return PIPE_SHADER_FRAGMENT;
case MESA_SHADER_GEOMETRY:
return PIPE_SHADER_GEOMETRY;
+ case MESA_SHADER_TESS_CTRL:
+ return PIPE_SHADER_TESS_CTRL;
+ case MESA_SHADER_TESS_EVAL:
+ return PIPE_SHADER_TESS_EVAL;
case MESA_SHADER_COMPUTE:
return PIPE_SHADER_COMPUTE;
}