glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
index 030b0a0f0655ce7bbc7d053f15be823504d84acb..d01a21ebffc614343ee6ebb209c768c39113aa53 100644 (file)
 
 
 #include "main/imports.h"
-#include "main/macros.h"
 #include "main/mipmap.h"
 #include "main/teximage.h"
-#include "main/texformat.h"
-
-#include "shader/prog_instruction.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "util/u_inlines.h"
 #include "util/u_format.h"
 #include "util/u_gen_mipmap.h"
-#include "util/u_math.h"
-
-#include "cso_cache/cso_cache.h"
-#include "cso_cache/cso_context.h"
 
 #include "st_debug.h"
 #include "st_context.h"
-#include "st_gen_mipmap.h"
 #include "st_texture.h"
+#include "st_gen_mipmap.h"
 #include "st_cb_texture.h"
-#include "st_inlines.h"
 
 
 /**
@@ -84,136 +75,66 @@ st_render_mipmap(struct st_context *st,
 {
    struct pipe_context *pipe = st->pipe;
    struct pipe_screen *screen = pipe->screen;
-   struct pipe_sampler_view *psv = st_get_stobj_sampler_view(stObj);
+   struct pipe_sampler_view *psv;
    const uint face = _mesa_tex_target_to_face(target);
 
-   assert(target != GL_TEXTURE_3D); /* not done yet */
+#if 0
+   assert(target != GL_TEXTURE_3D); /* implemented but untested */
+#endif
 
    /* check if we can render in the texture's format */
-   if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
-                                    PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+   /* XXX should probably kill this and always use util_gen_mipmap
+      since this implements a sw fallback as well */
+   if (!screen->is_format_supported(screen, stObj->pt->format,
+                                    stObj->pt->target,
+                                    0, PIPE_BIND_RENDER_TARGET)) {
       return FALSE;
    }
 
+   psv = st_create_texture_sampler_view(pipe, stObj->pt);
+
    util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
                    PIPE_TEX_FILTER_LINEAR);
 
-   return TRUE;
-}
-
+   pipe_sampler_view_reference(&psv, NULL);
 
-static void
-fallback_generate_mipmap(GLcontext *ctx, GLenum target,
-                         struct gl_texture_object *texObj)
-{
-   struct pipe_context *pipe = ctx->st->pipe;
-   struct pipe_texture *pt = st_get_texobj_texture(texObj);
-   const uint baseLevel = texObj->BaseLevel;
-   const uint lastLevel = pt->last_level;
-   const uint face = _mesa_tex_target_to_face(target), zslice = 0;
-   uint dstLevel;
-   GLenum datatype;
-   GLuint comps;
-   
-   if (ST_DEBUG & DEBUG_FALLBACK)
-      debug_printf("%s: fallback processing\n", __FUNCTION__);
-
-   assert(target != GL_TEXTURE_3D); /* not done yet */
-
-   _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
-                                  &datatype, &comps);
-
-   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
-      const uint srcLevel = dstLevel - 1;
-      struct pipe_transfer *srcTrans, *dstTrans;
-      const ubyte *srcData;
-      ubyte *dstData;
-      int srcStride, dstStride;
-
-      srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
-                                               srcLevel, zslice,
-                                               PIPE_TRANSFER_READ, 0, 0,
-                                               u_minify(pt->width0, srcLevel),
-                                               u_minify(pt->height0, srcLevel));
-
-      dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
-                                               dstLevel, zslice,
-                                               PIPE_TRANSFER_WRITE, 0, 0,
-                                               u_minify(pt->width0, dstLevel),
-                                               u_minify(pt->height0, dstLevel));
-
-      srcData = (ubyte *) pipe->transfer_map(pipe, srcTrans);
-      dstData = (ubyte *) pipe->transfer_map(pipe, dstTrans);
-
-      srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->texture->format);
-      dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->texture->format);
-
-      _mesa_generate_mipmap_level(target, datatype, comps,
-                                  0 /*border*/,
-                                  u_minify(pt->width0, srcLevel),
-                                  u_minify(pt->height0, srcLevel),
-                                  u_minify(pt->depth0, srcLevel),
-                                  srcData,
-                                  srcStride, /* stride in texels */
-                                  u_minify(pt->width0, dstLevel),
-                                  u_minify(pt->height0, dstLevel),
-                                  u_minify(pt->depth0, dstLevel),
-                                  dstData,
-                                  dstStride); /* stride in texels */
-
-      pipe->transfer_unmap(pipe, srcTrans);
-      pipe->transfer_unmap(pipe, dstTrans);
-
-      pipe->tex_transfer_destroy(pipe, srcTrans);
-      pipe->tex_transfer_destroy(pipe, dstTrans);
-   }
+   return TRUE;
 }
 
-
 /**
  * Compute the expected number of mipmap levels in the texture given
  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
  * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
- * level should be generated.
+ * levels should be generated.
  */
 static GLuint
-compute_num_levels(GLcontext *ctx,
+compute_num_levels(struct gl_context *ctx,
                    struct gl_texture_object *texObj,
                    GLenum target)
 {
-   if (target == GL_TEXTURE_RECTANGLE_ARB) {
-      return 1;
-   }
-   else {
-      const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1;
-      const struct gl_texture_image *baseImage = 
-         _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
-      GLuint size, numLevels;
+   const struct gl_texture_image *baseImage;
+   GLuint numLevels;
 
-      size = MAX2(baseImage->Width2, baseImage->Height2);
-      size = MAX2(size, baseImage->Depth2);
+   baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
 
-      numLevels = 0;
+   numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
+   numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
+   assert(numLevels >= 1);
 
-      while (size > 0) {
-         numLevels++;
-         size >>= 1;
-      }
-
-      numLevels = MIN2(numLevels, maxLevels);
-
-      return numLevels;
-   }
+   return numLevels;
 }
 
 
+/**
+ * Called via ctx->Driver.GenerateMipmap().
+ */
 void
-st_generate_mipmap(GLcontext *ctx, GLenum target,
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
 {
-   struct st_context *st = ctx->st;
+   struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(texObj);
-   struct pipe_texture *pt = st_get_texobj_texture(texObj);
+   struct pipe_resource *pt = st_get_texobj_resource(texObj);
    const uint baseLevel = texObj->BaseLevel;
    uint lastLevel;
    uint dstLevel;
@@ -221,18 +142,26 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
    if (!pt)
       return;
 
-   /* find expected last mipmap level */
+   /* not sure if this ultimately actually should work,
+      but we're not supporting multisampled textures yet. */
+   assert(pt->nr_samples < 2);
+
+   /* find expected last mipmap level to generate*/
    lastLevel = compute_num_levels(ctx, texObj, target) - 1;
 
    if (lastLevel == 0)
       return;
 
+   /* The texture isn't in a "complete" state yet so set the expected
+    * lastLevel here, since it won't get done in st_finalize_texture().
+    */
+   stObj->lastLevel = lastLevel;
+
    if (pt->last_level < lastLevel) {
       /* The current gallium texture doesn't have space for all the
        * mipmap levels we need to generate.  So allocate a new texture.
        */
-      struct pipe_texture *oldTex = stObj->pt;
-      GLboolean needFlush;
+      struct pipe_resource *oldTex = stObj->pt;
 
       /* create new texture with space for more levels */
       stObj->pt = st_texture_create(st,
@@ -242,32 +171,37 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
                                     oldTex->width0,
                                     oldTex->height0,
                                     oldTex->depth0,
-                                    oldTex->tex_usage);
-
-      /* The texture isn't in a "complete" state yet so set the expected
-       * lastLevel here, since it won't get done in st_finalize_texture().
-       */
-      stObj->lastLevel = lastLevel;
+                                    oldTex->array_size,
+                                    0,
+                                    oldTex->bind);
 
       /* This will copy the old texture's base image into the new texture
        * which we just allocated.
        */
-      st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
+      st_finalize_texture(ctx, st->pipe, texObj);
 
       /* release the old tex (will likely be freed too) */
-      pipe_texture_reference(&oldTex, NULL);
+      pipe_resource_reference(&oldTex, NULL);
       pipe_sampler_view_reference(&stObj->sampler_view, NULL);
-
-      pt = stObj->pt;
    }
+   else {
+      /* Make sure that the base texture image data is present in the
+       * texture buffer.
+       */
+      st_finalize_texture(ctx, st->pipe, texObj);
+   }
+
+   pt = stObj->pt;
 
-   assert(lastLevel <= pt->last_level);
+   assert(pt->last_level >= lastLevel);
 
-   /* Recall that the Mesa BaseLevel image is stored in the gallium
-    * texture's level[0] position.  So pass baseLevel=0 here.
+   /* Try to generate the mipmap by rendering/texturing.  If that fails,
+    * use the software fallback.
     */
-   if (!st_render_mipmap(st, target, stObj, 0, lastLevel)) {
-      fallback_generate_mipmap(ctx, target, texObj);
+   if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
+      /* since the util code actually also has a fallback, should
+         probably make it never fail and kill this */
+      _mesa_generate_mipmap(ctx, target, texObj);
    }
 
    /* Fill in the Mesa gl_texture_image fields */
@@ -277,10 +211,22 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
       struct gl_texture_image *dstImage;
       struct st_texture_image *stImage;
-      uint dstWidth = u_minify(pt->width0, dstLevel);
-      uint dstHeight = u_minify(pt->height0, dstLevel);
-      uint dstDepth = u_minify(pt->depth0, dstLevel); 
       uint border = srcImage->Border;
+      uint dstWidth, dstHeight, dstDepth;
+
+      dstWidth = u_minify(pt->width0, dstLevel);
+      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
+         dstHeight = pt->array_size;
+      }
+      else {
+         dstHeight = u_minify(pt->height0, dstLevel);
+      }
+      if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
+         dstDepth = pt->array_size;
+      }
+      else {
+         dstDepth = u_minify(pt->depth0, dstLevel);
+      }
 
       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
       if (!dstImage) {
@@ -289,16 +235,15 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
       }
 
       /* Free old image data */
-      if (dstImage->Data)
-         ctx->Driver.FreeTexImageData(ctx, dstImage);
+      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
 
       /* initialize new image */
-      _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
-                                 dstDepth, border, srcImage->InternalFormat);
+      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
+                                 dstDepth, border, srcImage->InternalFormat,
+                                 srcImage->TexFormat);
 
-      dstImage->TexFormat = srcImage->TexFormat;
+      stImage = st_texture_image(dstImage);
 
-      stImage = (struct st_texture_image *) dstImage;
-      pipe_texture_reference(&stImage->pt, pt);
+      pipe_resource_reference(&stImage->pt, pt);
    }
 }