if (st->ctx->Const.PackedDriverUniformStorage) {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
- NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo);
+ NIR_PASS_V(nir, nir_lower_uniforms_to_ubo);
}
struct pipe_shader_state state = {