st/nir: Free the GLSL IR after linking.
[mesa.git] / src / mesa / state_tracker / st_glsl_to_nir.cpp
index 78ca83c76e7a63205e12fcd05cd001248038d6e3..96fc257032eab589a19c01b0d9452e2dd88f41ae 100644 (file)
@@ -839,6 +839,10 @@ st_link_nir(struct gl_context *ctx,
       }
 
       nir_sweep(shader->Program->nir);
+
+      /* The GLSL IR won't be needed anymore. */
+      ralloc_free(shader->ir);
+      shader->ir = NULL;
    }
 
    return true;