Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
index a15faf732ca6b9fe07ea7e7560c315543751fa55..2c283d464ae40e63e216fbfb8ca7aa879419d6bb 100644 (file)
@@ -27,6 +27,7 @@
 
 
 #include "main/imports.h"
+#include "main/macros.h"
 #include "main/mipmap.h"
 #include "main/teximage.h"
 #include "main/texformat.h"
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
+#include "util/u_format.h"
 #include "util/u_gen_mipmap.h"
+#include "util/u_math.h"
 
 #include "cso_cache/cso_cache.h"
 #include "cso_cache/cso_context.h"
 
+#include "st_debug.h"
 #include "st_context.h"
 #include "st_draw.h"
 #include "st_gen_mipmap.h"
 #include "st_program.h"
 #include "st_texture.h"
 #include "st_cb_texture.h"
+#include "st_inlines.h"
 
 
 /**
@@ -86,7 +91,7 @@ st_render_mipmap(struct st_context *st,
    assert(target != GL_TEXTURE_3D); /* not done yet */
 
    /* check if we can render in the texture's format */
-   if (!screen->is_format_supported(screen, pt->format, target,
+   if (!screen->is_format_supported(screen, pt->format, pt->target,
                                     PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
       return FALSE;
    }
@@ -111,6 +116,9 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
    uint dstLevel;
    GLenum datatype;
    GLuint comps;
+   
+   if (ST_DEBUG & DEBUG_FALLBACK)
+      debug_printf("%s: fallback processing\n", __FUNCTION__);
 
    assert(target != GL_TEXTURE_3D); /* not done yet */
 
@@ -119,36 +127,84 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
 
    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
       const uint srcLevel = dstLevel - 1;
-      struct pipe_surface *srcSurf, *dstSurf;
+      struct pipe_transfer *srcTrans, *dstTrans;
       const ubyte *srcData;
       ubyte *dstData;
+      int srcStride, dstStride;
 
-      srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
-                                        PIPE_BUFFER_USAGE_CPU_READ);
-      dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
-                                        PIPE_BUFFER_USAGE_CPU_WRITE);
+      srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
+                                               srcLevel, zslice,
+                                               PIPE_TRANSFER_READ, 0, 0,
+                                               u_minify(pt->width0, srcLevel),
+                                               u_minify(pt->height0, srcLevel));
 
-      srcData = (ubyte *) pipe_buffer_map(pipe->screen, srcSurf->buffer,
-                                          PIPE_BUFFER_USAGE_CPU_READ)
-              + srcSurf->offset;
-      dstData = (ubyte *) pipe_buffer_map(pipe->screen, dstSurf->buffer,
-                                          PIPE_BUFFER_USAGE_CPU_WRITE)
-              + dstSurf->offset;
+      dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
+                                               dstLevel, zslice,
+                                               PIPE_TRANSFER_WRITE, 0, 0,
+                                               u_minify(pt->width0, dstLevel),
+                                               u_minify(pt->height0, dstLevel));
+
+      srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
+      dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
+
+      srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->texture->format);
+      dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->texture->format);
 
       _mesa_generate_mipmap_level(target, datatype, comps,
-                   0 /*border*/,
-                   pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
-                   srcData,
-                   srcSurf->stride, /* stride in bytes */
-                   pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
-                   dstData,
-                   dstSurf->stride); /* stride in bytes */
-
-      pipe_buffer_unmap(pipe->screen, srcSurf->buffer);
-      pipe_buffer_unmap(pipe->screen, dstSurf->buffer);
-
-      pipe_surface_reference(&srcSurf, NULL);
-      pipe_surface_reference(&dstSurf, NULL);
+                                  0 /*border*/,
+                                  u_minify(pt->width0, srcLevel),
+                                  u_minify(pt->height0, srcLevel),
+                                  u_minify(pt->depth0, srcLevel),
+                                  srcData,
+                                  srcStride, /* stride in texels */
+                                  u_minify(pt->width0, dstLevel),
+                                  u_minify(pt->height0, dstLevel),
+                                  u_minify(pt->depth0, dstLevel),
+                                  dstData,
+                                  dstStride); /* stride in texels */
+
+      screen->transfer_unmap(screen, srcTrans);
+      screen->transfer_unmap(screen, dstTrans);
+
+      screen->tex_transfer_destroy(srcTrans);
+      screen->tex_transfer_destroy(dstTrans);
+   }
+}
+
+
+/**
+ * Compute the expected number of mipmap levels in the texture given
+ * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
+ * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
+ * level should be generated.
+ */
+static GLuint
+compute_num_levels(GLcontext *ctx,
+                   struct gl_texture_object *texObj,
+                   GLenum target)
+{
+   if (target == GL_TEXTURE_RECTANGLE_ARB) {
+      return 1;
+   }
+   else {
+      const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1;
+      const struct gl_texture_image *baseImage = 
+         _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+      GLuint size, numLevels;
+
+      size = MAX2(baseImage->Width2, baseImage->Height2);
+      size = MAX2(size, baseImage->Depth2);
+
+      numLevels = 0;
+
+      while (size > 0) {
+         numLevels++;
+         size >>= 1;
+      }
+
+      numLevels = MIN2(numLevels, maxLevels);
+
+      return numLevels;
    }
 }
 
@@ -160,10 +216,58 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
    struct st_context *st = ctx->st;
    struct pipe_texture *pt = st_get_texobj_texture(texObj);
    const uint baseLevel = texObj->BaseLevel;
-   const uint lastLevel = pt->last_level;
+   uint lastLevel;
    uint dstLevel;
 
-   if (!st_render_mipmap(st, target, pt, baseLevel, lastLevel)) {
+   if (!pt)
+      return;
+
+   /* find expected last mipmap level */
+   lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+
+   if (lastLevel == 0)
+      return;
+
+   if (pt->last_level < lastLevel) {
+      /* The current gallium texture doesn't have space for all the
+       * mipmap levels we need to generate.  So allocate a new texture.
+       */
+      struct st_texture_object *stObj = st_texture_object(texObj);
+      struct pipe_texture *oldTex = stObj->pt;
+      GLboolean needFlush;
+
+      /* create new texture with space for more levels */
+      stObj->pt = st_texture_create(st,
+                                    oldTex->target,
+                                    oldTex->format,
+                                    lastLevel,
+                                    oldTex->width0,
+                                    oldTex->height0,
+                                    oldTex->depth0,
+                                    oldTex->tex_usage);
+
+      /* The texture isn't in a "complete" state yet so set the expected
+       * lastLevel here, since it won't get done in st_finalize_texture().
+       */
+      stObj->lastLevel = lastLevel;
+
+      /* This will copy the old texture's base image into the new texture
+       * which we just allocated.
+       */
+      st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
+
+      /* release the old tex (will likely be freed too) */
+      pipe_texture_reference(&oldTex, NULL);
+
+      pt = stObj->pt;
+   }
+
+   assert(lastLevel <= pt->last_level);
+
+   /* Recall that the Mesa BaseLevel image is stored in the gallium
+    * texture's level[0] position.  So pass baseLevel=0 here.
+    */
+   if (!st_render_mipmap(st, target, pt, 0, lastLevel)) {
       fallback_generate_mipmap(ctx, target, texObj);
    }
 
@@ -174,9 +278,9 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
       struct gl_texture_image *dstImage;
       struct st_texture_image *stImage;
-      uint dstWidth = pt->width[dstLevel];
-      uint dstHeight = pt->height[dstLevel];
-      uint dstDepth = pt->depth[dstLevel];
+      uint dstWidth = u_minify(pt->width0, dstLevel);
+      uint dstHeight = u_minify(pt->height0, dstLevel);
+      uint dstDepth = u_minify(pt->depth0, dstLevel); 
       uint border = srcImage->Border;
 
       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
@@ -185,9 +289,6 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
          return;
       }
 
-      if (dstImage->ImageOffsets)
-         _mesa_free(dstImage->ImageOffsets);
-
       /* Free old image data */
       if (dstImage->Data)
          ctx->Driver.FreeTexImageData(ctx, dstImage);