* Chia-I Wu <olv@lunarg.com>
*/
-#include "state_tracker/st_api.h"
+#include "state_tracker/st_gl_api.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
_mesa_clear_texture_image(ctx, texImage);
}
- stObj->pipe = st->pipe;
pipe_resource_reference(&stImage->pt, tex);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
static void
st_api_destroy(struct st_api *stapi)
{
- FREE(stapi);
}
/**
return TRUE;
}
+struct st_api st_gl_api = {
+ st_api_destroy,
+ st_api_get_proc_address,
+ st_api_is_visual_supported,
+ st_api_create_context,
+ st_api_make_current,
+ st_api_get_current,
+};
+
/**
- * Create an st_api to manage the state tracker.
+ * Return the st_api for this state tracker. This might either be GL, GLES1,
+ * GLES2 that mostly depends on the build and link options. But these
+ * functions remain the same either way.
*/
struct st_api *
-st_manager_create_api(void)
+st_gl_api_create(void)
{
- struct st_api *stapi;
-
- stapi = CALLOC_STRUCT(st_api);
- if (stapi) {
- stapi->destroy = st_api_destroy;
- stapi->get_proc_address = st_api_get_proc_address;
- stapi->is_visual_supported = st_api_is_visual_supported;
-
- stapi->create_context = st_api_create_context;
- stapi->make_current = st_api_make_current;
- stapi->get_current = st_api_get_current;
- }
-
- return stapi;
+ return &st_gl_api;
}