st_nir_opts(nir);
}
- nir_variable_mode mask = nir_var_function_temp;
+ nir_variable_mode mask = (nir_variable_mode)
+ (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp );
nir_remove_dead_variables(nir, mask);
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo,