/* validate the fb */
do {
- if (!stfb->iface->validate(stfb->iface, stfb->statts,
+ if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
stfb->num_statts, textures))
return;
stObj->depth0 = depth;
stObj->surface_format = pipe_format;
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_dirty_texobj(ctx, texObj);
_mesa_unlock_texture(ctx, texObj);
return TRUE;