#include "st_gen_mipmap.h"
#include "st_program.h"
#include "st_texture.h"
-#include "st_cb_drawpixels.h"
#include "st_cb_texture.h"
assert(target != GL_TEXTURE_3D); /* not done yet */
/* check if we can render in the texture's format */
- if (!screen->is_format_supported(screen, pt->format, PIPE_SURFACE)) {
+ if (!screen->is_format_supported(screen, pt->format, target,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
return FALSE;
}
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
PIPE_BUFFER_USAGE_CPU_WRITE);
- srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer,
+ srcData = (ubyte *) pipe_buffer_map(pipe->screen, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset;
- dstData = (ubyte *) pipe_buffer_map(pipe, dstSurf->buffer,
+ dstData = (ubyte *) pipe_buffer_map(pipe->screen, dstSurf->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset;
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
- srcSurf->pitch * srcSurf->cpp, /* stride in bytes */
+ srcSurf->stride, /* stride in bytes */
srcData,
pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
- dstSurf->pitch * dstSurf->cpp, /* stride in bytes */
+ dstSurf->stride, /* stride in bytes */
dstData);
- pipe_buffer_unmap(pipe, srcSurf->buffer);
- pipe_buffer_unmap(pipe, dstSurf->buffer);
+ pipe_buffer_unmap(pipe->screen, srcSurf->buffer);
+ pipe_buffer_unmap(pipe->screen, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
dstImage->TexFormat = srcImage->TexFormat;
stImage = (struct st_texture_image *) dstImage;
- stImage->pt = pt;
+ pipe_texture_reference(&stImage->pt, pt);
}
}