goto out;
}
}
+
+ if (program->shader->Program->sh.fs.BlendSupport)
+ ureg_property(ureg,
+ TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED,
+ program->shader->Program->sh.fs.BlendSupport);
+
}
else if (procType == PIPE_SHADER_VERTEX) {
for (i = 0; i < numOutputs; i++) {