replace _mesa_logbase2 with util_logbase2
[mesa.git] / src / mesa / state_tracker / st_glsl_to_nir.cpp
index 796bfb0317e5fc30b7b310c7a49ec01befc2c111..cf27da7e0c7f82ebd58b9baf3abe4933f80cf2f2 100644 (file)
@@ -401,7 +401,7 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
    }
 
    /* before buffers and vars_to_ssa */
-   NIR_PASS_V(nir, gl_nir_lower_bindless_images);
+   NIR_PASS_V(nir, gl_nir_lower_images, true);
 
    /* TODO: Change GLSL to not lower shared memory. */
    if (prog->nir->info.stage == MESA_SHADER_COMPUTE &&
@@ -661,18 +661,14 @@ st_link_nir(struct gl_context *ctx,
       stp->shader_program = shader_program;
       stp->state.type = PIPE_SHADER_IR_NIR;
 
-      if (shader_program->data->spirv) {
-         prog->Parameters = _mesa_new_parameter_list();
-         /* Parameters will be filled during NIR linking. */
+      /* Parameters will be filled during NIR linking. */
+      prog->Parameters = _mesa_new_parameter_list();
 
+      if (shader_program->data->spirv) {
          prog->nir = _mesa_spirv_to_nir(ctx, shader_program, shader->Stage, options);
       } else {
          validate_ir_tree(shader->ir);
 
-         prog->Parameters = _mesa_new_parameter_list();
-         _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
-                                                     prog->Parameters);
-
          if (ctx->_Shader->Flags & GLSL_DUMP) {
             _mesa_log("\n");
             _mesa_log("GLSL IR for linked %s program %d:\n",
@@ -682,9 +678,6 @@ st_link_nir(struct gl_context *ctx,
             _mesa_log("\n\n");
          }
 
-         prog->ExternalSamplersUsed = gl_external_samplers(prog);
-         _mesa_update_shader_textures_used(shader_program, prog);
-
          prog->nir = glsl_to_nir(st->ctx, shader_program, shader->Stage, options);
          st_nir_preprocess(st, prog, shader_program, shader->Stage);
       }
@@ -738,6 +731,12 @@ st_link_nir(struct gl_context *ctx,
       if (!gl_nir_link_glsl(ctx, shader_program))
          return GL_FALSE;
 
+      for (unsigned i = 0; i < num_shaders; i++) {
+         struct gl_program *prog = linked_shader[i]->Program;
+         prog->ExternalSamplersUsed = gl_external_samplers(prog);
+         _mesa_update_shader_textures_used(shader_program, prog);
+      }
+
       nir_build_program_resource_list(ctx, shader_program, false);
    }
 
@@ -889,6 +888,7 @@ st_nir_lower_samplers(struct pipe_screen *screen, nir_shader *nir,
    if (prog) {
       prog->info.textures_used = nir->info.textures_used;
       prog->info.textures_used_by_txf = nir->info.textures_used_by_txf;
+      prog->info.images_used = nir->info.images_used;
    }
 }
 
@@ -941,6 +941,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
 
    st_nir_lower_uniforms(st, nir);
    st_nir_lower_samplers(screen, nir, shader_program, prog);
+   if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF))
+      NIR_PASS_V(nir, gl_nir_lower_images, false);
 
    if (finalize_by_driver && screen->finalize_nir)
       screen->finalize_nir(screen, nir, false);