struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_dst address[1];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_src systemValues[SYSTEM_VALUE_MAX];
/* Extra info for handling point size clamping in vertex shader */
struct ureg_dst pointSizeResult; /**< Actual point size output register */
};
+/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
+static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
+ TGSI_SEMANTIC_FACE,
+ TGSI_SEMANTIC_INSTANCEID
+};
+
+
/**
* Make note of a branch to a label in the TGSI code.
* After we've emitted all instructions, we'll go over the list
case PROGRAM_ADDRESS:
return ureg_src(t->address[index]);
+ case PROGRAM_SYSTEM_VALUE:
+ assert(index < Elements(t->systemValues));
+ return t->systemValues[index];
+
default:
debug_assert( 0 );
return ureg_src_undef();
case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+ case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY;
+ case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY;
default:
debug_assert( 0 );
return TGSI_TEXTURE_1D;
/**
* Emit the TGSI instructions to adjust the WPOS pixel center convention
+ * Basically, add (adjX, adjY) to the fragment position.
*/
static void
emit_adjusted_wpos( struct st_translate *t,
- const struct gl_program *program, GLfloat value)
+ const struct gl_program *program,
+ GLfloat adjX, GLfloat adjY)
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
* The shader might also use gl_FragCoord.w and .z.
*/
ureg_ADD(ureg, wpos_temp, wpos_input,
- ureg_imm4f(ureg, value, value, 0.0f, 0.0f));
+ ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
}
/**
* Emit the TGSI instructions for inverting the WPOS y coordinate.
+ * This code is unavoidable because it also depends on whether
+ * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
*/
static void
-emit_inverted_wpos( struct st_translate *t,
- const struct gl_program *program )
+emit_wpos_inversion( struct st_translate *t,
+ const struct gl_program *program,
+ boolean invert)
{
struct ureg_program *ureg = t->ureg;
* Need to replace instances of INPUT[WPOS] with temp T
* where T = INPUT[WPOS] by y is inverted.
*/
- static const gl_state_index winSizeState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0 };
+ static const gl_state_index wposTransformState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
/* XXX: note we are modifying the incoming shader here! Need to
* do this before emitting the constant decls below, or this
* will be missed:
*/
- unsigned winHeightConst = _mesa_add_state_reference(program->Parameters,
- winSizeState);
+ unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
+ wposTransformState);
- struct ureg_src winsize = ureg_DECL_constant( ureg, winHeightConst );
+ struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
struct ureg_dst wpos_temp;
struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
ureg_MOV( ureg, wpos_temp, wpos_input );
}
- /* SUB wpos_temp.y, winsize_const, wpos_input
- */
- ureg_SUB( ureg,
- ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
- winsize,
- wpos_input);
+ if (invert) {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 0),
+ ureg_scalar(wpostrans, 1));
+ } else {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 2),
+ ureg_scalar(wpostrans, 3));
+ }
/* Use wpos_temp as position input from here on:
*/
boolean invert = FALSE;
if (fp->OriginUpperLeft) {
+ /* Fragment shader wants origin in upper-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ /* the driver supports upper-left origin */
}
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ /* the driver supports lower-left origin, need to invert Y */
ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
invert = TRUE;
}
assert(0);
}
else {
+ /* Fragment shader wants origin in lower-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ /* the driver supports lower-left origin */
ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ /* the driver supports upper-left origin, need to invert Y */
invert = TRUE;
else
assert(0);
}
if (fp->PixelCenterInteger) {
+ /* Fragment shader wants pixel center integer */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ /* the driver supports pixel center integer */
ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
- emit_adjusted_wpos(t, program, invert ? 0.5f : -0.5f);
+ /* the driver supports pixel center half integer, need to bias X,Y */
+ emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
else
assert(0);
}
else {
+ /* Fragment shader wants pixel center half integer */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ /* the driver supports pixel center half integer */
}
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ /* the driver supports pixel center integer, need to bias X,Y */
ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- emit_adjusted_wpos(t, program, invert ? -0.5f : 0.5f);
+ emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
}
else
assert(0);
/* we invert after adjustment so that we avoid the MOV to temporary,
* and reuse the adjustment ADD instead */
- if (invert)
- emit_inverted_wpos(t, program);
+ emit_wpos_inversion(t, program, invert);
}
*/
enum pipe_error
st_translate_mesa_program(
- GLcontext *ctx,
+ struct gl_context *ctx,
uint procType,
struct ureg_program *ureg,
const struct gl_program *program,
t->address[0] = ureg_DECL_address( ureg );
}
+ /* Declare misc input registers
+ */
+ {
+ GLbitfield sysInputs = program->SystemValuesRead;
+ unsigned numSys = 0;
+ for (i = 0; sysInputs; i++) {
+ if (sysInputs & (1 << i)) {
+ unsigned semName = mesa_sysval_to_semantic[i];
+ t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
+ numSys++;
+ sysInputs &= ~(1 << i);
+ }
+ }
+ }
+
if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
/* If temps are accessed with indirect addressing, declare temporaries
* in sequential order. Else, we declare them on demand elsewhere.