#define ST_FORMAT_H
#include "main/formats.h"
+#include "main/glheader.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
-extern GLenum
-st_format_datatype(enum pipe_format format);
+struct gl_context;
+struct pipe_screen;
extern enum pipe_format
extern enum pipe_format
st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
- enum pipe_texture_target target, unsigned tex_usage);
+ GLenum format, GLenum type,
+ enum pipe_texture_target target, unsigned sample_count,
+ unsigned bindings);
extern enum pipe_format
st_choose_renderbuffer_format(struct pipe_screen *screen,
- GLenum internalFormat);
+ GLenum internalFormat, unsigned sample_count);
+gl_format
+st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable);
+
extern gl_format
-st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+st_ChooseTextureFormat(struct gl_context * ctx, GLenum target,
+ GLint internalFormat,
GLenum format, GLenum type);
+/* can we use a sampler view to translate these formats
+ only used to make TFP so far */
extern GLboolean
-st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
+
+extern void
+st_translate_color(union gl_color_union *colorIn,
+ union pipe_color_union *colorOut,
+ GLenum baseFormat, GLboolean is_integer);
#endif /* ST_FORMAT_H */