const GLuint outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags );
+ boolean passthrough_edgeflags,
+ boolean clamp_color);
void
st_free_tokens(const struct tgsi_token *tokens);
+unsigned
+st_translate_texture_target(GLuint textarget, GLboolean shadow);
+
#if defined __cplusplus
} /* extern "C" */