i965: Add debug flag to print out the new L3 state during transitions.
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
index 2d587df6055a1c37414567b187551e8f41f43d43..b3700406df0a820d665305d609ac3ca98ffeb647 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -29,7 +29,6 @@
 #include "main/imports.h"
 #include "main/mipmap.h"
 #include "main/teximage.h"
-#include "main/texformat.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "st_cb_texture.h"
 
 
-/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
-   st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
-   util_destroy_gen_mipmap(st->gen_mipmap);
-   st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
-                 GLenum target,
-                 struct st_texture_object *stObj,
-                 uint baseLevel, uint lastLevel)
-{
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_screen *screen = pipe->screen;
-   struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
-   const uint face = _mesa_tex_target_to_face(target);
-
-   assert(psv->texture == stObj->pt);
-   assert(target != GL_TEXTURE_3D); /* not done yet */
-
-   /* check if we can render in the texture's format */
-   if (!screen->is_format_supported(screen, psv->format, psv->texture->target, 0,
-                                    PIPE_BIND_RENDER_TARGET, 0)) {
-      return FALSE;
-   }
-
-   util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
-                   PIPE_TEX_FILTER_LINEAR);
-
-   return TRUE;
-}
-
-
-/**
- * Helper function to decompress an image.  The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format,
-                 const uint8_t *src, uint8_t *dst,
-                 unsigned width, unsigned height)
-{
-   const struct util_format_description *desc = util_format_description(format);
-   const uint bw = util_format_get_blockwidth(format);
-   const uint bh = util_format_get_blockheight(format);
-   const uint dst_stride = 4 * MAX2(width, bw);
-   const uint src_stride = util_format_get_stride(format, width);
-
-   desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
-
-   if (width < bw || height < bh) {
-      /* We're decompressing an image smaller than the compression
-       * block size.  We don't want garbage pixel values in the region
-       * outside (width x height) so replicate pixels from the (width
-       * x height) region to fill out the (bw x bh) block size.
-       */
-      uint x, y;
-      for (y = 0; y < bh; y++) {
-         for (x = 0; x < bw; x++) {
-            if (x >= width || y >= height) {
-               uint p = (y * bw + x) * 4;
-               dst[p + 0] = dst[0];
-               dst[p + 1] = dst[1];
-               dst[p + 2] = dst[2];
-               dst[p + 3] = dst[3];
-            }
-         }
-      }
-   }
-}
-
-
-/**
- * Helper function to compress an image.  The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format,
-               const uint8_t *src, uint8_t *dst,
-               unsigned width, unsigned height)
-{
-   const struct util_format_description *desc = util_format_description(format);
-   const uint dst_stride = util_format_get_stride(format, width);
-   const uint src_stride = 4 * width;
-
-   desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(GLcontext *ctx, GLenum target,
-                         struct gl_texture_object *texObj)
-{
-   struct pipe_context *pipe = st_context(ctx)->pipe;
-   struct pipe_resource *pt = st_get_texobj_resource(texObj);
-   const uint baseLevel = texObj->BaseLevel;
-   const uint lastLevel = pt->last_level;
-   const uint face = _mesa_tex_target_to_face(target), zslice = 0;
-   uint dstLevel;
-   GLenum datatype;
-   GLuint comps;
-   GLboolean compressed;
-   
-   if (ST_DEBUG & DEBUG_FALLBACK)
-      debug_printf("%s: fallback processing\n", __FUNCTION__);
-
-   assert(target != GL_TEXTURE_3D); /* not done yet */
-
-   compressed =
-      _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
-   if (compressed) {
-      datatype = GL_UNSIGNED_BYTE;
-      comps = 4;
-   }
-   else {
-      _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
-                                     &datatype, &comps);
-      assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
-   }
-
-   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
-      const uint srcLevel = dstLevel - 1;
-      const uint srcWidth = u_minify(pt->width0, srcLevel);
-      const uint srcHeight = u_minify(pt->height0, srcLevel);
-      const uint srcDepth = u_minify(pt->depth0, srcLevel);
-      const uint dstWidth = u_minify(pt->width0, dstLevel);
-      const uint dstHeight = u_minify(pt->height0, dstLevel);
-      const uint dstDepth = u_minify(pt->depth0, dstLevel);
-      struct pipe_transfer *srcTrans, *dstTrans;
-      const ubyte *srcData;
-      ubyte *dstData;
-      int srcStride, dstStride;
-
-      srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, face,
-                                               srcLevel, zslice,
-                                               PIPE_TRANSFER_READ, 0, 0,
-                                                srcWidth, srcHeight);
-                                               
-
-      dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, face,
-                                               dstLevel, zslice,
-                                               PIPE_TRANSFER_WRITE, 0, 0,
-                                               dstWidth, dstHeight);
-
-      srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
-      dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
-      srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
-      dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
-      if (compressed) {
-         const enum pipe_format format = pt->format;
-         const uint bw = util_format_get_blockwidth(format);
-         const uint bh = util_format_get_blockheight(format);
-         const uint srcWidth2 = align(srcWidth, bw);
-         const uint srcHeight2 = align(srcHeight, bh);
-         const uint dstWidth2 = align(dstWidth, bw);
-         const uint dstHeight2 = align(dstHeight, bh);
-         uint8_t *srcTemp, *dstTemp;
-
-         assert(comps == 4);
-
-         srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
-         dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
-
-         /* decompress the src image: srcData -> srcTemp */
-         decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
-
-         _mesa_generate_mipmap_level(target, datatype, comps,
-                                     0 /*border*/,
-                                     srcWidth2, srcHeight2, srcDepth,
-                                     srcTemp,
-                                     srcWidth2, /* stride in texels */
-                                     dstWidth2, dstHeight2, dstDepth,
-                                     dstTemp,
-                                     dstWidth2); /* stride in texels */
-
-         /* compress the new image: dstTemp -> dstData */
-         compress_image(format, dstTemp, dstData, dstWidth, dstHeight);
-
-         free(srcTemp);
-         free(dstTemp);
-      }
-      else {
-         _mesa_generate_mipmap_level(target, datatype, comps,
-                                     0 /*border*/,
-                                     srcWidth, srcHeight, srcDepth,
-                                     srcData,
-                                     srcStride, /* stride in texels */
-                                     dstWidth, dstHeight, dstDepth,
-                                     dstData,
-                                     dstStride); /* stride in texels */
-      }
-
-      pipe_transfer_unmap(pipe, srcTrans);
-      pipe_transfer_unmap(pipe, dstTrans);
-
-      pipe->transfer_destroy(pipe, srcTrans);
-      pipe->transfer_destroy(pipe, dstTrans);
-   }
-}
-
-
 /**
  * Compute the expected number of mipmap levels in the texture given
  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
@@ -276,34 +50,22 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
  * levels should be generated.
  */
 static GLuint
-compute_num_levels(GLcontext *ctx,
+compute_num_levels(struct gl_context *ctx,
                    struct gl_texture_object *texObj,
                    GLenum target)
 {
-   if (target == GL_TEXTURE_RECTANGLE_ARB) {
-      return 1;
-   }
-   else {
-      const struct gl_texture_image *baseImage = 
-         _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
-      GLuint size, numLevels;
+   const struct gl_texture_image *baseImage;
+   GLuint numLevels;
 
-      size = MAX2(baseImage->Width2, baseImage->Height2);
-      size = MAX2(size, baseImage->Depth2);
+   baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
 
-      numLevels = texObj->BaseLevel;
+   numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
+   numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
+   if (texObj->Immutable)
+      numLevels = MIN2(numLevels, texObj->NumLevels);
+   assert(numLevels >= 1);
 
-      while (size > 0) {
-         numLevels++;
-         size >>= 1;
-      }
-
-      numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
-
-      assert(numLevels >= 1);
-
-      return numLevels;
-   }
+   return numLevels;
 }
 
 
@@ -311,14 +73,14 @@ compute_num_levels(GLcontext *ctx,
  * Called via ctx->Driver.GenerateMipmap().
  */
 void
-st_generate_mipmap(GLcontext *ctx, GLenum target,
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
 {
    struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(texObj);
    struct pipe_resource *pt = st_get_texobj_resource(texObj);
    const uint baseLevel = texObj->BaseLevel;
-   uint lastLevel;
+   uint lastLevel, first_layer, last_layer;
    uint dstLevel;
 
    if (!pt)
@@ -334,46 +96,65 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
    if (lastLevel == 0)
       return;
 
-   if (pt->last_level < lastLevel) {
-      /* The current gallium texture doesn't have space for all the
-       * mipmap levels we need to generate.  So allocate a new texture.
-       */
-      struct pipe_resource *oldTex = stObj->pt;
-
-      /* create new texture with space for more levels */
-      stObj->pt = st_texture_create(st,
-                                    oldTex->target,
-                                    oldTex->format,
-                                    lastLevel,
-                                    oldTex->width0,
-                                    oldTex->height0,
-                                    oldTex->depth0,
-                                    oldTex->bind);
-
-      /* The texture isn't in a "complete" state yet so set the expected
-       * lastLevel here, since it won't get done in st_finalize_texture().
-       */
-      stObj->lastLevel = lastLevel;
+   /* The texture isn't in a "complete" state yet so set the expected
+    * lastLevel here, since it won't get done in st_finalize_texture().
+    */
+   stObj->lastLevel = lastLevel;
+
+   if (!texObj->Immutable) {
+      if (pt->last_level < lastLevel) {
+         /* The current gallium texture doesn't have space for all the
+         * mipmap levels we need to generate.  So allocate a new texture.
+         */
+         struct pipe_resource *oldTex = stObj->pt;
+
+         /* create new texture with space for more levels */
+         stObj->pt = st_texture_create(st,
+                                       oldTex->target,
+                                       oldTex->format,
+                                       lastLevel,
+                                       oldTex->width0,
+                                       oldTex->height0,
+                                       oldTex->depth0,
+                                       oldTex->array_size,
+                                       0,
+                                       oldTex->bind);
+
+         /* This will copy the old texture's base image into the new texture
+         * which we just allocated.
+         */
+         st_finalize_texture(ctx, st->pipe, texObj);
+
+         /* release the old tex (will likely be freed too) */
+         pipe_resource_reference(&oldTex, NULL);
+         st_texture_release_all_sampler_views(st, stObj);
+      }
+      else {
+         /* Make sure that the base texture image data is present in the
+         * texture buffer.
+         */
+         st_finalize_texture(ctx, st->pipe, texObj);
+      }
+   }
 
-      /* This will copy the old texture's base image into the new texture
-       * which we just allocated.
-       */
-      st_finalize_texture(ctx, st->pipe, texObj);
+   pt = stObj->pt;
 
-      /* release the old tex (will likely be freed too) */
-      pipe_resource_reference(&oldTex, NULL);
-      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+   assert(pt->last_level >= lastLevel);
 
-      pt = stObj->pt;
+   if (pt->target == PIPE_TEXTURE_CUBE) {
+      first_layer = last_layer = _mesa_tex_target_to_face(target);
+   }
+   else {
+      first_layer = 0;
+      last_layer = util_max_layer(pt, baseLevel);
    }
-
-   assert(pt->last_level >= lastLevel);
 
    /* Try to generate the mipmap by rendering/texturing.  If that fails,
     * use the software fallback.
     */
-   if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
-      fallback_generate_mipmap(ctx, target, texObj);
+   if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
+                        first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
+      _mesa_generate_mipmap(ctx, target, texObj);
    }
 
    /* Fill in the Mesa gl_texture_image fields */
@@ -383,10 +164,23 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
       struct gl_texture_image *dstImage;
       struct st_texture_image *stImage;
-      uint dstWidth = u_minify(pt->width0, dstLevel);
-      uint dstHeight = u_minify(pt->height0, dstLevel);
-      uint dstDepth = u_minify(pt->depth0, dstLevel); 
       uint border = srcImage->Border;
+      uint dstWidth, dstHeight, dstDepth;
+
+      dstWidth = u_minify(pt->width0, dstLevel);
+      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
+         dstHeight = pt->array_size;
+      }
+      else {
+         dstHeight = u_minify(pt->height0, dstLevel);
+      }
+      if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
+          texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+         dstDepth = pt->array_size;
+      }
+      else {
+         dstDepth = u_minify(pt->depth0, dstLevel);
+      }
 
       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
       if (!dstImage) {
@@ -395,17 +189,14 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
       }
 
       /* Free old image data */
-      if (dstImage->Data)
-         ctx->Driver.FreeTexImageData(ctx, dstImage);
+      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
 
       /* initialize new image */
-      _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
-                                 dstDepth, border, srcImage->InternalFormat);
-
-      dstImage->TexFormat = srcImage->TexFormat;
+      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
+                                 dstDepth, border, srcImage->InternalFormat,
+                                 srcImage->TexFormat);
 
       stImage = st_texture_image(dstImage);
-      stImage->level = dstLevel;
 
       pipe_resource_reference(&stImage->pt, pt);
    }