{
va_list args;
va_start(args, fmt);
- ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
+ ralloc_vasprintf_append(&prog->data->InfoLog, fmt, args);
va_end(args);
- prog->LinkStatus = GL_FALSE;
+ prog->data->LinkStatus = GL_FALSE;
}
static int
inst->is_64bit_expanded = false;
inst->ir = ir;
inst->dead_mask = 0;
+ inst->tex_offsets = NULL;
+ inst->tex_offset_num_offset = 0;
+ inst->saturate = 0;
+ inst->tex_shadow = 0;
/* default to float, for paths where this is not initialized
* (since 0==UINT which is likely wrong):
*/
int i = u_bit_scan(&writemask);
- /* before emitting the instruction, see if we have to adjust store
+ /* before emitting the instruction, see if we have to adjust load / store
* address */
- if (i > 1 && inst->op == TGSI_OPCODE_STORE &&
+ if (i > 1 && (inst->op == TGSI_OPCODE_LOAD || inst->op == TGSI_OPCODE_STORE) &&
addr.file == PROGRAM_UNDEFINED) {
/* We have to advance the buffer address by 16 */
addr = get_temp(glsl_type::uint_type);
inst->src[0], st_src_reg_for_int(16));
}
-
/* first time use previous instruction */
if (dinst == NULL) {
dinst = inst;
dinst->dst[j].writemask = (i & 1) ? WRITEMASK_ZW : WRITEMASK_XY;
dinst->dst[j].index = initial_dst_idx[j];
if (i > 1) {
- if (dinst->op == TGSI_OPCODE_STORE) {
+ if (dinst->op == TGSI_OPCODE_LOAD || dinst->op == TGSI_OPCODE_STORE)
dinst->src[0] = addr;
- } else {
+ if (dinst->op != TGSI_OPCODE_STORE)
dinst->dst[j].index++;
- }
}
} else {
/* if we aren't writing to a double, just get the bit of the initial writemask
glsl_to_tgsi_visitor::visit(ir_variable *ir)
{
if (strcmp(ir->name, "gl_FragCoord") == 0) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- fp->OriginUpperLeft = ir->data.origin_upper_left;
- fp->PixelCenterInteger = ir->data.pixel_center_integer;
+ this->prog->OriginUpperLeft = ir->data.origin_upper_left;
+ this->prog->PixelCenterInteger = ir->data.pixel_center_integer;
}
if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
if (opaque) {
assert(location != 0xffffffff);
- *base += this->shader_program->UniformStorage[location].opaque[shader].index;
- *index += this->shader_program->UniformStorage[location].opaque[shader].index;
+ *base += this->shader_program->data->UniformStorage[location].opaque[shader].index;
+ *index += this->shader_program->data->UniformStorage[location].opaque[shader].index;
}
}
case PROGRAM_TEMPORARY:
case PROGRAM_ARRAY:
- case PROGRAM_OUTPUT:
return ureg_src(dst_register(t, reg->file, reg->index, reg->array_id));
+ case PROGRAM_OUTPUT: {
+ struct ureg_dst dst = dst_register(t, reg->file, reg->index, reg->array_id);
+ assert(dst.WriteMask != 0);
+ unsigned shift = ffs(dst.WriteMask) - 1;
+ return ureg_swizzle(ureg_src(dst),
+ shift,
+ MIN2(shift + 1, 3),
+ MIN2(shift + 2, 3),
+ MIN2(shift + 3, 3));
+ }
+
case PROGRAM_UNIFORM:
assert(reg->index >= 0);
return reg->index < t->num_constants ?
struct ureg_program *ureg,
int wpos_transform_const)
{
- const struct gl_fragment_program *fp =
- (const struct gl_fragment_program *) program;
struct pipe_screen *pscreen = st->pipe->screen;
GLfloat adjX = 0.0f;
GLfloat adjY[2] = { 0.0f, 0.0f };
* u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
* u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
*/
- if (fp->OriginUpperLeft) {
+ if (program->OriginUpperLeft) {
/* Fragment shader wants origin in upper-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
/* the driver supports upper-left origin */
assert(0);
}
- if (fp->PixelCenterInteger) {
+ if (program->PixelCenterInteger) {
/* Fragment shader wants pixel center integer */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
/* the driver supports pixel center integer */
if (program->shader->info.EarlyFragmentTests)
ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, 1);
- if (proginfo->InputsRead & VARYING_BIT_POS) {
+ if (proginfo->info.inputs_read & VARYING_BIT_POS) {
/* Must do this after setting up t->inputs. */
emit_wpos(st_context(ctx), t, proginfo, ureg,
program->wpos_transform_const);
}
- if (proginfo->InputsRead & VARYING_BIT_FACE)
+ if (proginfo->info.inputs_read & VARYING_BIT_FACE)
emit_face_var(ctx, t);
for (i = 0; i < numOutputs; i++) {
/* Declare misc input registers
*/
{
- GLbitfield sysInputs = proginfo->SystemValuesRead;
+ GLbitfield sysInputs = proginfo->info.system_values_read;
for (i = 0; sysInputs; i++) {
if (sysInputs & (1 << i)) {
{
glsl_to_tgsi_visitor* v;
struct gl_program *prog;
- GLenum target = _mesa_shader_stage_to_program(shader->Stage);
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[shader->Stage];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
validate_ir_tree(shader->ir);
- prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
- if (!prog)
- return NULL;
-
- _mesa_reference_program(ctx, &shader->Program, prog);
+ prog = shader->Program;
prog->Parameters = _mesa_new_parameter_list();
v = new glsl_to_tgsi_visitor();
prog->Parameters);
/* Remove reads from output registers. */
- lower_output_reads(shader->Stage, shader->ir);
+ if (!pscreen->get_param(pscreen, PIPE_CAP_TGSI_CAN_READ_OUTPUTS))
+ lower_output_reads(shader->Stage, shader->ir);
/* Emit intermediate IR for main(). */
visit_exec_list(shader->ir, v);
_mesa_log("\n\n");
}
- prog->Instructions = NULL;
- prog->NumInstructions = 0;
-
do_set_program_inouts(shader->ir, prog, shader->Stage);
_mesa_copy_linked_program_data(shader_program, shader);
shrink_array_declarations(v->inputs, v->num_inputs,
- &prog->InputsRead, prog->DoubleInputsRead, &prog->PatchInputsRead);
+ &prog->info.inputs_read,
+ prog->info.double_inputs_read,
+ &prog->info.patch_inputs_read);
shrink_array_declarations(v->outputs, v->num_outputs,
- &prog->OutputsWritten, 0ULL, &prog->PatchOutputsWritten);
+ &prog->info.outputs_written, 0ULL,
+ &prog->info.patch_outputs_written);
count_resources(v, prog);
/* The GLSL IR won't be needed anymore. */
/* This must be done before the uniform storage is associated. */
if (shader->Stage == MESA_SHADER_FRAGMENT &&
- (prog->InputsRead & VARYING_BIT_POS ||
- prog->SystemValuesRead & (1 << SYSTEM_VALUE_FRAG_COORD))) {
+ (prog->info.inputs_read & VARYING_BIT_POS ||
+ prog->info.system_values_read & (1 << SYSTEM_VALUE_FRAG_COORD))) {
static const gl_state_index wposTransformState[STATE_LENGTH] = {
STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
};
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
- if (!shader_program->LinkStatus) {
+ if (!shader_program->data->LinkStatus) {
free_glsl_to_tgsi_visitor(v);
+ _mesa_reference_program(ctx, &shader->Program, NULL);
return NULL;
}
if (shader->NumShaderStorageBlocks)
*states |= new_ssbos;
- if (shader->NumAtomicBuffers)
+ if (prog->info.num_abos)
*states |= new_atomics;
}
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct pipe_screen *pscreen = ctx->st->pipe->screen;
- assert(prog->LinkStatus);
+ assert(prog->data->LinkStatus);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED);
bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED);
+ unsigned if_threshold = pscreen->get_shader_param(pscreen, ptarget,
+ PIPE_SHADER_CAP_LOWER_IF_THRESHOLD);
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.
ctx->Const.NativeIntegers)
|| progress;
- progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
+ progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
+ options->MaxIfDepth, if_threshold) ||
+ progress;
} while (progress);
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
- linked_prog);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),
linked_prog)) {
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
NULL);
- _mesa_reference_program(ctx, &linked_prog, NULL);
return GL_FALSE;
}
}
-
- _mesa_reference_program(ctx, &linked_prog, NULL);
}
return GL_TRUE;