*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
+#include "program/prog_to_nir.h"
#include "program/programopt.h"
#include "compiler/nir/nir.h"
}
}
+static void
+delete_ir(struct pipe_shader_state *ir)
+{
+ if (ir->tokens)
+ ureg_free_tokens(ir->tokens);
+
+ /* Note: Any setup of ->ir.nir that has had pipe->create_*_state called on
+ * it has resulted in the driver taking ownership of the NIR. Those
+ * callers should be NULLing out the nir field in any pipe_shader_state
+ * that might have this called in order to indicate that.
+ *
+ * GLSL IR and ARB programs will have set gl_program->nir to the same
+ * shader as ir->ir.nir, so it will be freed by _mesa_delete_program().
+ */
+}
+
/**
* Delete a vertex program variant. Note the caller must unlink
* the variant from the linked list.
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
- if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens)
- ureg_free_tokens(vpv->tgsi.tokens);
+ delete_ir(&vpv->tgsi);
free( vpv );
}
stvp->variants = NULL;
- if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) {
- tgsi_free_tokens(stvp->tgsi.tokens);
- stvp->tgsi.tokens = NULL;
- }
+ delete_ir(&stvp->tgsi);
}
stfp->variants = NULL;
- if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) {
- ureg_free_tokens(stfp->tgsi.tokens);
- stfp->tgsi.tokens = NULL;
- }
+ delete_ir(&stfp->tgsi);
}
*variants = NULL;
- if (tgsi->tokens) {
- ureg_free_tokens(tgsi->tokens);
- tgsi->tokens = NULL;
- }
+ delete_ir(tgsi);
}
case PIPE_SHADER_IR_NIR:
/* pipe driver took ownership of prog */
break;
- case PIPE_SHADER_IR_LLVM:
case PIPE_SHADER_IR_NATIVE:
/* ??? */
stcp->tgsi.prog = NULL;
}
}
+/**
+ * Translate ARB (asm) program to NIR
+ */
+static nir_shader *
+st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
+ gl_shader_stage stage)
+{
+ enum pipe_shader_type p_stage = stage; /* valid for VS/FS */
+ const bool is_scalar =
+ st->pipe->screen->get_shader_param(st->pipe->screen, p_stage,
+ PIPE_SHADER_CAP_SCALAR_ISA);
+
+ const struct gl_shader_compiler_options *options =
+ &st->ctx->Const.ShaderCompilerOptions[stage];
+
+ /* Translate to NIR */
+ nir_shader *nir = prog_to_nir(prog, options->NirOptions);
+ NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
+ nir_validate_shader(nir, "after st/ptn lower_regs_to_ssa");
+
+ NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, st->pipe->screen);
+ NIR_PASS_V(nir, nir_lower_system_values);
+
+ /* Optimise NIR */
+ NIR_PASS_V(nir, nir_opt_constant_folding);
+ st_nir_opts(nir, is_scalar);
+ nir_validate_shader(nir, "after st/ptn NIR opts");
+
+ return nir;
+}
+
/**
* Translate a vertex program.
*/
enum pipe_error error;
unsigned num_outputs = 0;
unsigned attr;
- ubyte input_to_index[VERT_ATTRIB_MAX] = {0};
ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
stvp->num_inputs = 0;
+ memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
if (stvp->Base.arb.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
- input_to_index[attr] = stvp->num_inputs;
+ stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
- if ((stvp->Base.info.vs.double_inputs_read &
- BITFIELD64_BIT(attr)) != 0) {
+ if ((stvp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
/* add placeholder for second part of a double attribute */
stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
stvp->num_inputs++;
}
}
/* bit of a hack, presetup potentially unused edgeflag input */
- input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
/* Compute mapping of vertex program outputs to slots.
}
if (stvp->shader_program) {
- struct gl_program *prog = stvp->shader_program->last_vert_prog;
- if (prog) {
- st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
- stvp->result_to_output,
- &stvp->tgsi.stream_output);
- }
+ st_translate_stream_output_info(stvp->Base.sh.LinkedTransformFeedback,
+ stvp->result_to_output,
+ &stvp->tgsi.stream_output);
+ st_store_ir_in_disk_cache(st, &stvp->Base, true);
return true;
}
&stvp->Base,
/* inputs */
stvp->num_inputs,
- input_to_index,
+ stvp->input_to_index,
NULL, /* inputSlotToAttr */
NULL, /* input semantic name */
NULL, /* input semantic index */
output_semantic_name,
output_semantic_index);
- st_translate_stream_output_info(stvp->glsl_to_tgsi,
+ st_translate_stream_output_info(stvp->Base.sh.LinkedTransformFeedback,
stvp->result_to_output,
&stvp->tgsi.stream_output);
&stvp->Base,
/* inputs */
stvp->num_inputs,
- input_to_index,
+ stvp->input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL,
if (stvp->glsl_to_tgsi) {
stvp->glsl_to_tgsi = NULL;
- st_store_tgsi_in_disk_cache(st, &stvp->Base);
+ st_store_ir_in_disk_cache(st, &stvp->Base, false);
+ }
+
+ bool use_nir = PIPE_SHADER_IR_NIR ==
+ st->pipe->screen->get_shader_param(st->pipe->screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_PREFERRED_IR);
+
+ if (use_nir) {
+ nir_shader *nir =
+ st_translate_prog_to_nir(st, &stvp->Base, MESA_SHADER_VERTEX);
+
+ if (stvp->tgsi.ir.nir)
+ ralloc_free(stvp->tgsi.ir.nir);
+ stvp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stvp->tgsi.ir.nir = nir;
+ stvp->Base.nir = nir;
+ return true;
}
return stvp->tgsi.tokens != NULL;
vpv->tgsi.stream_output = stvp->tgsi.stream_output;
vpv->num_inputs = stvp->num_inputs;
+ /* When generating a NIR program, we usually don't have TGSI tokens.
+ * However, we do create them for ARB_vertex_program / fixed-function VS
+ * programs which we may need to use with the draw module for legacy
+ * feedback/select emulation. If they exist, copy them.
+ */
+ if (stvp->tgsi.tokens)
+ vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
+
if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
vpv->tgsi.type = PIPE_SHADER_IR_NIR;
vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
return vpv;
}
- vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
-
/* Emulate features. */
if (key->clamp_color || key->passthrough_edgeflags) {
const struct tgsi_token *tokens;
/* create now */
vpv = st_create_vp_variant(st, stvp, key);
if (vpv) {
+ for (unsigned index = 0; index < vpv->num_inputs; ++index) {
+ unsigned attr = stvp->index_to_input[index];
+ if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
+ continue;
+ vpv->vert_attrib_mask |= 1u << attr;
+ }
+
/* insert into list */
vpv->next = stvp->variants;
stvp->variants = vpv;
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
{
+ /* We have already compiled to NIR so just return */
+ if (stfp->shader_program) {
+ st_store_ir_in_disk_cache(st, &stfp->Base, true);
+ return true;
+ }
+
ubyte outputMapping[2 * FRAG_RESULT_MAX];
ubyte inputMapping[VARYING_SLOT_MAX];
ubyte inputSlotToAttr[VARYING_SLOT_MAX];
}
}
+
+ bool use_nir = PIPE_SHADER_IR_NIR ==
+ st->pipe->screen->get_shader_param(st->pipe->screen,
+ PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_PREFERRED_IR);
+
+ if (use_nir && !stfp->ati_fs) {
+ nir_shader *nir =
+ st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
+
+ if (stfp->tgsi.ir.nir)
+ ralloc_free(stfp->tgsi.ir.nir);
+ stfp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stfp->tgsi.ir.nir = nir;
+ stfp->Base.nir = nir;
+ return true;
+ }
+
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
}
}
- /* We have already compiler to NIR so just return */
- if (stfp->shader_program)
- return true;
-
ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
if (ureg == NULL)
return false;
if (stfp->glsl_to_tgsi) {
stfp->glsl_to_tgsi = NULL;
- st_store_tgsi_in_disk_cache(st, &stfp->Base);
+ st_store_ir_in_disk_cache(st, &stfp->Base, false);
}
return stfp->tgsi.tokens != NULL;
struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
struct pipe_shader_state tgsi = {0};
struct gl_program_parameter_list *params = stfp->Base.Parameters;
- static const gl_state_index texcoord_state[STATE_LENGTH] =
+ static const gl_state_index16 texcoord_state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
- static const gl_state_index scale_state[STATE_LENGTH] =
+ static const gl_state_index16 scale_state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_PT_SCALE };
- static const gl_state_index bias_state[STATE_LENGTH] =
+ static const gl_state_index16 bias_state[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_PT_BIAS };
if (!variant)
key->external.lower_iyuv);
}
+ /* Some of the lowering above may have introduced new varyings */
+ nir_shader_gather_info(tgsi.ir.nir,
+ nir_shader_get_entrypoint(tgsi.ir.nir));
+
variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
variant->key = *key;
}
ureg_destroy(ureg);
- st_translate_stream_output_info(glsl_to_tgsi,
+ st_translate_stream_output_info(prog->sh.LinkedTransformFeedback,
outputMapping,
&out_state->stream_output);
- st_store_tgsi_in_disk_cache(st, prog);
+ st_store_ir_in_disk_cache(st, prog, false);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(prog);
}
}
- st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
- outputMapping,
- stream_output);
+ st_translate_stream_output_info(prog->sh.LinkedTransformFeedback,
+ outputMapping,
+ stream_output);
}
/**
/* We have already compiled to NIR so just return */
if (stgp->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &stgp->Base, stgp->shader_program,
+ stgp->tgsi.ir.nir);
st_translate_program_stream_output(&stgp->Base, &stgp->tgsi.stream_output);
+ st_store_ir_in_disk_cache(st, &stgp->Base, true);
return true;
}
if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
tgsi.type = PIPE_SHADER_IR_NIR;
tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
- st_finalize_nir(st, &prog->Base, prog->shader_program,
- tgsi.ir.nir);
tgsi.stream_output = prog->tgsi.stream_output;
} else
tgsi = prog->tgsi;
struct ureg_program *ureg;
/* We have already compiled to NIR so just return */
- if (sttcp->shader_program)
+ if (sttcp->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &sttcp->Base, sttcp->shader_program,
+ sttcp->tgsi.ir.nir);
+ st_store_ir_in_disk_cache(st, &sttcp->Base, true);
return true;
+ }
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
if (ureg == NULL)
/* We have already compiled to NIR so just return */
if (sttep->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &sttep->Base, sttep->shader_program,
+ sttep->tgsi.ir.nir);
st_translate_program_stream_output(&sttep->Base, &sttep->tgsi.stream_output);
+ st_store_ir_in_disk_cache(st, &sttep->Base, true);
return true;
}
struct ureg_program *ureg;
struct pipe_shader_state prog;
+ stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
+
if (stcp->shader_program) {
/* no compute variants: */
st_finalize_nir(st, &stcp->Base, stcp->shader_program,
(struct nir_shader *) stcp->tgsi.prog);
-
+ st_store_ir_in_disk_cache(st, &stcp->Base, true);
return true;
}
PIPE_SHADER_COMPUTE, &prog);
stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
- stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
stcp->tgsi.req_input_mem = 0;
struct st_basic_variant *v;
struct st_basic_variant_key key;
+ /* use memset, not an initializer to be sure all memory is zeroed */
memset(&key, 0, sizeof(key));
+
key.st = st->has_shareable_shaders ? NULL : st;
/* Search for existing variant */
struct st_vp_variant_key key;
memset(&key, 0, sizeof(key));
+
key.st = st->has_shareable_shaders ? NULL : st;
st_get_vp_variant(st, p, &key);
break;
struct st_fp_variant_key key;
memset(&key, 0, sizeof(key));
+
key.st = st->has_shareable_shaders ? NULL : st;
st_get_fp_variant(st, p, &key);
break;