#include "main/extensions.h"
#include "main/context.h"
#include "main/debug_output.h"
+#include "main/glthread.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstate.h"
#include "main/fbobject.h"
#include "main/renderbuffer.h"
#include "main/version.h"
+#include "util/hash_table.h"
#include "st_texture.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_extensions.h"
#include "st_format.h"
+#include "st_cb_bitmap.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_manager.h"
+#include "st_sampler_view.h"
#include "state_tracker/st_gl_api.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
+#include "util/u_helpers.h"
#include "util/u_pointer.h"
#include "util/u_inlines.h"
#include "util/u_atomic.h"
#include "util/u_surface.h"
+#include "util/list.h"
+#include "util/u_memory.h"
-/**
- * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
- * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
- * We'll only return non-null for window system framebuffers.
- * Note that this function may fail.
- */
-static inline struct st_framebuffer *
-st_ws_framebuffer(struct gl_framebuffer *fb)
+struct hash_table;
+struct st_manager_private
{
- /* FBO cannot be casted. See st_new_framebuffer */
- if (fb && _mesa_is_winsys_fbo(fb))
- return (struct st_framebuffer *) fb;
- return NULL;
-}
+ struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
+ simple_mtx_t st_mutex;
+};
+
/**
* Map an attachment to a buffer index.
return index;
}
+
/**
* Map a buffer index to an attachment.
*/
return statt;
}
+
/**
* Make sure a context picks up the latest cached state of the
* drawables it binds to.
struct st_framebuffer *stread)
{
if (stdraw && stdraw->stamp != st->draw_stamp) {
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ st->dirty |= ST_NEW_FRAMEBUFFER;
_mesa_resize_framebuffer(st->ctx, &stdraw->Base,
stdraw->Base.Width,
stdraw->Base.Height);
if (stread && stread->stamp != st->read_stamp) {
if (stread != stdraw) {
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ st->dirty |= ST_NEW_FRAMEBUFFER;
_mesa_resize_framebuffer(st->ctx, &stread->Base,
stread->Base.Width,
stread->Base.Height);
}
}
+
+void
+st_set_ws_renderbuffer_surface(struct st_renderbuffer *strb,
+ struct pipe_surface *surf)
+{
+ pipe_surface_reference(&strb->surface_srgb, NULL);
+ pipe_surface_reference(&strb->surface_linear, NULL);
+
+ if (util_format_is_srgb(surf->format))
+ pipe_surface_reference(&strb->surface_srgb, surf);
+ else
+ pipe_surface_reference(&strb->surface_linear, surf);
+
+ strb->surface = surf; /* just assign, don't ref */
+ pipe_resource_reference(&strb->texture, surf->texture);
+
+ strb->Base.Width = surf->width;
+ strb->Base.Height = surf->height;
+}
+
+
/**
* Validate a framebuffer to make sure up-to-date pipe_textures are used.
* The context is only used for creating pipe surfaces and for calling
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
uint width, height;
unsigned i;
- boolean changed = FALSE;
+ bool changed = false;
int32_t new_stamp;
- /* Check for incomplete framebuffers (e.g. EGL_KHR_surfaceless_context) */
- if (!stfb->iface)
- return;
-
new_stamp = p_atomic_read(&stfb->iface->stamp);
if (stfb->iface_stamp == new_stamp)
return;
+ memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
+
/* validate the fb */
do {
if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
- stfb->num_statts, textures))
- return;
+ stfb->num_statts, textures))
+ return;
stfb->iface_stamp = new_stamp;
new_stamp = p_atomic_read(&stfb->iface->stamp);
u_surface_default_template(&surf_tmpl, textures[i]);
ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
if (ps) {
- pipe_surface_reference(&strb->surface, ps);
- pipe_resource_reference(&strb->texture, ps->texture);
- /* ownership transfered */
+ st_set_ws_renderbuffer_surface(strb, ps);
pipe_surface_reference(&ps, NULL);
- changed = TRUE;
-
- strb->Base.Width = strb->surface->width;
- strb->Base.Height = strb->surface->height;
+ changed = true;
width = strb->Base.Width;
height = strb->Base.Height;
}
}
+
/**
* Update the attachments to validate by looping the existing renderbuffers.
*/
stfb->stamp++;
}
+
/**
- * Add a renderbuffer to the framebuffer.
+ * Add a renderbuffer to the framebuffer. The framebuffer is one that
+ * corresponds to a window and is not a user-created FBO.
*/
-static boolean
+static bool
st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
- gl_buffer_index idx)
+ gl_buffer_index idx, bool prefer_srgb)
{
struct gl_renderbuffer *rb;
enum pipe_format format;
- boolean sw;
+ bool sw;
- if (!stfb->iface)
- return FALSE;
+ assert(_mesa_is_winsys_fbo(&stfb->Base));
/* do not distinguish depth/stencil buffers */
if (idx == BUFFER_STENCIL)
switch (idx) {
case BUFFER_DEPTH:
format = stfb->iface->visual->depth_stencil_format;
- sw = FALSE;
+ sw = false;
break;
case BUFFER_ACCUM:
format = stfb->iface->visual->accum_format;
- sw = TRUE;
+ sw = true;
break;
default:
format = stfb->iface->visual->color_format;
- if (stfb->Base.Visual.sRGBCapable)
+ if (prefer_srgb)
format = util_format_srgb(format);
- sw = FALSE;
+ sw = false;
break;
}
if (format == PIPE_FORMAT_NONE)
- return FALSE;
+ return false;
rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
if (!rb)
- return FALSE;
+ return false;
if (idx != BUFFER_DEPTH) {
- _mesa_add_renderbuffer(&stfb->Base, idx, rb);
+ _mesa_attach_and_own_rb(&stfb->Base, idx, rb);
+ return true;
}
- else {
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+
+ bool rb_ownership_taken = false;
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
+ _mesa_attach_and_own_rb(&stfb->Base, BUFFER_DEPTH, rb);
+ rb_ownership_taken = true;
}
- return TRUE;
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
+ if (rb_ownership_taken)
+ _mesa_attach_and_reference_rb(&stfb->Base, BUFFER_STENCIL, rb);
+ else
+ _mesa_attach_and_own_rb(&stfb->Base, BUFFER_STENCIL, rb);
+ }
+
+ return true;
}
+
/**
* Intialize a struct gl_config from a visual.
*/
if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
mode->doubleBufferMode = GL_TRUE;
+
if (st_visual_have_buffers(visual,
ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
mode->stereoMode = GL_TRUE;
if (visual->color_format != PIPE_FORMAT_NONE) {
- mode->rgbMode = GL_TRUE;
-
mode->redBits =
util_format_get_component_bits(visual->color_format,
UTIL_FORMAT_COLORSPACE_RGB, 0);
mode->stencilBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 1);
-
- mode->haveDepthBuffer = mode->depthBits > 0;
- mode->haveStencilBuffer = mode->stencilBits > 0;
}
if (visual->accum_format != PIPE_FORMAT_NONE) {
- mode->haveAccumBuffer = GL_TRUE;
-
mode->accumRedBits =
util_format_get_component_bits(visual->accum_format,
UTIL_FORMAT_COLORSPACE_RGB, 0);
}
}
+
/**
* Create a framebuffer from a manager interface.
*/
struct st_framebuffer *stfb;
struct gl_config mode;
gl_buffer_index idx;
+ bool prefer_srgb = false;
if (!stfbi)
return NULL;
* format such that util_format_srgb(visual->color_format) can be supported
* by the pipe driver. We still need to advertise the capability here.
*
- * For GLES, however, sRGB framebuffer write is controlled only by the
- * capability of the framebuffer. There is GL_EXT_sRGB_write_control to
- * give applications the control back, but sRGB write is still enabled by
- * default. To avoid unexpected results, we should not advertise the
- * capability. This could change when we add support for
- * EGL_KHR_gl_colorspace.
+ * For GLES, however, sRGB framebuffer write is initially only controlled
+ * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
+ * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
+ * still enabled by default since this is the behaviour when
+ * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
+ * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
+ * is also expressed by using the same extension flag
*/
- if (_mesa_is_desktop_gl(st->ctx)) {
+ if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
struct pipe_screen *screen = st->pipe->screen;
const enum pipe_format srgb_format =
util_format_srgb(stfbi->visual->color_format);
st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
screen->is_format_supported(screen, srgb_format,
PIPE_TEXTURE_2D, stfbi->visual->samples,
+ stfbi->visual->samples,
(PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_RENDER_TARGET)))
+ PIPE_BIND_RENDER_TARGET))) {
mode.sRGBCapable = GL_TRUE;
+ /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
+ * create renderbuffers with an sRGB format derived from the
+ * visual->color_format, but we still want sRGB for desktop GL.
+ */
+ prefer_srgb = _mesa_is_desktop_gl(st->ctx);
+ }
}
_mesa_initialize_window_framebuffer(&stfb->Base, &mode);
stfb->iface = stfbi;
+ stfb->iface_ID = stfbi->ID;
stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
/* add the color buffer */
idx = stfb->Base._ColorDrawBufferIndexes[0];
- if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
+ if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
free(stfb);
return NULL;
}
- st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
- st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
stfb->stamp = 0;
st_framebuffer_update_attachments(stfb);
return stfb;
}
+
/**
* Reference a framebuffer.
*/
-static void
+void
st_framebuffer_reference(struct st_framebuffer **ptr,
struct st_framebuffer *stfb)
{
- struct gl_framebuffer *fb = &stfb->Base;
+ struct gl_framebuffer *fb = stfb ? &stfb->Base : NULL;
_mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
}
+
+static uint32_t
+st_framebuffer_iface_hash(const void *key)
+{
+ return (uintptr_t)key;
+}
+
+
+static bool
+st_framebuffer_iface_equal(const void *a, const void *b)
+{
+ return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
+}
+
+
+static bool
+st_framebuffer_iface_lookup(struct st_manager *smapi,
+ const struct st_framebuffer_iface *stfbi)
+{
+ struct st_manager_private *smPriv =
+ (struct st_manager_private *)smapi->st_manager_private;
+ struct hash_entry *entry;
+
+ assert(smPriv);
+ assert(smPriv->stfbi_ht);
+
+ simple_mtx_lock(&smPriv->st_mutex);
+ entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
+ simple_mtx_unlock(&smPriv->st_mutex);
+
+ return entry != NULL;
+}
+
+
+static bool
+st_framebuffer_iface_insert(struct st_manager *smapi,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct st_manager_private *smPriv =
+ (struct st_manager_private *)smapi->st_manager_private;
+ struct hash_entry *entry;
+
+ assert(smPriv);
+ assert(smPriv->stfbi_ht);
+
+ simple_mtx_lock(&smPriv->st_mutex);
+ entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
+ simple_mtx_unlock(&smPriv->st_mutex);
+
+ return entry != NULL;
+}
+
+
+static void
+st_framebuffer_iface_remove(struct st_manager *smapi,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct st_manager_private *smPriv =
+ (struct st_manager_private *)smapi->st_manager_private;
+ struct hash_entry *entry;
+
+ if (!smPriv || !smPriv->stfbi_ht)
+ return;
+
+ simple_mtx_lock(&smPriv->st_mutex);
+ entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
+ if (!entry)
+ goto unlock;
+
+ _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
+
+unlock:
+ simple_mtx_unlock(&smPriv->st_mutex);
+}
+
+
+/**
+ * The framebuffer interface object is no longer valid.
+ * Remove the object from the framebuffer interface hash table.
+ */
+static void
+st_api_destroy_drawable(struct st_api *stapi,
+ struct st_framebuffer_iface *stfbi)
+{
+ if (!stfbi)
+ return;
+
+ st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
+}
+
+
+/**
+ * Purge the winsys buffers list to remove any references to
+ * non-existing framebuffer interface objects.
+ */
+static void
+st_framebuffers_purge(struct st_context *st)
+{
+ struct st_context_iface *st_iface = &st->iface;
+ struct st_manager *smapi = st_iface->state_manager;
+ struct st_framebuffer *stfb, *next;
+
+ assert(smapi);
+
+ LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
+ struct st_framebuffer_iface *stfbi = stfb->iface;
+
+ assert(stfbi);
+
+ /**
+ * If the corresponding framebuffer interface object no longer exists,
+ * remove the framebuffer object from the context's winsys buffers list,
+ * and unreference the framebuffer object, so its resources can be
+ * deleted.
+ */
+ if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
+ list_del(&stfb->head);
+ st_framebuffer_reference(&stfb, NULL);
+ }
+ }
+}
+
+
static void
st_context_flush(struct st_context_iface *stctxi, unsigned flags,
- struct pipe_fence_handle **fence)
+ struct pipe_fence_handle **fence,
+ void (*before_flush_cb) (void*),
+ void* args)
{
struct st_context *st = (struct st_context *) stctxi;
unsigned pipe_flags = 0;
- if (flags & ST_FLUSH_END_OF_FRAME) {
+ if (flags & ST_FLUSH_END_OF_FRAME)
pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
- }
+ if (flags & ST_FLUSH_FENCE_FD)
+ pipe_flags |= PIPE_FLUSH_FENCE_FD;
+ /* If both the bitmap cache is dirty and there are unflushed vertices,
+ * it means that glBitmap was called first and then glBegin.
+ */
+ st_flush_bitmap_cache(st);
+ FLUSH_VERTICES(st->ctx, 0);
+
+ /* Notify the caller that we're ready to flush */
+ if (before_flush_cb)
+ before_flush_cb(args);
st_flush(st, fence, pipe_flags);
+
+ if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
+ st->pipe->screen->fence_finish(st->pipe->screen, NULL, *fence,
+ PIPE_TIMEOUT_INFINITE);
+ st->pipe->screen->fence_reference(st->pipe->screen, fence, NULL);
+ }
+
if (flags & ST_FLUSH_FRONT)
st_manager_flush_frontbuffer(st);
+
+ /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
+ * st_manager_validate_framebuffers to notice that.
+ *
+ * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
+ * draw call, which will invoke st_manager_validate_framebuffers, but it
+ * won't dirty states if there is no change.
+ */
+ if (flags & ST_FLUSH_END_OF_FRAME)
+ st->gfx_shaders_may_be_dirty = true;
}
-static boolean
+static bool
st_context_teximage(struct st_context_iface *stctxi,
enum st_texture_type tex_type,
int level, enum pipe_format pipe_format,
- struct pipe_resource *tex, boolean mipmap)
+ struct pipe_resource *tex, bool mipmap)
{
struct st_context *st = (struct st_context *) stctxi;
struct gl_context *ctx = st->ctx;
stObj = st_texture_object(texObj);
/* switch to surface based */
if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
+ _mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}
width = height = depth = 0;
}
+ pipe_resource_reference(&stObj->pt, tex);
+ st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, tex);
stObj->surface_format = pipe_format;
+ stObj->needs_validation = true;
+
_mesa_dirty_texobj(ctx, texObj);
_mesa_unlock_texture(ctx, texObj);
-
- return TRUE;
+
+ return true;
}
+
static void
st_context_copy(struct st_context_iface *stctxi,
struct st_context_iface *stsrci, unsigned mask)
_mesa_copy_context(src->ctx, st->ctx, mask);
}
-static boolean
+
+static bool
st_context_share(struct st_context_iface *stctxi,
struct st_context_iface *stsrci)
{
return _mesa_share_state(st->ctx, src->ctx);
}
+
static void
st_context_destroy(struct st_context_iface *stctxi)
{
st_destroy_context(st);
}
+
+static void
+st_start_thread(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+
+ _mesa_glthread_init(st->ctx);
+
+ /* Pin all driver threads to one L3 cache for optimal performance
+ * on AMD Zen. This is only done if glthread is enabled.
+ *
+ * If glthread is disabled, st_draw.c re-pins driver threads regularly
+ * based on the location of the app thread.
+ */
+ struct glthread_state *glthread = &st->ctx->GLThread;
+ if (glthread->enabled && st->pipe->set_context_param) {
+ util_pin_driver_threads_to_random_L3(st->pipe, &glthread->queue.threads[0]);
+ }
+}
+
+
+static void
+st_thread_finish(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+
+ _mesa_glthread_finish(st->ctx);
+}
+
+
+static void
+st_manager_destroy(struct st_manager *smapi)
+{
+ struct st_manager_private *smPriv = smapi->st_manager_private;
+
+ if (smPriv && smPriv->stfbi_ht) {
+ _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
+ simple_mtx_destroy(&smPriv->st_mutex);
+ free(smPriv);
+ smapi->st_manager_private = NULL;
+ }
+}
+
+
static struct st_context_iface *
st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
const struct st_context_attribs *attribs,
struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
struct st_context *st;
struct pipe_context *pipe;
+ struct gl_config* mode_ptr;
struct gl_config mode;
gl_api api;
- unsigned ctx_flags = 0;
+ bool no_error = false;
+ unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
if (!(stapi->profile_mask & (1 << attribs->profile)))
return NULL;
return NULL;
}
+ _mesa_initialize();
+
+ /* Create a hash table for the framebuffer interface objects
+ * if it has not been created for this st manager.
+ */
+ if (smapi->st_manager_private == NULL) {
+ struct st_manager_private *smPriv;
+
+ smPriv = CALLOC_STRUCT(st_manager_private);
+ simple_mtx_init(&smPriv->st_mutex, mtx_plain);
+ smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
+ st_framebuffer_iface_hash,
+ st_framebuffer_iface_equal);
+ smapi->st_manager_private = smPriv;
+ smapi->destroy = st_manager_destroy;
+ }
+
if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
+ if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
+ no_error = true;
+
+ if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
+ ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
+ else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
+ ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
+
+ if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
+ ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
+
pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
if (!pipe) {
*error = ST_CONTEXT_ERROR_NO_MEMORY;
}
st_visual_to_context_mode(&attribs->visual, &mode);
- st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options);
+
+ if (attribs->visual.no_config)
+ mode_ptr = NULL;
+ else
+ mode_ptr = &mode;
+
+ st = st_create_context(api, pipe, mode_ptr, shared_ctx,
+ &attribs->options, no_error);
if (!st) {
*error = ST_CONTEXT_ERROR_NO_MEMORY;
pipe->destroy(pipe);
}
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
+ }
+ if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
st_update_debug_callback(st);
}
if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
- if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
+ if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
- if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
+ st->ctx->Const.RobustAccess = GL_TRUE;
+ }
+ if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
+ st_install_device_reset_callback(st);
+ }
+
+ if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
+ st->ctx->Const.ContextReleaseBehavior = GL_NONE;
/* need to perform version check */
if (attribs->major > 1 || attribs->minor > 0) {
/* Is the actual version less than the requested version?
*/
if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
- *error = ST_CONTEXT_ERROR_BAD_VERSION;
+ *error = ST_CONTEXT_ERROR_BAD_VERSION;
st_destroy_context(st);
return NULL;
}
}
+ st->can_scissor_clear = !!st->pipe->screen->get_param(st->pipe->screen, PIPE_CAP_CLEAR_SCISSORED);
+
st->invalidate_on_gl_viewport =
smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
st->iface.teximage = st_context_teximage;
st->iface.copy = st_context_copy;
st->iface.share = st_context_share;
+ st->iface.start_thread = st_start_thread;
+ st->iface.thread_finish = st_thread_finish;
st->iface.st_context_private = (void *) smapi;
st->iface.cso_context = st->cso_context;
st->iface.pipe = st->pipe;
+ st->iface.state_manager = smapi;
*error = ST_CONTEXT_SUCCESS;
return &st->iface;
}
+
static struct st_context_iface *
st_api_get_current(struct st_api *stapi)
{
GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = (ctx) ? ctx->st : NULL;
+ struct st_context *st = ctx ? ctx->st : NULL;
- return (st) ? &st->iface : NULL;
+ return st ? &st->iface : NULL;
}
+
static struct st_framebuffer *
st_framebuffer_reuse_or_create(struct st_context *st,
struct gl_framebuffer *fb,
struct st_framebuffer_iface *stfbi)
{
- struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
+ struct st_framebuffer *cur = NULL, *stfb = NULL;
+
+ if (!stfbi)
+ return NULL;
- /* dummy framebuffers cant be used as st_framebuffer */
- if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
- cur->iface == stfbi) {
- /* reuse the current stfb */
- st_framebuffer_reference(&stfb, cur);
+ /* Check if there is already a framebuffer object for the specified
+ * framebuffer interface in this context. If there is one, use it.
+ */
+ LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
+ if (cur->iface_ID == stfbi->ID) {
+ st_framebuffer_reference(&stfb, cur);
+ break;
+ }
}
- else {
- /* create a new one */
- stfb = st_framebuffer_create(st, stfbi);
+
+ /* If there is not already a framebuffer object, create one */
+ if (stfb == NULL) {
+ cur = st_framebuffer_create(st, stfbi);
+
+ if (cur) {
+ /* add the referenced framebuffer interface object to
+ * the framebuffer interface object hash table.
+ */
+ if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
+ st_framebuffer_reference(&cur, NULL);
+ return NULL;
+ }
+
+ /* add to the context's winsys buffers list */
+ list_add(&cur->head, &st->winsys_buffers);
+
+ st_framebuffer_reference(&stfb, cur);
+ }
}
return stfb;
}
-static boolean
+
+static bool
st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi)
{
struct st_context *st = (struct st_context *) stctxi;
struct st_framebuffer *stdraw, *stread;
- boolean ret;
-
- _glapi_check_multithread();
+ bool ret;
if (st) {
/* reuse or create the draw fb */
st_framebuffer_reference(&stdraw, NULL);
st_framebuffer_reference(&stread, NULL);
+
+ /* Purge the context's winsys_buffers list in case any
+ * of the referenced drawables no longer exist.
+ */
+ st_framebuffers_purge(st);
}
else {
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx) {
+ /* Before releasing the context, release its associated
+ * winsys buffers first. Then purge the context's winsys buffers list
+ * to free the resources of any winsys buffers that no longer have
+ * an existing drawable.
+ */
+ ret = _mesa_make_current(ctx, NULL, NULL);
+ st_framebuffers_purge(ctx->st);
+ }
+
ret = _mesa_make_current(NULL, NULL, NULL);
}
return ret;
}
+
static void
st_api_destroy(struct st_api *stapi)
{
}
+
/**
* Flush the front buffer if the current context renders to the front buffer.
*/
struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
struct st_renderbuffer *strb = NULL;
- if (stfb)
- strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- if (!strb)
+ if (!stfb)
return;
- /* never a dummy fb */
- assert(&stfb->Base != _mesa_get_incomplete_framebuffer());
- stfb->iface->flush_front(&st->iface, stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
-}
-
-/**
- * Return the surface of an EGLImage.
- * FIXME: I think this should operate on resources, not surfaces
- */
-struct pipe_surface *
-st_manager_get_egl_image_surface(struct st_context *st, void *eglimg)
-{
- struct st_manager *smapi =
- (struct st_manager *) st->iface.st_context_private;
- struct st_egl_image stimg;
- struct pipe_surface *ps, surf_tmpl;
-
- if (!smapi || !smapi->get_egl_image)
- return NULL;
+ /* If the context uses a doublebuffered visual, but the buffer is
+ * single-buffered, guess that it's a pbuffer, which doesn't need
+ * flushing.
+ */
+ if (st->ctx->Visual.doubleBufferMode &&
+ !stfb->Base.Visual.doubleBufferMode)
+ return;
- memset(&stimg, 0, sizeof(stimg));
- if (!smapi->get_egl_image(smapi, eglimg, &stimg))
- return NULL;
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].
+ Renderbuffer);
- u_surface_default_template(&surf_tmpl, stimg.texture);
- surf_tmpl.u.tex.level = stimg.level;
- surf_tmpl.u.tex.first_layer = stimg.layer;
- surf_tmpl.u.tex.last_layer = stimg.layer;
- ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
- pipe_resource_reference(&stimg.texture, NULL);
+ /* Do we have a front color buffer and has it been drawn to since last
+ * frontbuffer flush?
+ */
+ if (strb && strb->defined) {
+ stfb->iface->flush_front(&st->iface, stfb->iface,
+ ST_ATTACHMENT_FRONT_LEFT);
+ strb->defined = GL_FALSE;
- return ps;
+ /* Trigger an update of strb->defined on next draw */
+ st->dirty |= ST_NEW_FB_STATE;
+ }
}
+
/**
* Re-validate the framebuffers.
*/
st_context_validate(st, stdraw, stread);
}
+
+/**
+ * Flush any outstanding swapbuffers on the current draw framebuffer.
+ */
+void
+st_manager_flush_swapbuffers(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = (ctx) ? ctx->st : NULL;
+ struct st_framebuffer *stfb;
+
+ if (!st)
+ return;
+
+ stfb = st_ws_framebuffer(ctx->DrawBuffer);
+ if (!stfb || !stfb->iface->flush_swapbuffers)
+ return;
+
+ stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
+}
+
+
/**
- * Add a color renderbuffer on demand.
+ * Add a color renderbuffer on demand. The FBO must correspond to a window,
+ * not a user-created FBO.
*/
-boolean
+bool
st_manager_add_color_renderbuffer(struct st_context *st,
struct gl_framebuffer *fb,
gl_buffer_index idx)
/* FBO */
if (!stfb)
- return FALSE;
+ return false;
+
+ assert(_mesa_is_winsys_fbo(fb));
if (stfb->Base.Attachment[idx].Renderbuffer)
- return TRUE;
+ return true;
switch (idx) {
case BUFFER_FRONT_LEFT:
case BUFFER_BACK_RIGHT:
break;
default:
- return FALSE;
+ return false;
}
- if (!st_framebuffer_add_renderbuffer(stfb, idx))
- return FALSE;
+ if (!st_framebuffer_add_renderbuffer(stfb, idx,
+ stfb->Base.Visual.sRGBCapable))
+ return false;
st_framebuffer_update_attachments(stfb);
/*
- * Force a call to the state tracker manager to validate the
+ * Force a call to the frontend manager to validate the
* new renderbuffer. It might be that there is a window system
* renderbuffer available.
*/
- if(stfb->iface)
+ if (stfb->iface)
stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
- st_invalidate_state(st->ctx, _NEW_BUFFERS);
+ st_invalidate_buffers(st);
- return TRUE;
+ return true;
}
-static unsigned get_version(struct pipe_screen *screen,
- struct st_config_options *options, gl_api api)
+
+static unsigned
+get_version(struct pipe_screen *screen,
+ struct st_config_options *options, gl_api api)
{
struct gl_constants consts = {0};
struct gl_extensions extensions = {0};
_mesa_init_extensions(&extensions);
st_init_limits(screen, &consts, &extensions);
- st_init_extensions(screen, &consts, &extensions, options, GL_TRUE);
-
- return _mesa_get_version(&extensions, &consts, api);
+ st_init_extensions(screen, &consts, &extensions, options, api);
+ version = _mesa_get_version(&extensions, &consts, api);
+ free(consts.SpirVExtensions);
+ return version;
}
+
static void
st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
struct st_config_options *options,
*gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
}
+
static const struct st_api st_gl_api = {
.name = "Mesa " PACKAGE_VERSION,
.api = ST_API_OPENGL,
.create_context = st_api_create_context,
.make_current = st_api_make_current,
.get_current = st_api_get_current,
+ .destroy_drawable = st_api_destroy_drawable,
};
+
struct st_api *
st_gl_api_create(void)
{