st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
[mesa.git] / src / mesa / state_tracker / st_glsl_to_ir.cpp
index 4d2a45728a9efb0fa568f354fa1616c27a47173e..5025eaa7a7bb95e8e2d3e2e3418aa379ecc41a8a 100644 (file)
@@ -122,7 +122,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
          lower_offset_arrays(ir);
       do_mat_op_to_vec(ir);
 
-      if (stage == MESA_SHADER_FRAGMENT)
+      if (stage == MESA_SHADER_FRAGMENT && pscreen->get_param(pscreen, PIPE_CAP_FBFETCH))
          lower_blend_equation_advanced(
             shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
 
@@ -159,7 +159,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       do_vec_index_to_cond_assign(ir);
       lower_vector_insert(ir, true);
       lower_quadop_vector(ir, false);
-      lower_noise(ir);
       if (options->MaxIfDepth == 0) {
          lower_discard(ir);
       }