#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
#include "util/u_gen_mipmap.h"
#include "util/u_math.h"
#include "st_debug.h"
#include "st_context.h"
-#include "st_draw.h"
#include "st_gen_mipmap.h"
-#include "st_program.h"
#include "st_texture.h"
#include "st_cb_texture.h"
#include "st_inlines.h"
static boolean
st_render_mipmap(struct st_context *st,
GLenum target,
- struct pipe_texture *pt,
+ struct st_texture_object *stObj,
uint baseLevel, uint lastLevel)
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
+ struct pipe_sampler_view *psv = st_get_stobj_sampler_view(stObj);
const uint face = _mesa_tex_target_to_face(target);
assert(target != GL_TEXTURE_3D); /* not done yet */
/* check if we can render in the texture's format */
- if (!screen->is_format_supported(screen, pt->format, pt->target,
+ if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
return FALSE;
}
- util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel,
+ util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
PIPE_TEX_FILTER_LINEAR);
return TRUE;
struct gl_texture_object *texObj)
{
struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt = st_get_texobj_texture(texObj);
const uint baseLevel = texObj->BaseLevel;
const uint lastLevel = pt->last_level;
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
- srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
- dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
+ srcData = (ubyte *) pipe->transfer_map(pipe, srcTrans);
+ dstData = (ubyte *) pipe->transfer_map(pipe, dstTrans);
- srcStride = srcTrans->stride / srcTrans->block.size;
- dstStride = dstTrans->stride / dstTrans->block.size;
+ srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->texture->format);
+ dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->texture->format);
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
dstData,
dstStride); /* stride in texels */
- screen->transfer_unmap(screen, srcTrans);
- screen->transfer_unmap(screen, dstTrans);
+ pipe->transfer_unmap(pipe, srcTrans);
+ pipe->transfer_unmap(pipe, dstTrans);
- screen->tex_transfer_destroy(srcTrans);
- screen->tex_transfer_destroy(dstTrans);
+ pipe->tex_transfer_destroy(pipe, srcTrans);
+ pipe->tex_transfer_destroy(pipe, dstTrans);
}
}
struct gl_texture_object *texObj)
{
struct st_context *st = ctx->st;
+ struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_texture *pt = st_get_texobj_texture(texObj);
const uint baseLevel = texObj->BaseLevel;
uint lastLevel;
/* find expected last mipmap level */
lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+ if (lastLevel == 0)
+ return;
+
if (pt->last_level < lastLevel) {
/* The current gallium texture doesn't have space for all the
* mipmap levels we need to generate. So allocate a new texture.
*/
- struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_texture *oldTex = stObj->pt;
GLboolean needFlush;
/* release the old tex (will likely be freed too) */
pipe_texture_reference(&oldTex, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
pt = stObj->pt;
}
/* Recall that the Mesa BaseLevel image is stored in the gallium
* texture's level[0] position. So pass baseLevel=0 here.
*/
- if (!st_render_mipmap(st, target, pt, 0, lastLevel)) {
+ if (!st_render_mipmap(st, target, stObj, 0, lastLevel)) {
fallback_generate_mipmap(ctx, target, texObj);
}