#define ST_GEN_MIPMAP_H
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_texture_object;
+struct st_context;
+
extern void
st_init_generate_mipmap(struct st_context *st);
extern void
-st_generate_mipmap(GLcontext *ctx, GLenum target,
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);