*
**************************************************************************/
+#include "compiler/nir/nir.h"
+
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
#include "st_context.h"
* Note that we have to limit/clamp against Mesa's internal limits too.
*/
void st_init_limits(struct pipe_screen *screen,
- struct gl_constants *c, struct gl_extensions *extensions)
+ struct gl_constants *c, struct gl_extensions *extensions,
+ gl_api api)
{
int supported_irs;
unsigned sh;
boolean can_ubo = TRUE;
+ int temp;
+ bool ssbo_atomic = true;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options;
struct gl_program_constants *pc;
+ const nir_shader_compiler_options *nir_options = NULL;
+
+ if (screen->get_compiler_options) {
+ nir_options = (const nir_shader_compiler_options *)
+ screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
+ }
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->Program[MESA_SHADER_FRAGMENT];
- options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->Program[MESA_SHADER_VERTEX];
- options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->Program[MESA_SHADER_GEOMETRY];
- options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
- break;
- case PIPE_SHADER_TESS_CTRL:
- pc = &c->Program[MESA_SHADER_TESS_CTRL];
- options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
- break;
- case PIPE_SHADER_TESS_EVAL:
- pc = &c->Program[MESA_SHADER_TESS_EVAL];
- options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
- break;
- case PIPE_SHADER_COMPUTE:
- pc = &c->Program[MESA_SHADER_COMPUTE];
- options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
+ const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
+ pc = &c->Program[stage];
+ options = &c->ShaderCompilerOptions[stage];
+ c->ShaderCompilerOptions[stage].NirOptions = nir_options;
+ if (sh == PIPE_SHADER_COMPUTE) {
if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
continue;
supported_irs =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
continue;
- break;
- default:
- assert(0);
}
pc->MaxTextureImageUnits =
c->MaxUniformBlockSize / 4 *
pc->MaxUniformBlocks);
- pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
- pc->MaxAtomicBuffers = screen->get_shader_param(
- screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
- pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
-
+ temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
+ if (temp) {
+ /*
+ * for separate atomic counters get the actual hw limits
+ * per stage on atomic counters and buffers
+ */
+ ssbo_atomic = false;
+ pc->MaxAtomicCounters = temp;
+ pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
+ pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
+ } else {
+ pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
+ pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
+ pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
+ }
pc->MaxImageUniforms = screen->get_shader_param(
screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
options->EmitNoLoops =
!screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoFunctions = true;
options->EmitNoMainReturn =
!screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
c->GLSLFrontFacingIsSysVal =
screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
+ /* GL_ARB_get_program_binary
+ *
+ * The QT framework has a bug in their shader program cache, which is built
+ * on GL_ARB_get_program_binary. In an effort to allow them to fix the bug
+ * we don't enable more than 1 binary format for compatibility profiles.
+ */
+ if (api != API_OPENGL_COMPAT &&
+ screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
+ c->NumProgramBinaryFormats = 1;
+
c->MaxAtomicBufferBindings =
- c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
- c->MaxCombinedAtomicBuffers =
+ c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+
+ if (!ssbo_atomic) {
+ /* for separate atomic buffers - there atomic buffer size will be
+ limited */
+ c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
+ /* on all HW with separate atomic (evergreen) the following
+ lines are true. not sure it's worth adding CAPs for this at this
+ stage. */
+ c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+ c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+ } else {
+ c->MaxCombinedAtomicBuffers =
c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
- assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
+ assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
+ }
if (c->MaxCombinedAtomicBuffers > 0) {
extensions->ARB_shader_atomic_counters = GL_TRUE;
c->ShaderStorageBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
if (c->ShaderStorageBufferOffsetAlignment) {
- c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
- c->MaxCombinedAtomicBuffers;
+ /* for hw atomic counters leaves these at default for now */
+ if (ssbo_atomic)
+ c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
+ c->MaxCombinedAtomicBuffers;
c->MaxCombinedShaderOutputResources +=
c->MaxCombinedShaderStorageBlocks;
c->MaxShaderStorageBlockSize = 1 << 27;
c->MaxWindowRectangles =
screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
+
+ c->SparseBufferPageSize =
+ screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
+
+ c->AllowMappedBuffersDuringExecution =
+ screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
+
+ c->UseSTD430AsDefaultPacking =
+ screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
+
+ c->MaxSubpixelPrecisionBiasBits =
+ screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
+
+ c->ConservativeRasterDilateRange[0] =
+ screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
+ c->ConservativeRasterDilateRange[1] =
+ screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
+ c->ConservativeRasterDilateGranularity =
+ screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
+
+ /* limit the max combined shader output resources to a driver limit */
+ temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
+ if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
+ c->MaxCombinedShaderOutputResources = temp;
}
/* Examine each format in the list. */
for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
if (screen->is_format_supported(screen, mapping[i].format[j],
- target, 0, bind_flags)) {
+ target, 0, 0, bind_flags)) {
num_supported++;
}
}
static unsigned
get_max_samples_for_formats(struct pipe_screen *screen,
unsigned num_formats,
- enum pipe_format *formats,
+ const enum pipe_format *formats,
unsigned max_samples,
unsigned bind)
{
for (i = max_samples; i > 0; --i) {
for (f = 0; f < num_formats; f++) {
if (screen->is_format_supported(screen, formats[f],
- PIPE_TEXTURE_2D, i, bind)) {
+ PIPE_TEXTURE_2D, i, i, bind)) {
return i;
}
}
return 0;
}
+static unsigned
+get_max_samples_for_formats_advanced(struct pipe_screen *screen,
+ unsigned num_formats,
+ const enum pipe_format *formats,
+ unsigned max_samples,
+ unsigned num_storage_samples,
+ unsigned bind)
+{
+ unsigned i, f;
+
+ for (i = max_samples; i > 0; --i) {
+ for (f = 0; f < num_formats; f++) {
+ if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
+ i, num_storage_samples, bind)) {
+ return i;
+ }
+ }
+ }
+ return 0;
+}
/**
* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
struct gl_constants *consts,
struct gl_extensions *extensions,
struct st_config_options *options,
- boolean has_lib_dxtc)
+ gl_api api)
{
unsigned i;
GLboolean *extension_table = (GLboolean *) extensions;
static const struct st_extension_cap_mapping cap_mapping[] = {
{ o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
+ { o(ARB_bindless_texture), PIPE_CAP_BINDLESS_TEXTURE },
{ o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
{ o(ARB_clear_texture), PIPE_CAP_CLEAR_TEXTURE },
{ o(ARB_clip_control), PIPE_CAP_CLIP_HALFZ },
{ o(OES_copy_image), PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
{ o(ARB_cull_distance), PIPE_CAP_CULL_DISTANCE },
{ o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
- { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
{ o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
- { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
{ o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
{ o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS },
{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_pipeline_statistics_query), PIPE_CAP_QUERY_PIPELINE_STATISTICS },
{ o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE },
+ { o(ARB_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
+ { o(ARB_post_depth_coverage), PIPE_CAP_POST_DEPTH_COVERAGE },
{ o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
{ o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR },
{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
+ { o(ARB_sample_locations), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS },
{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
+ { o(ARB_shader_ballot), PIPE_CAP_TGSI_BALLOT },
+ { o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK },
{ o(ARB_shader_draw_parameters), PIPE_CAP_DRAW_PARAMETERS },
{ o(ARB_shader_group_vote), PIPE_CAP_TGSI_VOTE },
{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
{ o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
{ o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
- { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
+ { o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
{ o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
{ o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
{ o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
{ o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
{ o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
+ { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW },
{ o(KHR_blend_equation_advanced), PIPE_CAP_TGSI_FS_FBFETCH },
{ o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
{ o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST },
{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
- { o(EXT_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
- { o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL },
+ { o(EXT_memory_object), PIPE_CAP_MEMOBJ },
+ { o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
+ { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL },
+ { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL },
{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS },
{ o(EXT_window_rectangles), PIPE_CAP_MAX_WINDOW_RECTANGLES },
+ { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
{ o(AMD_pinned_memory), PIPE_CAP_RESOURCE_FROM_USER_MEMORY },
{ o(ATI_meminfo), PIPE_CAP_QUERY_MEMORY_INFO },
{ o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE },
- { o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL },
{ o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
+ { o(MESA_tile_raster_order), PIPE_CAP_TILE_RASTER_ORDER },
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
+ { o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
{ o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
{ o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
{ { o(EXT_framebuffer_sRGB) },
{ PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_FORMAT_B8G8R8A8_SRGB },
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_SRGB },
GL_TRUE }, /* at least one format must be supported */
{ { o(EXT_packed_float) },
PIPE_FORMAT_ASTC_12x10_SRGB,
PIPE_FORMAT_ASTC_12x12_SRGB } },
+ /* ASTC software fallback support. */
+ { { o(KHR_texture_compression_astc_ldr) },
+ { PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_SRGB } },
+
{ { o(EXT_texture_shared_exponent) },
{ PIPE_FORMAT_R9G9B9E5_FLOAT } },
{ { o(EXT_texture_sRGB),
o(EXT_texture_sRGB_decode) },
{ PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_FORMAT_B8G8R8A8_SRGB },
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_SRGB},
GL_TRUE }, /* at least one format must be supported */
+ { { o(EXT_texture_type_2_10_10_10_REV) },
+ { PIPE_FORMAT_R10G10B10A2_UNORM,
+ PIPE_FORMAT_B10G10R10A2_UNORM },
+ GL_TRUE }, /* at least one format must be supported */
+
{ { o(ATI_texture_compression_3dc) },
{ PIPE_FORMAT_LATC2_UNORM } },
* Extensions that are supported by all Gallium drivers:
*/
extensions->ARB_ES2_compatibility = GL_TRUE;
+ extensions->ARB_depth_texture = GL_TRUE;
extensions->ARB_draw_elements_base_vertex = GL_TRUE;
extensions->ARB_explicit_attrib_location = GL_TRUE;
extensions->ARB_explicit_uniform_location = GL_TRUE;
extensions->ARB_fragment_coord_conventions = GL_TRUE;
extensions->ARB_fragment_program = GL_TRUE;
+ extensions->ARB_fragment_program_shadow = GL_TRUE;
extensions->ARB_fragment_shader = GL_TRUE;
extensions->ARB_half_float_vertex = GL_TRUE;
extensions->ARB_internalformat_query = GL_TRUE;
extensions->ARB_internalformat_query2 = GL_TRUE;
extensions->ARB_map_buffer_range = GL_TRUE;
- extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ extensions->ARB_shadow = GL_TRUE;
+ extensions->ARB_sync = GL_TRUE;
+ extensions->ARB_texture_border_clamp = GL_TRUE;
extensions->ARB_texture_cube_map = GL_TRUE;
extensions->ARB_texture_env_combine = GL_TRUE;
extensions->ARB_texture_env_crossbar = GL_TRUE;
extensions->EXT_pixel_buffer_object = GL_TRUE;
extensions->EXT_point_parameters = GL_TRUE;
extensions->EXT_provoking_vertex = GL_TRUE;
-
+ extensions->EXT_stencil_two_side = GL_TRUE;
extensions->EXT_texture_env_dot3 = GL_TRUE;
extensions->ATI_fragment_shader = GL_TRUE;
/* Figure out GLSL support and set GLSLVersion to it. */
consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
+ consts->GLSLVersionCompat =
+ screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
+
+ const unsigned GLSLVersion =
+ api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
+ consts->GLSLVersion;
_mesa_override_glsl_version(consts);
if (options->force_glsl_version > 0 &&
- options->force_glsl_version <= consts->GLSLVersion) {
+ options->force_glsl_version <= GLSLVersion) {
consts->ForceGLSLVersion = options->force_glsl_version;
}
consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
+ consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
+
consts->dri_config_options_sha1 = options->config_options_sha1;
- if (consts->GLSLVersion >= 400)
+ consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
+
+ if (GLSLVersion >= 400)
extensions->ARB_gpu_shader5 = GL_TRUE;
- if (consts->GLSLVersion >= 410)
+ if (GLSLVersion >= 410)
extensions->ARB_shader_precision = GL_TRUE;
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
- if (consts->GLSLVersion >= 150 &&
+ if (GLSLVersion >= 150 &&
screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
extensions->AMD_vertex_shader_layer = GL_TRUE;
}
- if (consts->GLSLVersion >= 140) {
- if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS) &&
- screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
- PIPE_SHADER_CAP_PREFERRED_IR) == PIPE_SHADER_IR_TGSI)
+ if (GLSLVersion >= 140) {
+ if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
extensions->ARB_enhanced_layouts = GL_TRUE;
}
- if (consts->GLSLVersion >= 130) {
+ if (GLSLVersion >= 130) {
consts->NativeIntegers = GL_TRUE;
consts->MaxClipPlanes = 8;
extensions->OES_depth_texture_cube_map = GL_TRUE;
extensions->ARB_shading_language_420pack = GL_TRUE;
extensions->ARB_texture_query_levels = GL_TRUE;
- extensions->ARB_shader_subroutine = GL_TRUE;
if (!options->disable_shader_bit_encoding) {
extensions->ARB_shader_bit_encoding = GL_TRUE;
/* Below are the cases which cannot be moved into tables easily. */
- if (!has_lib_dxtc && !options->force_s3tc_enable) {
- extensions->EXT_texture_compression_s3tc = GL_FALSE;
- extensions->ANGLE_texture_compression_dxt = GL_FALSE;
- }
-
+ /* The compatibility profile also requires GLSLVersionCompat >= 400. */
if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
+ (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
extensions->ARB_tessellation_shader = GL_TRUE;
}
* invocations of a geometry shader. There is no separate cap for that, so
* we check the GLSLVersion.
*/
- if (consts->GLSLVersion >= 400 &&
+ if (GLSLVersion >= 400 &&
screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
extensions->OES_geometry_shader = GL_TRUE;
}
- if (screen->fence_finish) {
- extensions->ARB_sync = GL_TRUE;
- }
-
/* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
* ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
*/
/* Maximum sample count. */
{
- enum pipe_format color_formats[] = {
+ static const enum pipe_format color_formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_A8B8G8R8_UNORM,
};
- enum pipe_format depth_formats[] = {
+ static const enum pipe_format depth_formats[] = {
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_Z24X8_UNORM,
PIPE_FORMAT_X8Z24_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z32_FLOAT
};
- enum pipe_format int_formats[] = {
+ static const enum pipe_format int_formats[] = {
PIPE_FORMAT_R8G8B8A8_SINT
};
- enum pipe_format void_formats[] = {
+ static const enum pipe_format void_formats[] = {
PIPE_FORMAT_NONE
};
get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
void_formats, 32,
PIPE_BIND_RENDER_TARGET);
+
+ if (extensions->AMD_framebuffer_multisample_advanced) {
+ /* AMD_framebuffer_multisample_advanced */
+ /* This can be greater than storage samples. */
+ consts->MaxColorFramebufferSamples =
+ get_max_samples_for_formats_advanced(screen,
+ ARRAY_SIZE(color_formats),
+ color_formats, 16,
+ consts->MaxSamples,
+ PIPE_BIND_RENDER_TARGET);
+
+ /* If the driver supports N color samples, it means it supports
+ * N samples and N storage samples. N samples >= N storage
+ * samples.
+ */
+ consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
+ consts->MaxDepthStencilFramebufferSamples =
+ consts->MaxDepthTextureSamples;
+
+ assert(consts->MaxColorFramebufferSamples >=
+ consts->MaxDepthStencilFramebufferSamples);
+ assert(consts->MaxDepthStencilFramebufferSamples >=
+ consts->MaxColorFramebufferStorageSamples);
+
+ consts->NumSupportedMultisampleModes = 0;
+
+ unsigned depth_samples_supported = 0;
+
+ for (unsigned samples = 2;
+ samples <= consts->MaxDepthStencilFramebufferSamples;
+ samples++) {
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
+ PIPE_TEXTURE_2D, samples, samples,
+ PIPE_BIND_DEPTH_STENCIL))
+ depth_samples_supported |= 1 << samples;
+ }
+
+ for (unsigned samples = 2;
+ samples <= consts->MaxColorFramebufferSamples;
+ samples++) {
+ for (unsigned depth_samples = 2;
+ depth_samples <= samples; depth_samples++) {
+ if (!(depth_samples_supported & (1 << depth_samples)))
+ continue;
+
+ for (unsigned storage_samples = 2;
+ storage_samples <= depth_samples; storage_samples++) {
+ if (screen->is_format_supported(screen,
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_TEXTURE_2D,
+ samples,
+ storage_samples,
+ PIPE_BIND_RENDER_TARGET)) {
+ unsigned i = consts->NumSupportedMultisampleModes;
+
+ assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
+ consts->SupportedMultisampleModes[i].NumColorSamples =
+ samples;
+ consts->SupportedMultisampleModes[i].NumColorStorageSamples =
+ storage_samples;
+ consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
+ depth_samples;
+ consts->NumSupportedMultisampleModes++;
+ }
+ }
+ }
+ }
+ }
}
- if (consts->MaxSamples == 1) {
- /* one sample doesn't really make sense */
- consts->MaxSamples = 0;
- }
- else if (consts->MaxSamples >= 2) {
+
+ if (consts->MaxSamples >= 2) {
+ /* Real MSAA support */
extensions->EXT_framebuffer_multisample = GL_TRUE;
extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
}
-
- if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
- consts->FakeSWMSAA = GL_TRUE;
- extensions->EXT_framebuffer_multisample = GL_TRUE;
- extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
- extensions->ARB_texture_multisample = GL_TRUE;
+ else if (consts->MaxSamples > 0 &&
+ screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+ /* fake MSAA support */
+ consts->FakeSWMSAA = GL_TRUE;
+ extensions->EXT_framebuffer_multisample = GL_TRUE;
+ extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ extensions->ARB_texture_multisample = GL_TRUE;
}
if (consts->MaxDualSourceDrawBuffers > 0 &&
if (options->allow_glsl_extension_directive_midshader)
consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+ if (options->allow_glsl_builtin_const_expression)
+ consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
+
+ if (options->allow_glsl_relaxed_es)
+ consts->AllowGLSLRelaxedES = GL_TRUE;
+
consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
+ /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
+ if (api == API_OPENGL_COMPAT &&
+ screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
+ extensions->ARB_texture_buffer_object = GL_FALSE;
+
if (extensions->ARB_texture_buffer_object) {
consts->MaxTextureBufferSize =
_min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
if (consts->MaxViewports >= 16) {
- if (consts->GLSLVersion >= 400) {
+ if (GLSLVersion >= 400) {
consts->ViewportBounds.Min = -32768.0;
consts->ViewportBounds.Max = 32767.0;
} else {
extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
+ if (extensions->AMD_vertex_shader_layer &&
+ extensions->AMD_vertex_shader_viewport_index &&
+ screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
+ extensions->ARB_shader_viewport_layer_array = GL_TRUE;
+
/* ARB_framebuffer_no_attachments */
if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
extensions->ARB_framebuffer_no_attachments = GL_TRUE;
/* GL_ARB_ES3_compatibility.
- *
- * Assume that ES3 is supported if GLSL 3.30 is supported.
- * (OpenGL 3.3 is a requirement for that extension.)
+ * Check requirements for GLSL ES 3.00.
*/
- if (consts->GLSLVersion >= 330 &&
+ if (GLSLVersion >= 130 &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->ARB_shader_bit_encoding &&
+ extensions->NV_primitive_restart &&
+ screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
/* Requirements for ETC2 emulation. */
screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_TEXTURE_2D, 0,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
+ screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
- PIPE_TEXTURE_2D, 0,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
- PIPE_TEXTURE_2D, 0,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
- PIPE_TEXTURE_2D, 0,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
- PIPE_TEXTURE_2D, 0,
+ PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW)) {
extensions->ARB_ES3_compatibility = GL_TRUE;
}
}
}
+ if (extensions->EXT_texture_filter_anisotropic &&
+ screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
+ extensions->ARB_texture_filter_anisotropic = GL_TRUE;
+
extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
/* If we support ES 3.1, we support the ES3_1_compatibility ext. However
extensions->ARB_texture_cube_map_array &&
extensions->ARB_texture_stencil8 &&
extensions->ARB_texture_multisample;
+
+ if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
+ screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
+ screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
+ float max_dilate;
+ bool pre_snap_triangles, pre_snap_points_lines;
+
+ max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
+
+ pre_snap_triangles =
+ screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
+ pre_snap_points_lines =
+ screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
+
+ extensions->NV_conservative_raster =
+ screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
+
+ if (extensions->NV_conservative_raster) {
+ extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
+ extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
+ extensions->NV_conservative_raster_pre_snap =
+ pre_snap_triangles && pre_snap_points_lines;
+ }
+ }
}