mesa: add _mesa_program_state_value_size() helper
[mesa.git] / src / mesa / state_tracker / st_nir_builtins.c
index b09d470bf3a18c6b2a32f77af85f04c6108fa23d..77ec8725ff7b28b1dc9712f37ddb3406164c1fa7 100644 (file)
  */
 
 #include "tgsi/tgsi_from_mesa.h"
-#include "st_glsl_types.h"
 #include "st_nir.h"
 
 #include "compiler/nir/nir_builder.h"
+#include "compiler/glsl/gl_nir.h"
 
 struct pipe_shader_state *
 st_nir_finish_builtin_shader(struct st_context *st,
@@ -52,23 +52,20 @@ st_nir_finish_builtin_shader(struct st_context *st,
       NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
    }
 
-   st_nir_opts(nir);
-
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
    st_nir_assign_vs_in_locations(nir);
    st_nir_assign_varying_locations(st, nir);
 
    st_nir_lower_samplers(screen, nir, NULL, NULL);
-
-   if (st->ctx->Const.PackedDriverUniformStorage) {
-      NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
-                 (nir_lower_io_options)0);
-      NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
-   } else {
-      NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_uniforms_type_size,
-                 (nir_lower_io_options)0);
-   }
+   st_nir_lower_uniforms(st, nir);
+   if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF))
+      NIR_PASS_V(nir, gl_nir_lower_images, false);
+
+   if (screen->finalize_nir)
+      screen->finalize_nir(screen, nir, true);
+   else
+      st_nir_opts(nir);
 
    struct pipe_shader_state state = {
       .type = PIPE_SHADER_IR_NIR,