const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
const GLuint interpMode[],
+ const GLboolean is_centroid[],
GLuint numOutputs,
const GLuint outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags);
+ boolean passthrough_edgeflags,
+ boolean clamp_color);
void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v);
void get_pixel_transfer_visitor(struct st_fragment_program *fp,
struct glsl_to_tgsi_visitor *original,
int scale_and_bias, int pixel_maps);
+void get_bitmap_visitor(struct st_fragment_program *fp,
+ struct glsl_to_tgsi_visitor *original,
+ int samplerIndex);
struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
struct gl_shader_program *
st_new_shader_program(struct gl_context *ctx, GLuint name);
-void st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+void
+st_translate_stream_output_info(struct glsl_to_tgsi_visitor *glsl_to_tgsi,
+ const GLuint outputMapping[],
+ struct pipe_stream_output_info *so);
+
+
#ifdef __cplusplus
}
#endif