glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_gen_mipmap.c
index 4bf682808390f631b47c75f71da007ce64c75c9d..d01a21ebffc614343ee6ebb209c768c39113aa53 100644 (file)
@@ -75,10 +75,9 @@ st_render_mipmap(struct st_context *st,
 {
    struct pipe_context *pipe = st->pipe;
    struct pipe_screen *screen = pipe->screen;
-   struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
+   struct pipe_sampler_view *psv;
    const uint face = _mesa_tex_target_to_face(target);
 
-   assert(psv->texture == stObj->pt);
 #if 0
    assert(target != GL_TEXTURE_3D); /* implemented but untested */
 #endif
@@ -86,191 +85,22 @@ st_render_mipmap(struct st_context *st,
    /* check if we can render in the texture's format */
    /* XXX should probably kill this and always use util_gen_mipmap
       since this implements a sw fallback as well */
-   if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
-                                    0, PIPE_BIND_RENDER_TARGET, 0)) {
+   if (!screen->is_format_supported(screen, stObj->pt->format,
+                                    stObj->pt->target,
+                                    0, PIPE_BIND_RENDER_TARGET)) {
       return FALSE;
    }
 
+   psv = st_create_texture_sampler_view(pipe, stObj->pt);
+
    util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
                    PIPE_TEX_FILTER_LINEAR);
 
-   return TRUE;
-}
-
-
-/**
- * Helper function to decompress an image.  The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format,
-                 const uint8_t *src, uint8_t *dst,
-                 unsigned width, unsigned height, unsigned src_stride)
-{
-   const struct util_format_description *desc = util_format_description(format);
-   const uint bw = util_format_get_blockwidth(format);
-   const uint bh = util_format_get_blockheight(format);
-   const uint dst_stride = 4 * MAX2(width, bw);
-
-   desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
-
-   if (width < bw || height < bh) {
-      /* We're decompressing an image smaller than the compression
-       * block size.  We don't want garbage pixel values in the region
-       * outside (width x height) so replicate pixels from the (width
-       * x height) region to fill out the (bw x bh) block size.
-       */
-      uint x, y;
-      for (y = 0; y < bh; y++) {
-         for (x = 0; x < bw; x++) {
-            if (x >= width || y >= height) {
-               uint p = (y * bw + x) * 4;
-               dst[p + 0] = dst[0];
-               dst[p + 1] = dst[1];
-               dst[p + 2] = dst[2];
-               dst[p + 3] = dst[3];
-            }
-         }
-      }
-   }
-}
-
-
-/**
- * Helper function to compress an image.  The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format,
-               const uint8_t *src, uint8_t *dst,
-               unsigned width, unsigned height, unsigned dst_stride)
-{
-   const struct util_format_description *desc = util_format_description(format);
-   const uint src_stride = 4 * width;
-
-   desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
-                         struct gl_texture_object *texObj)
-{
-   struct pipe_context *pipe = st_context(ctx)->pipe;
-   struct pipe_resource *pt = st_get_texobj_resource(texObj);
-   const uint baseLevel = texObj->BaseLevel;
-   const uint lastLevel = pt->last_level;
-   const uint face = _mesa_tex_target_to_face(target);
-   uint dstLevel;
-   GLenum datatype;
-   GLuint comps;
-   GLboolean compressed;
-
-   if (ST_DEBUG & DEBUG_FALLBACK)
-      debug_printf("%s: fallback processing\n", __FUNCTION__);
-
-   assert(target != GL_TEXTURE_3D); /* not done yet */
+   pipe_sampler_view_reference(&psv, NULL);
 
-   compressed =
-      _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
-   if (compressed) {
-      datatype = GL_UNSIGNED_BYTE;
-      comps = 4;
-   }
-   else {
-      _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
-                                     &datatype, &comps);
-      assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
-   }
-
-   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
-      const uint srcLevel = dstLevel - 1;
-      const uint srcWidth = u_minify(pt->width0, srcLevel);
-      const uint srcHeight = u_minify(pt->height0, srcLevel);
-      const uint srcDepth = u_minify(pt->depth0, srcLevel);
-      const uint dstWidth = u_minify(pt->width0, dstLevel);
-      const uint dstHeight = u_minify(pt->height0, dstLevel);
-      const uint dstDepth = u_minify(pt->depth0, dstLevel);
-      struct pipe_transfer *srcTrans, *dstTrans;
-      const ubyte *srcData;
-      ubyte *dstData;
-      int srcStride, dstStride;
-
-      srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
-                                   face,
-                                   PIPE_TRANSFER_READ, 0, 0,
-                                   srcWidth, srcHeight);
-
-      dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
-                                   face,
-                                   PIPE_TRANSFER_WRITE, 0, 0,
-                                   dstWidth, dstHeight);
-
-      srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
-      dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
-      srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
-      dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
-     /* this cannot work correctly for 3d since it does
-        not respect layerStride. */
-      if (compressed) {
-         const enum pipe_format format = pt->format;
-         const uint bw = util_format_get_blockwidth(format);
-         const uint bh = util_format_get_blockheight(format);
-         const uint srcWidth2 = align(srcWidth, bw);
-         const uint srcHeight2 = align(srcHeight, bh);
-         const uint dstWidth2 = align(dstWidth, bw);
-         const uint dstHeight2 = align(dstHeight, bh);
-         uint8_t *srcTemp, *dstTemp;
-
-         assert(comps == 4);
-
-         srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
-         dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
-
-         /* decompress the src image: srcData -> srcTemp */
-         decompress_image(format, srcData, srcTemp, srcWidth, srcHeight, srcTrans->stride);
-
-         _mesa_generate_mipmap_level(target, datatype, comps,
-                                     0 /*border*/,
-                                     srcWidth2, srcHeight2, srcDepth,
-                                     srcTemp,
-                                     srcWidth2, /* stride in texels */
-                                     dstWidth2, dstHeight2, dstDepth,
-                                     dstTemp,
-                                     dstWidth2); /* stride in texels */
-
-         /* compress the new image: dstTemp -> dstData */
-         compress_image(format, dstTemp, dstData, dstWidth, dstHeight, dstTrans->stride);
-
-         free(srcTemp);
-         free(dstTemp);
-      }
-      else {
-         _mesa_generate_mipmap_level(target, datatype, comps,
-                                     0 /*border*/,
-                                     srcWidth, srcHeight, srcDepth,
-                                     srcData,
-                                     srcStride, /* stride in texels */
-                                     dstWidth, dstHeight, dstDepth,
-                                     dstData,
-                                     dstStride); /* stride in texels */
-      }
-
-      pipe_transfer_unmap(pipe, srcTrans);
-      pipe_transfer_unmap(pipe, dstTrans);
-
-      pipe->transfer_destroy(pipe, srcTrans);
-      pipe->transfer_destroy(pipe, dstTrans);
-   }
+   return TRUE;
 }
 
-
 /**
  * Compute the expected number of mipmap levels in the texture given
  * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
@@ -282,30 +112,16 @@ compute_num_levels(struct gl_context *ctx,
                    struct gl_texture_object *texObj,
                    GLenum target)
 {
-   if (target == GL_TEXTURE_RECTANGLE_ARB) {
-      return 1;
-   }
-   else {
-      const struct gl_texture_image *baseImage = 
-         _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
-      GLuint size, numLevels;
+   const struct gl_texture_image *baseImage;
+   GLuint numLevels;
 
-      size = MAX2(baseImage->Width2, baseImage->Height2);
-      size = MAX2(size, baseImage->Depth2);
+   baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
 
-      numLevels = texObj->BaseLevel;
-
-      while (size > 0) {
-         numLevels++;
-         size >>= 1;
-      }
+   numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
+   numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
+   assert(numLevels >= 1);
 
-      numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
-
-      assert(numLevels >= 1);
-
-      return numLevels;
-   }
+   return numLevels;
 }
 
 
@@ -356,6 +172,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
                                     oldTex->height0,
                                     oldTex->depth0,
                                     oldTex->array_size,
+                                    0,
                                     oldTex->bind);
 
       /* This will copy the old texture's base image into the new texture
@@ -384,7 +201,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
    if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
       /* since the util code actually also has a fallback, should
          probably make it never fail and kill this */
-      fallback_generate_mipmap(ctx, target, texObj);
+      _mesa_generate_mipmap(ctx, target, texObj);
    }
 
    /* Fill in the Mesa gl_texture_image fields */
@@ -394,10 +211,22 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
          = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
       struct gl_texture_image *dstImage;
       struct st_texture_image *stImage;
-      uint dstWidth = u_minify(pt->width0, dstLevel);
-      uint dstHeight = u_minify(pt->height0, dstLevel);
-      uint dstDepth = u_minify(pt->depth0, dstLevel); 
       uint border = srcImage->Border;
+      uint dstWidth, dstHeight, dstDepth;
+
+      dstWidth = u_minify(pt->width0, dstLevel);
+      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
+         dstHeight = pt->array_size;
+      }
+      else {
+         dstHeight = u_minify(pt->height0, dstLevel);
+      }
+      if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
+         dstDepth = pt->array_size;
+      }
+      else {
+         dstDepth = u_minify(pt->depth0, dstLevel);
+      }
 
       dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
       if (!dstImage) {
@@ -406,16 +235,14 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
       }
 
       /* Free old image data */
-      if (dstImage->Data)
-         ctx->Driver.FreeTexImageData(ctx, dstImage);
+      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);
 
       /* initialize new image */
-      _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
                                  dstDepth, border, srcImage->InternalFormat,
                                  srcImage->TexFormat);
 
       stImage = st_texture_image(dstImage);
-      stImage->level = dstLevel;
 
       pipe_resource_reference(&stImage->pt, pt);
    }