#include "util/u_atomic.h"
#include "util/u_surface.h"
#include "util/list.h"
+#include "util/u_memory.h"
struct hash_table;
struct st_manager_private
st_framebuffer_reference(struct st_framebuffer **ptr,
struct st_framebuffer *stfb)
{
- struct gl_framebuffer *fb = &stfb->Base;
+ struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL;
_mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
}
static void
st_context_flush(struct st_context_iface *stctxi, unsigned flags,
- struct pipe_fence_handle **fence)
+ struct pipe_fence_handle **fence,
+ void (*before_flush_cb) (void*),
+ void* args)
{
struct st_context *st = (struct st_context *) stctxi;
unsigned pipe_flags = 0;
if (flags & ST_FLUSH_FENCE_FD)
pipe_flags |= PIPE_FLUSH_FENCE_FD;
+ /* If both the bitmap cache is dirty and there are unflushed vertices,
+ * it means that glBitmap was called first and then glBegin.
+ */
+ st_flush_bitmap_cache(st);
FLUSH_VERTICES(st->ctx, 0);
- FLUSH_CURRENT(st->ctx, 0);
+
+ /* Notify the caller that we're ready to flush */
+ if (before_flush_cb)
+ before_flush_cb(args);
st_flush(st, fence, pipe_flags);
if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
* If glthread is disabled, st_draw.c re-pins driver threads regularly
* based on the location of the app thread.
*/
- struct glthread_state *glthread = st->ctx->GLThread;
- if (glthread && st->pipe->set_context_param) {
+ struct glthread_state *glthread = &st->ctx->GLThread;
+ if (glthread->enabled && st->pipe->set_context_param) {
util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
}
}
return NULL;
}
+ _mesa_initialize();
+
/* Create a hash table for the framebuffer interface objects
* if it has not been created for this st manager.
*/
}
}
+ st->can_scissor_clear = !!st->pipe->screen->get_param(st->pipe->screen, PIPE_CAP_CLEAR_SCISSORED);
+
st->invalidate_on_gl_viewport =
smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
st_framebuffer_update_attachments(stfb);
/*
- * Force a call to the state tracker manager to validate the
+ * Force a call to the frontend manager to validate the
* new renderbuffer. It might be that there is a window system
* renderbuffer available.
*/
st_init_limits(screen, &consts, &extensions);
st_init_extensions(screen, &consts, &extensions, options, api);
-
- return _mesa_get_version(&extensions, &consts, api);
+ version = _mesa_get_version(&extensions, &consts, api);
+ free(consts.SpirVExtensions);
+ return version;
}