i;
    GLboolean *extension_table = (GLboolean *) extensions;
 
    static const struct st_extension_cap_mapping cap_mapping[] = {
       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
+      { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
-      //{ o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
+      { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
+      { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
-      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
-      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
+      { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
+      { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
+      { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
+      { o(ARB_shader_ballot),                PIPE_CAP_TGSI_BALLOT                      },
+      { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
+      { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
-      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
+      { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
@@ -608,25 +661,30 @@ void st_init_extensions(struct pipe_screen *screen,
       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
-      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
+      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
+      { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
+
+      { o(KHR_blend_equation_advanced),      PIPE_CAP_TGSI_FS_FBFETCH                  },
 
       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
-      { o(EXT_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
-      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
+      { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
+      { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
+      { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
 
       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
-      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
+      { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
+      { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
@@ -748,6 +806,11 @@ void st_init_extensions(struct pipe_screen *screen,
           PIPE_FORMAT_B8G8R8A8_SRGB },
         GL_TRUE }, /* at least one format must be supported */
 
+      { { o(EXT_texture_type_2_10_10_10_REV) },
+        { PIPE_FORMAT_R10G10B10A2_UNORM,
+          PIPE_FORMAT_B10G10R10A2_UNORM },
+         GL_TRUE }, /* at least one format must be supported */
+
       { { o(ATI_texture_compression_3dc) },
         { PIPE_FORMAT_LATC2_UNORM } },
 
@@ -770,6 +833,8 @@ void st_init_extensions(struct pipe_screen *screen,
 
    /* Required: vertex fetch support. */
    static const struct st_extension_format_mapping vertex_mapping[] = {
+      { { o(EXT_vertex_array_bgra) },
+        { PIPE_FORMAT_B8G8R8A8_UNORM } },
       { { o(ARB_vertex_type_2_10_10_10_rev) },
         { PIPE_FORMAT_R10G10B10A2_UNORM,
           PIPE_FORMAT_B10G10R10A2_UNORM,
@@ -795,17 +860,21 @@ void st_init_extensions(struct pipe_screen *screen,
     * Extensions that are supported by all Gallium drivers:
     */
    extensions->ARB_ES2_compatibility = GL_TRUE;
+   extensions->ARB_depth_texture = GL_TRUE;
    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
    extensions->ARB_explicit_attrib_location = GL_TRUE;
    extensions->ARB_explicit_uniform_location = GL_TRUE;
    extensions->ARB_fragment_coord_conventions = GL_TRUE;
    extensions->ARB_fragment_program = GL_TRUE;
+   extensions->ARB_fragment_program_shadow = GL_TRUE;
    extensions->ARB_fragment_shader = GL_TRUE;
    extensions->ARB_half_float_vertex = GL_TRUE;
    extensions->ARB_internalformat_query = GL_TRUE;
    extensions->ARB_internalformat_query2 = GL_TRUE;
    extensions->ARB_map_buffer_range = GL_TRUE;
-   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+   extensions->ARB_shadow = GL_TRUE;
+   extensions->ARB_sync = GL_TRUE;
+   extensions->ARB_texture_border_clamp = GL_TRUE;
    extensions->ARB_texture_cube_map = GL_TRUE;
    extensions->ARB_texture_env_combine = GL_TRUE;
    extensions->ARB_texture_env_crossbar = GL_TRUE;
@@ -820,11 +889,11 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->EXT_pixel_buffer_object = GL_TRUE;
    extensions->EXT_point_parameters = GL_TRUE;
    extensions->EXT_provoking_vertex = GL_TRUE;
-
+   extensions->EXT_stencil_two_side = GL_TRUE;
    extensions->EXT_texture_env_dot3 = GL_TRUE;
-   extensions->EXT_vertex_array_bgra = GL_TRUE;
 
    extensions->ATI_fragment_shader = GL_TRUE;
+   extensions->ATI_separate_stencil = GL_TRUE;
    extensions->ATI_texture_env_combine3 = GL_TRUE;
 
    extensions->MESA_pack_invert = GL_TRUE;
@@ -868,6 +937,16 @@ void st_init_extensions(struct pipe_screen *screen,
       consts->ForceGLSLVersion = options->force_glsl_version;
    }
 
+   consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
+
+   consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
+
+   consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
+
+   consts->dri_config_options_sha1 = options->config_options_sha1;
+
+   consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
+
    if (consts->GLSLVersion >= 400)
       extensions->ARB_gpu_shader5 = GL_TRUE;
    if (consts->GLSLVersion >= 410)
@@ -880,6 +959,11 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->AMD_vertex_shader_layer = GL_TRUE;
    }
 
+   if (consts->GLSLVersion >= 140) {
+      if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
+         extensions->ARB_enhanced_layouts = GL_TRUE;
+   }
+
    if (consts->GLSLVersion >= 130) {
       consts->NativeIntegers = GL_TRUE;
       consts->MaxClipPlanes = 8;
@@ -894,7 +978,6 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->OES_depth_texture_cube_map = GL_TRUE;
       extensions->ARB_shading_language_420pack = GL_TRUE;
       extensions->ARB_texture_query_levels = GL_TRUE;
-      extensions->ARB_shader_subroutine = GL_TRUE;
 
       if (!options->disable_shader_bit_encoding) {
          extensions->ARB_shader_bit_encoding = GL_TRUE;
@@ -902,6 +985,7 @@ void st_init_extensions(struct pipe_screen *screen,
 
       extensions->EXT_shader_integer_mix = GL_TRUE;
       extensions->ARB_arrays_of_arrays = GL_TRUE;
+      extensions->MESA_shader_integer_functions = GL_TRUE;
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -917,22 +1001,25 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->EXT_texture_integer = GL_FALSE;
    }
 
+   consts->GLSLZeroInit = options->glsl_zero_init;
+
    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
 
    /* Below are the cases which cannot be moved into tables easily. */
 
-   if (!has_lib_dxtc && !options->force_s3tc_enable) {
-      extensions->EXT_texture_compression_s3tc = GL_FALSE;
-      extensions->ANGLE_texture_compression_dxt = GL_FALSE;
-   }
-
    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
       extensions->ARB_tessellation_shader = GL_TRUE;
    }
 
-   if (screen->fence_finish) {
-      extensions->ARB_sync = GL_TRUE;
+   /* What this is really checking for is the ability to support multiple
+    * invocations of a geometry shader. There is no separate cap for that, so
+    * we check the GLSLVersion.
+    */
+   if (consts->GLSLVersion >= 400 &&
+       screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
+                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+      extensions->OES_geometry_shader = GL_TRUE;
    }
 
    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
@@ -941,36 +1028,25 @@ void st_init_extensions(struct pipe_screen *screen,
    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
       extensions->ARB_gpu_shader5;
 
-   /* If we don't have native ETC2 support, we don't keep track of the
-    * original ETC2 data. This is necessary to be able to copy images between
-    * compatible view classes.
-    */
-   if (extensions->ARB_copy_image && screen->is_format_supported(
-             screen, PIPE_FORMAT_ETC2_RGB8,
-             PIPE_TEXTURE_2D, 0,
-             PIPE_BIND_SAMPLER_VIEW)) {
-      extensions->OES_copy_image = GL_TRUE;
-   }
-
    /* Maximum sample count. */
    {
-      enum pipe_format color_formats[] = {
+      static const enum pipe_format color_formats[] = {
          PIPE_FORMAT_R8G8B8A8_UNORM,
          PIPE_FORMAT_B8G8R8A8_UNORM,
          PIPE_FORMAT_A8R8G8B8_UNORM,
          PIPE_FORMAT_A8B8G8R8_UNORM,
       };
-      enum pipe_format depth_formats[] = {
+      static const enum pipe_format depth_formats[] = {
          PIPE_FORMAT_Z16_UNORM,
          PIPE_FORMAT_Z24X8_UNORM,
          PIPE_FORMAT_X8Z24_UNORM,
          PIPE_FORMAT_Z32_UNORM,
          PIPE_FORMAT_Z32_FLOAT
       };
-      enum pipe_format int_formats[] = {
+      static const enum pipe_format int_formats[] = {
          PIPE_FORMAT_R8G8B8A8_SINT
       };
-      enum pipe_format void_formats[] = {
+      static const enum pipe_format void_formats[] = {
          PIPE_FORMAT_NONE
       };
 
@@ -979,6 +1055,11 @@ void st_init_extensions(struct pipe_screen *screen,
                                      color_formats, 16,
                                      PIPE_BIND_RENDER_TARGET);
 
+      consts->MaxImageSamples =
+         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
+                                     color_formats, 16,
+                                     PIPE_BIND_SHADER_IMAGE);
+
       consts->MaxColorTextureSamples =
          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
                                      color_formats, consts->MaxSamples,
@@ -1000,20 +1081,19 @@ void st_init_extensions(struct pipe_screen *screen,
                                      void_formats, 32,
                                      PIPE_BIND_RENDER_TARGET);
    }
-   if (consts->MaxSamples == 1) {
-      /* one sample doesn't really make sense */
-      consts->MaxSamples = 0;
-   }
-   else if (consts->MaxSamples >= 2) {
+
+   if (consts->MaxSamples >= 2) {
+      /* Real MSAA support */
       extensions->EXT_framebuffer_multisample = GL_TRUE;
       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
    }
-
-   if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
-       consts->FakeSWMSAA = GL_TRUE;
-        extensions->EXT_framebuffer_multisample = GL_TRUE;
-        extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
-        extensions->ARB_texture_multisample = GL_TRUE;
+   else if (consts->MaxSamples > 0 &&
+            screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+      /* fake MSAA support */
+      consts->FakeSWMSAA = GL_TRUE;
+      extensions->EXT_framebuffer_multisample = GL_TRUE;
+      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+      extensions->ARB_texture_multisample = GL_TRUE;
    }
 
    if (consts->MaxDualSourceDrawBuffers > 0 &&
@@ -1041,6 +1121,11 @@ void st_init_extensions(struct pipe_screen *screen,
    consts->MinMapBufferAlignment =
       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
 
+   /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
+   if (api == API_OPENGL_COMPAT &&
+       screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
+      extensions->ARB_texture_buffer_object = GL_FALSE;
+
    if (extensions->ARB_texture_buffer_object) {
       consts->MaxTextureBufferSize =
          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
@@ -1091,6 +1176,11 @@ void st_init_extensions(struct pipe_screen *screen,
          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
    }
 
+   if (extensions->AMD_vertex_shader_layer &&
+       extensions->AMD_vertex_shader_viewport_index &&
+       screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
+      extensions->ARB_shader_viewport_layer_array = GL_TRUE;
+
    /* ARB_framebuffer_no_attachments */
    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
@@ -1135,10 +1225,7 @@ void st_init_extensions(struct pipe_screen *screen,
    }
 #endif
 
-   if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
-                                PIPE_SHADER_CAP_DOUBLES) &&
-       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
-                                PIPE_SHADER_CAP_DOUBLES)) {
+   if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
    }
@@ -1177,6 +1264,107 @@ void st_init_extensions(struct pipe_screen *screen,
          extensions->ARB_compute_shader =
                                       extensions->ARB_shader_image_load_store &&
                                       extensions->ARB_shader_atomic_counters;
+
+         if (extensions->ARB_compute_shader) {
+            uint64_t max_variable_threads_per_block = 0;
+
+            screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
+                                      PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
+                                      &max_variable_threads_per_block);
+
+            for (i = 0; i < 3; i++) {
+               /* Clamp the values to avoid having a local work group size
+                * greater than the maximum number of invocations.
+                */
+               consts->MaxComputeVariableGroupSize[i] =
+                  MIN2(consts->MaxComputeWorkGroupSize[i],
+                       max_variable_threads_per_block);
+            }
+            consts->MaxComputeVariableGroupInvocations =
+               max_variable_threads_per_block;
+
+            extensions->ARB_compute_variable_group_size =
+               max_variable_threads_per_block > 0;
+         }
       }
    }
+
+   if (extensions->EXT_texture_filter_anisotropic &&
+       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
+      extensions->ARB_texture_filter_anisotropic = GL_TRUE;
+
+   extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
+
+   /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
+    * there's no clean way of telling whether we would support ES 3.1 from
+    * here, so copy the condition from compute_version_es2 here. A lot of
+    * these are redunant, but simpler to just have a (near-)exact copy here.
+    */
+   extensions->ARB_ES3_1_compatibility =
+      extensions->ARB_ES3_compatibility &&
+      extensions->ARB_arrays_of_arrays &&
+      extensions->ARB_compute_shader &&
+      extensions->ARB_draw_indirect &&
+      extensions->ARB_explicit_uniform_location &&
+      extensions->ARB_framebuffer_no_attachments &&
+      extensions->ARB_shader_atomic_counters &&
+      extensions->ARB_shader_image_load_store &&
+      extensions->ARB_shader_image_size &&
+      extensions->ARB_shader_storage_buffer_object &&
+      extensions->ARB_shading_language_packing &&
+      extensions->ARB_stencil_texturing &&
+      extensions->ARB_texture_multisample &&
+      extensions->ARB_gpu_shader5 &&
+      extensions->EXT_shader_integer_mix;
+
+   extensions->OES_texture_cube_map_array =
+      extensions->ARB_ES3_1_compatibility &&
+      extensions->OES_geometry_shader &&
+      extensions->ARB_texture_cube_map_array;
+
+   extensions->OES_viewport_array =
+      extensions->ARB_ES3_1_compatibility &&
+      extensions->OES_geometry_shader &&
+      extensions->ARB_viewport_array;
+
+   extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
+   consts->NoPrimitiveBoundingBoxOutput = true;
+
+   extensions->ANDROID_extension_pack_es31a =
+      extensions->KHR_texture_compression_astc_ldr &&
+      extensions->KHR_blend_equation_advanced &&
+      extensions->OES_sample_variables &&
+      extensions->ARB_shader_image_load_store &&
+      extensions->ARB_texture_stencil8 &&
+      extensions->ARB_texture_multisample &&
+      extensions->OES_copy_image &&
+      extensions->ARB_draw_buffers_blend &&
+      extensions->OES_geometry_shader &&
+      extensions->ARB_gpu_shader5 &&
+      extensions->OES_primitive_bounding_box &&
+      extensions->ARB_tessellation_shader &&
+      extensions->ARB_texture_border_clamp &&
+      extensions->OES_texture_buffer &&
+      extensions->OES_texture_cube_map_array &&
+      extensions->EXT_texture_sRGB_decode;
+
+   /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
+    * before overall versions are selected. Also it's actually a subset of ES
+    * 3.2, since it doesn't require ASTC or advanced blending.
+    */
+   extensions->ARB_ES3_2_compatibility =
+      extensions->ARB_ES3_1_compatibility &&
+      extensions->KHR_robustness &&
+      extensions->ARB_copy_image &&
+      extensions->ARB_draw_buffers_blend &&
+      extensions->ARB_draw_elements_base_vertex &&
+      extensions->OES_geometry_shader &&
+      extensions->ARB_gpu_shader5 &&
+      extensions->ARB_sample_shading &&
+      extensions->ARB_tessellation_shader &&
+      extensions->ARB_texture_border_clamp &&
+      extensions->OES_texture_buffer &&
+      extensions->ARB_texture_cube_map_array &&
+      extensions->ARB_texture_stencil8 &&
+      extensions->ARB_texture_multisample;
 }