void st_nir_lower_builtin(struct nir_shader *shader);
void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
unsigned lower_2plane, unsigned lower_3plane);
-bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader);
void st_nir_lower_wpos_ytransform(struct nir_shader *nir,
struct gl_program *prog,