mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
index ca32b2e573c98cbd3c7e7906b9eaf3ce4e384c41..a81fc3de532677427d4a70be1b31ea565253fccc 100644 (file)
 #include "main/buffers.h"
 #include "main/context.h"
 #include "main/framebuffer.h"
-#include "main/matrix.h"
 #include "main/renderbuffer.h"
-#include "main/scissor.h"
-#include "main/viewport.h"
 #include "st_context.h"
 #include "st_cb_fbo.h"
 #include "st_public.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_context.h"
 
 
 struct st_framebuffer *
@@ -52,11 +48,12 @@ st_create_framebuffer( const __GLcontextModes *visual,
    struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
    if (stfb) {
       int samples = st_get_msaa();
+      int i;
 
       if (visual->sampleBuffers)
          samples = visual->samples;
 
-      _mesa_initialize_framebuffer(&stfb->Base, visual);
+      _mesa_initialize_window_framebuffer(&stfb->Base, visual);
 
       if (visual->doubleBufferMode) {
          struct gl_renderbuffer *rb
@@ -66,7 +63,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
       else {
          /* Only allocate front buffer right now if we're single buffered.
           * If double-buffered, allocate front buffer on demand later.
-          * See check_create_front_buffers().
+          * See check_create_front_buffers() and st_set_framebuffer_surface().
           */
          struct gl_renderbuffer *rb
             = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
@@ -119,6 +116,12 @@ st_create_framebuffer( const __GLcontextModes *visual,
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
       }
 
+      for (i = 0; i < visual->numAuxBuffers; i++) {
+         struct gl_renderbuffer *aux
+            = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
+         _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
+      }
+
       stfb->Base.Initialized = GL_TRUE;
       stfb->InitWidth = width;
       stfb->InitHeight = height;
@@ -170,8 +173,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb,
 
    strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
 
-   /* fail */
-   if (!strb) return;
+   if (!strb) {
+      if (surfIndex == ST_SURFACE_FRONT_LEFT) {
+         /* Delayed creation when the window system supplies a fake front buffer */
+         struct st_renderbuffer *strb_back
+            = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
+         struct gl_renderbuffer *rb
+            = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
+         _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+         strb = st_renderbuffer(rb);
+      } else {
+         /* fail */
+         return;
+      }
+   }
 
    /* replace the renderbuffer's surface/texture pointers */
    pipe_surface_reference( &strb->surface, surf );