#include "st_mesa_to_tgsi.h"
#include "st_atifs_to_tgsi.h"
#include "st_nir.h"
+#include "st_shader_cache.h"
#include "cso_cache/cso_context.h"
+static void
+set_affected_state_flags(uint64_t *states,
+ struct gl_program *prog,
+ uint64_t new_constants,
+ uint64_t new_sampler_views,
+ uint64_t new_samplers,
+ uint64_t new_images,
+ uint64_t new_ubos,
+ uint64_t new_ssbos,
+ uint64_t new_atomics)
+{
+ if (prog->Parameters->NumParameters)
+ *states |= new_constants;
+
+ if (prog->info.num_textures)
+ *states |= new_sampler_views | new_samplers;
+
+ if (prog->info.num_images)
+ *states |= new_images;
+
+ if (prog->info.num_ubos)
+ *states |= new_ubos;
+
+ if (prog->info.num_ssbos)
+ *states |= new_ssbos;
+
+ if (prog->info.num_abos)
+ *states |= new_atomics;
+}
+
+/**
+ * This determines which states will be updated when the shader is bound.
+ */
+void
+st_set_prog_affected_state_flags(struct gl_program *prog)
+{
+ uint64_t *states;
+
+ switch (prog->info.stage) {
+ case MESA_SHADER_VERTEX:
+ states = &((struct st_vertex_program*)prog)->affected_states;
+
+ *states = ST_NEW_VS_STATE |
+ ST_NEW_RASTERIZER |
+ ST_NEW_VERTEX_ARRAYS;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_VS_CONSTANTS,
+ ST_NEW_VS_SAMPLER_VIEWS,
+ ST_NEW_VS_SAMPLERS,
+ ST_NEW_VS_IMAGES,
+ ST_NEW_VS_UBOS,
+ ST_NEW_VS_SSBOS,
+ ST_NEW_VS_ATOMICS);
+ break;
+
+ case MESA_SHADER_TESS_CTRL:
+ states = &(st_common_program(prog))->affected_states;
+
+ *states = ST_NEW_TCS_STATE;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_TCS_CONSTANTS,
+ ST_NEW_TCS_SAMPLER_VIEWS,
+ ST_NEW_TCS_SAMPLERS,
+ ST_NEW_TCS_IMAGES,
+ ST_NEW_TCS_UBOS,
+ ST_NEW_TCS_SSBOS,
+ ST_NEW_TCS_ATOMICS);
+ break;
+
+ case MESA_SHADER_TESS_EVAL:
+ states = &(st_common_program(prog))->affected_states;
+
+ *states = ST_NEW_TES_STATE |
+ ST_NEW_RASTERIZER;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_TES_CONSTANTS,
+ ST_NEW_TES_SAMPLER_VIEWS,
+ ST_NEW_TES_SAMPLERS,
+ ST_NEW_TES_IMAGES,
+ ST_NEW_TES_UBOS,
+ ST_NEW_TES_SSBOS,
+ ST_NEW_TES_ATOMICS);
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ states = &(st_common_program(prog))->affected_states;
+
+ *states = ST_NEW_GS_STATE |
+ ST_NEW_RASTERIZER;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_GS_CONSTANTS,
+ ST_NEW_GS_SAMPLER_VIEWS,
+ ST_NEW_GS_SAMPLERS,
+ ST_NEW_GS_IMAGES,
+ ST_NEW_GS_UBOS,
+ ST_NEW_GS_SSBOS,
+ ST_NEW_GS_ATOMICS);
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ states = &((struct st_fragment_program*)prog)->affected_states;
+
+ /* gl_FragCoord and glDrawPixels always use constants. */
+ *states = ST_NEW_FS_STATE |
+ ST_NEW_SAMPLE_SHADING |
+ ST_NEW_FS_CONSTANTS;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_FS_CONSTANTS,
+ ST_NEW_FS_SAMPLER_VIEWS,
+ ST_NEW_FS_SAMPLERS,
+ ST_NEW_FS_IMAGES,
+ ST_NEW_FS_UBOS,
+ ST_NEW_FS_SSBOS,
+ ST_NEW_FS_ATOMICS);
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ states = &((struct st_compute_program*)prog)->affected_states;
+
+ *states = ST_NEW_CS_STATE;
+
+ set_affected_state_flags(states, prog,
+ ST_NEW_CS_CONSTANTS,
+ ST_NEW_CS_SAMPLER_VIEWS,
+ ST_NEW_CS_SAMPLERS,
+ ST_NEW_CS_IMAGES,
+ ST_NEW_CS_UBOS,
+ ST_NEW_CS_SSBOS,
+ ST_NEW_CS_ATOMICS);
+ break;
+
+ default:
+ unreachable("unhandled shader stage");
+ }
+}
+
/**
* Delete a vertex program variant. Note the caller must unlink
* the variant from the linked list.
}
}
-
/**
* Translate a vertex program.
*/
enum pipe_error error;
unsigned num_outputs = 0;
unsigned attr;
- unsigned input_to_index[VERT_ATTRIB_MAX] = {0};
- unsigned output_slot_to_attr[VARYING_SLOT_MAX] = {0};
+ ubyte input_to_index[VERT_ATTRIB_MAX] = {0};
ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
unsigned slot = num_outputs++;
stvp->result_to_output[attr] = slot;
- output_slot_to_attr[slot] = attr;
- switch (attr) {
- case VARYING_SLOT_POS:
- output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_COL0:
- output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_COL1:
- output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- output_semantic_index[slot] = 1;
- break;
- case VARYING_SLOT_BFC0:
- output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_BFC1:
- output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- output_semantic_index[slot] = 1;
- break;
- case VARYING_SLOT_FOGC:
- output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_PSIZ:
- output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_CLIP_DIST0:
- output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_CLIP_DIST1:
- output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- output_semantic_index[slot] = 1;
- break;
- case VARYING_SLOT_CULL_DIST0:
- case VARYING_SLOT_CULL_DIST1:
- /* these should have been lowered by GLSL */
- assert(0);
- break;
- case VARYING_SLOT_EDGE:
- assert(0);
- break;
- case VARYING_SLOT_CLIP_VERTEX:
- output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_LAYER:
- output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
- output_semantic_index[slot] = 0;
- break;
- case VARYING_SLOT_VIEWPORT:
- output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
- output_semantic_index[slot] = 0;
- break;
-
- case VARYING_SLOT_TEX0:
- case VARYING_SLOT_TEX1:
- case VARYING_SLOT_TEX2:
- case VARYING_SLOT_TEX3:
- case VARYING_SLOT_TEX4:
- case VARYING_SLOT_TEX5:
- case VARYING_SLOT_TEX6:
- case VARYING_SLOT_TEX7:
- if (st->needs_texcoord_semantic) {
- output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
- output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
- break;
- }
- /* fall through */
- case VARYING_SLOT_VAR0:
- default:
- assert(attr >= VARYING_SLOT_VAR0 ||
- (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
- output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- output_semantic_index[slot] =
- st_get_generic_varying_index(st, attr);
- break;
- }
+ unsigned semantic_name, semantic_index;
+ tgsi_get_gl_varying_semantic(attr, st->needs_texcoord_semantic,
+ &semantic_name, &semantic_index);
+ output_semantic_name[slot] = semantic_name;
+ output_semantic_index[slot] = semantic_index;
}
}
/* similar hack to above, presetup potentially unused edgeflag output */
/* outputs */
num_outputs,
stvp->result_to_output,
- output_slot_to_attr,
output_semantic_name,
output_semantic_index);
&stvp->tgsi.stream_output);
free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
- stvp->glsl_to_tgsi = NULL;
} else
error = st_translate_mesa_program(st->ctx,
PIPE_SHADER_VERTEX,
return false;
}
- stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
+ unsigned num_tokens;
+ stvp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
ureg_destroy(ureg);
+
+ if (stvp->glsl_to_tgsi) {
+ stvp->glsl_to_tgsi = NULL;
+ st_store_tgsi_in_disk_cache(st, &stvp->Base, NULL, num_tokens);
+ }
+
return stvp->tgsi.tokens != NULL;
}
vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
if (key->clamp_color)
NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
- if (key->passthrough_edgeflags)
+ if (key->passthrough_edgeflags) {
NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
+ vpv->num_inputs++;
+ }
st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
{
- GLuint outputMapping[2 * FRAG_RESULT_MAX];
- GLuint inputMapping[VARYING_SLOT_MAX];
- GLuint inputSlotToAttr[VARYING_SLOT_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ ubyte outputMapping[2 * FRAG_RESULT_MAX];
+ ubyte inputMapping[VARYING_SLOT_MAX];
+ ubyte inputSlotToAttr[VARYING_SLOT_MAX];
+ ubyte interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
GLuint attr;
GLbitfield64 inputsRead;
struct ureg_program *ureg;
if (stfp->ati_fs) {
/* Just set them for ATI_fs unconditionally. */
stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
+ ST_NEW_FS_SAMPLERS;
} else {
/* ARB_fp */
if (stfp->Base.SamplersUsed)
stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
+ ST_NEW_FS_SAMPLERS;
}
}
/*
* Semantics and mapping for outputs
*/
- {
- GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
+ GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
- }
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
+ }
- /* handle remaining outputs (color) */
- for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
- const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
- stfp->Base.SecondaryOutputsWritten;
- const unsigned loc = attr % FRAG_RESULT_MAX;
-
- if (written & BITFIELD64_BIT(loc)) {
- switch (loc) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- case FRAG_RESULT_SAMPLE_MASK:
- /* handled above */
- assert(0);
- break;
- case FRAG_RESULT_COLOR:
- write_all = GL_TRUE; /* fallthrough */
- default: {
- int index;
- assert(loc == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
-
- index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
-
- if (attr >= FRAG_RESULT_MAX) {
- /* Secondary color for dual source blending. */
- assert(index == 0);
- index++;
- }
-
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = index;
- outputMapping[attr] = fs_num_outputs;
- break;
- }
+ /* handle remaining outputs (color) */
+ for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
+ const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
+ stfp->Base.SecondaryOutputsWritten;
+ const unsigned loc = attr % FRAG_RESULT_MAX;
+
+ if (written & BITFIELD64_BIT(loc)) {
+ switch (loc) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ case FRAG_RESULT_SAMPLE_MASK:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default: {
+ int index;
+ assert(loc == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
+
+ index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
+
+ if (attr >= FRAG_RESULT_MAX) {
+ /* Secondary color for dual source blending. */
+ assert(index == 0);
+ index++;
}
- fs_num_outputs++;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = index;
+ outputMapping[attr] = fs_num_outputs;
+ break;
+ }
}
+
+ fs_num_outputs++;
}
}
/* outputs */
fs_num_outputs,
outputMapping,
- NULL,
fs_output_semantic_name,
fs_output_semantic_index);
free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
- stfp->glsl_to_tgsi = NULL;
} else if (stfp->ati_fs)
st_translate_atifs_program(ureg,
stfp->ati_fs,
fs_output_semantic_name,
fs_output_semantic_index);
- stfp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
+ unsigned num_tokens;
+ stfp->tgsi.tokens = ureg_get_tokens(ureg, &num_tokens);
ureg_destroy(ureg);
+
+ if (stfp->glsl_to_tgsi) {
+ stfp->glsl_to_tgsi = NULL;
+ st_store_tgsi_in_disk_cache(st, &stfp->Base, NULL, num_tokens);
+ }
+
return stfp->tgsi.tokens != NULL;
}
/* create new */
fpv = st_create_fp_variant(st, stfp, key);
if (fpv) {
- /* insert into list */
- fpv->next = stfp->variants;
- stfp->variants = fpv;
+ if (key->bitmap || key->drawpixels) {
+ /* Regular variants should always come before the
+ * bitmap & drawpixels variants, (unless there
+ * are no regular variants) so that
+ * st_update_fp can take a fast path when
+ * shader_has_one_variant is set.
+ */
+ if (!stfp->variants) {
+ stfp->variants = fpv;
+ } else {
+ /* insert into list after the first one */
+ fpv->next = stfp->variants->next;
+ stfp->variants->next = fpv;
+ }
+ } else {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
}
}
unsigned tgsi_processor,
struct pipe_shader_state *out_state)
{
- GLuint inputSlotToAttr[VARYING_SLOT_TESS_MAX];
- GLuint inputMapping[VARYING_SLOT_TESS_MAX];
- GLuint outputSlotToAttr[VARYING_SLOT_TESS_MAX];
- GLuint outputMapping[VARYING_SLOT_TESS_MAX];
+ ubyte inputSlotToAttr[VARYING_SLOT_TESS_MAX];
+ ubyte inputMapping[VARYING_SLOT_TESS_MAX];
+ ubyte outputMapping[VARYING_SLOT_TESS_MAX];
GLuint attr;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
memset(inputMapping, 0, sizeof(inputMapping));
- memset(outputSlotToAttr, 0, sizeof(outputSlotToAttr));
memset(outputMapping, 0, sizeof(outputMapping));
memset(out_state, 0, sizeof(*out_state));
GLuint slot = num_outputs++;
outputMapping[attr] = slot;
- outputSlotToAttr[slot] = attr;
switch (attr) {
case VARYING_SLOT_POS:
GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
outputMapping[patch_attr] = slot;
- outputSlotToAttr[slot] = patch_attr;
output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
output_semantic_index[slot] = attr;
}
/* outputs */
num_outputs,
outputMapping,
- outputSlotToAttr,
output_semantic_name,
output_semantic_index);
- out_state->tokens = ureg_get_tokens(ureg, NULL);
+ unsigned num_tokens;
+ out_state->tokens = ureg_get_tokens(ureg, &num_tokens);
ureg_destroy(ureg);
st_translate_stream_output_info(glsl_to_tgsi,
outputMapping,
&out_state->stream_output);
+ st_store_tgsi_in_disk_cache(st, prog, out_state, num_tokens);
+
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(prog);
debug_printf("\n");
*/
bool
st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp)
+ struct st_common_program *stgp)
{
struct ureg_program *ureg;
struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
unsigned pipe_shader,
- struct pipe_shader_state *tgsi,
- struct st_basic_variant **variants)
+ struct st_common_program *prog)
{
struct pipe_context *pipe = st->pipe;
struct st_basic_variant *v;
key.st = st->has_shareable_shaders ? NULL : st;
/* Search for existing variant */
- for (v = *variants; v; v = v->next) {
+ for (v = prog->variants; v; v = v->next) {
if (memcmp(&v->key, &key, sizeof(key)) == 0) {
break;
}
/* fill in new variant */
switch (pipe_shader) {
case PIPE_SHADER_TESS_CTRL:
- v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
+ v->driver_shader = pipe->create_tcs_state(pipe, &prog->tgsi);
break;
case PIPE_SHADER_TESS_EVAL:
- v->driver_shader = pipe->create_tes_state(pipe, tgsi);
+ v->driver_shader = pipe->create_tes_state(pipe, &prog->tgsi);
break;
case PIPE_SHADER_GEOMETRY:
- v->driver_shader = pipe->create_gs_state(pipe, tgsi);
+ v->driver_shader = pipe->create_gs_state(pipe, &prog->tgsi);
break;
default:
assert(!"unhandled shader type");
v->key = key;
/* insert into list */
- v->next = *variants;
- *variants = v;
+ v->next = prog->variants;
+ prog->variants = v;
}
}
*/
bool
st_translate_tessctrl_program(struct st_context *st,
- struct st_tessctrl_program *sttcp)
+ struct st_common_program *sttcp)
{
struct ureg_program *ureg;
*/
bool
st_translate_tesseval_program(struct st_context *st,
- struct st_tesseval_program *sttep)
+ struct st_common_program *sttep)
{
struct ureg_program *ureg;
struct ureg_program *ureg;
struct pipe_shader_state prog;
+ if (stcp->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &stcp->Base, stcp->shader_program,
+ MESA_SHADER_COMPUTE);
+
+ /* no compute variants: */
+ st_finalize_nir(st, &stcp->Base, nir);
+
+ stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
+ stcp->tgsi.prog = nir;
+
+ return true;
+ }
+
ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
if (ureg == NULL)
return false;
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_COMPUTE_PROGRAM_NV:
{
- struct st_geometry_program *gp = (struct st_geometry_program*)target;
- struct st_tessctrl_program *tcp = (struct st_tessctrl_program*)target;
- struct st_tesseval_program *tep = (struct st_tesseval_program*)target;
+ struct st_common_program *p = st_common_program(target);
struct st_compute_program *cp = (struct st_compute_program*)target;
struct st_basic_variant **variants =
- target->Target == GL_GEOMETRY_PROGRAM_NV ? &gp->variants :
- target->Target == GL_TESS_CONTROL_PROGRAM_NV ? &tcp->variants :
- target->Target == GL_TESS_EVALUATION_PROGRAM_NV ? &tep->variants :
target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
- NULL;
+ &p->variants;
struct st_basic_variant *v, **prevPtr = variants;
for (v = *variants; v; ) {
}
case GL_TESS_CONTROL_PROGRAM_NV: {
- struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
- st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
+ struct st_common_program *p = st_common_program(prog);
+ st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, p);
break;
}
case GL_TESS_EVALUATION_PROGRAM_NV: {
- struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
- st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
+ struct st_common_program *p = st_common_program(prog);
+ st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, p);
break;
}
case GL_GEOMETRY_PROGRAM_NV: {
- struct st_geometry_program *p = (struct st_geometry_program *)prog;
- st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
+ struct st_common_program *p = st_common_program(prog);
+ st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, p);
break;
}