void st_nir_assign_varying_locations(struct st_context *st,
struct nir_shader *nir);
+void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir,
+ struct gl_shader_program *shader_program);
+
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,
struct nir_shader *nir,