#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
+#include "compiler/glsl_types.h"
+
#if defined __cplusplus
extern "C" {
#endif
unsigned
st_translate_texture_target(GLuint textarget, GLboolean shadow);
+unsigned
+st_translate_texture_type(enum glsl_base_type type);
#if defined __cplusplus
} /* extern "C" */