void st_finalize_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
- struct nir_shader *nir);
+ struct nir_shader *nir, bool finalize_by_driver);
-void st_nir_opts(struct nir_shader *nir, bool is_scalar);
+void st_nir_opts(struct nir_shader *nir);
bool
st_link_nir(struct gl_context *ctx,
struct gl_shader_program *shader_program);
+void st_nir_assign_vs_in_locations(struct nir_shader *nir);
void st_nir_assign_varying_locations(struct st_context *st,
struct nir_shader *nir);
void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir,
struct gl_shader_program *shader_program,
struct gl_program *prog);
+void st_nir_lower_uniforms(struct st_context *st, struct nir_shader *nir);
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,