mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
[mesa.git] / src / mesa / state_tracker / st_framebuffer.c
index ef800291ccdd2dd0865d4e29ad926764b1ba9363..a81fc3de532677427d4a70be1b31ea565253fccc 100644 (file)
 #include "main/buffers.h"
 #include "main/context.h"
 #include "main/framebuffer.h"
-#include "main/matrix.h"
 #include "main/renderbuffer.h"
-#include "main/scissor.h"
-#include "main/viewport.h"
 #include "st_context.h"
 #include "st_cb_fbo.h"
 #include "st_public.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_context.h"
 
 
 struct st_framebuffer *
@@ -52,31 +48,32 @@ st_create_framebuffer( const __GLcontextModes *visual,
    struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
    if (stfb) {
       int samples = st_get_msaa();
+      int i;
 
       if (visual->sampleBuffers)
          samples = visual->samples;
 
-      _mesa_initialize_framebuffer(&stfb->Base, visual);
+      _mesa_initialize_window_framebuffer(&stfb->Base, visual);
 
       if (visual->doubleBufferMode) {
          struct gl_renderbuffer *rb
-            = st_new_renderbuffer_fb(colorFormat, samples);
+            = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
       }
       else {
          /* Only allocate front buffer right now if we're single buffered.
           * If double-buffered, allocate front buffer on demand later.
-          * See check_create_front_buffers().
+          * See check_create_front_buffers() and st_set_framebuffer_surface().
           */
          struct gl_renderbuffer *rb
-            = st_new_renderbuffer_fb(colorFormat, samples);
+            = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
       }
 
       if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
          /* combined depth/stencil buffer */
          struct gl_renderbuffer *depthStencilRb
-            = st_new_renderbuffer_fb(depthFormat, samples);
+            = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
          /* note: bind RB to two attachment points */
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
@@ -87,37 +84,44 @@ st_create_framebuffer( const __GLcontextModes *visual,
          if (visual->depthBits == 32) {
             /* 32-bit depth buffer */
             struct gl_renderbuffer *depthRb
-               = st_new_renderbuffer_fb(depthFormat, samples);
+               = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
          }
          else if (visual->depthBits == 24) {
             /* 24-bit depth buffer, ignore stencil bits */
             struct gl_renderbuffer *depthRb
-               = st_new_renderbuffer_fb(depthFormat, samples);
+               = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
          }
          else if (visual->depthBits > 0) {
             /* 16-bit depth buffer */
             struct gl_renderbuffer *depthRb
-               = st_new_renderbuffer_fb(depthFormat, samples);
+               = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
          }
 
          if (visual->stencilBits > 0) {
             /* 8-bit stencil */
             struct gl_renderbuffer *stencilRb
-               = st_new_renderbuffer_fb(stencilFormat, samples);
+               = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
             _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
          }
       }
 
       if (visual->accumRedBits > 0) {
          /* 16-bit/channel accum */
+         /* TODO: query the pipe screen for accumulation buffer format support */
          struct gl_renderbuffer *accumRb
-            = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */
+            = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
          _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
       }
 
+      for (i = 0; i < visual->numAuxBuffers; i++) {
+         struct gl_renderbuffer *aux
+            = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
+         _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
+      }
+
       stfb->Base.Initialized = GL_TRUE;
       stfb->InitWidth = width;
       stfb->InitHeight = height;
@@ -133,16 +137,7 @@ void st_resize_framebuffer( struct st_framebuffer *stfb,
    if (stfb->Base.Width != width || stfb->Base.Height != height) {
       GET_CURRENT_CONTEXT(ctx);
       if (ctx) {
-         if (stfb->InitWidth == 0 && stfb->InitHeight == 0) {
-            /* didn't have a valid size until now */
-            stfb->InitWidth = width;
-            stfb->InitHeight = height;
-            if (ctx->Viewport.Width <= 1) {
-               /* set context's initial viewport/scissor size */
-               _mesa_set_viewport(ctx, 0, 0, width, height);
-               _mesa_set_scissor(ctx, 0, 0, width, height);
-            }
-         }
+         _mesa_check_init_viewport(ctx, width, height);
 
          _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
 
@@ -178,8 +173,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb,
 
    strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
 
-   /* fail */
-   if (!strb) return;
+   if (!strb) {
+      if (surfIndex == ST_SURFACE_FRONT_LEFT) {
+         /* Delayed creation when the window system supplies a fake front buffer */
+         struct st_renderbuffer *strb_back
+            = st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
+         struct gl_renderbuffer *rb
+            = st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
+         _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+         strb = st_renderbuffer(rb);
+      } else {
+         /* fail */
+         return;
+      }
+   }
 
    /* replace the renderbuffer's surface/texture pointers */
    pipe_surface_reference( &strb->surface, surf );
@@ -288,7 +295,8 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
                PIPE_FLUSH_SWAPBUFFERS |
                PIPE_FLUSH_FRAME,
                 NULL );
-      ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
+      if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
+         ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
    }
 }