}
-void st_unreference_framebuffer( struct st_framebuffer **stfb )
+void st_unreference_framebuffer( struct st_framebuffer *stfb )
{
- _mesa_unreference_framebuffer((struct gl_framebuffer **) stfb);
+ _mesa_unreference_framebuffer((struct gl_framebuffer **) &stfb);
}
st_set_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface *surf)
{
+ GET_CURRENT_CONTEXT(ctx);
static const GLuint invalid_size = 9999999;
struct st_renderbuffer *strb;
GLuint width, height, i;
assert(surfIndex < BUFFER_COUNT);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
- assert(strb);
+
+ /* fail */
+ if (!strb) return;
/* replace the renderbuffer's surface/texture pointers */
pipe_surface_reference( &strb->surface, surf );
pipe_texture_reference( &strb->texture, surf->texture );
+ if (ctx) {
+ /* If ctx isn't set, we've likely not made current yet.
+ * But when we do, we need to start setting this dirty bit
+ * to ensure the renderbuffer attachements are up-to-date
+ * via update_framebuffer.
+ */
+ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+
/* update renderbuffer's width/height */
strb->Base.Width = surf->width;
strb->Base.Height = surf->height;
if (ctx && ctx->DrawBuffer == &stfb->Base) {
struct st_renderbuffer *strb;
- int i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (stfb->Base.Attachment[i].Renderbuffer) {
- strb = st_renderbuffer(stfb->Base.Attachment[i].Renderbuffer);
- strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED;
- }
- }
+ /* Mark back color buffers as undefined */
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].
+ Renderbuffer);
+ if (strb && strb->surface)
+ strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED;
+
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_RIGHT].
+ Renderbuffer);
+ if (strb && strb->surface)
+ strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED;
}
}
return stfb->Private;
}
+void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
+ uint *width,
+ uint *height)
+{
+ *width = stfb->Base.Width;
+ *height = stfb->Base.Height;
+}