/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
* Brian Paul
*/
#include "main/imports.h"
#include "main/hash.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
+ ureg_free_tokens(vpv->tgsi.tokens);
free( vpv );
}
if (fpv->parameters)
_mesa_free_parameter_list(fpv->parameters);
if (fpv->tgsi.tokens)
- st_free_tokens(fpv->tgsi.tokens);
+ ureg_free_tokens(fpv->tgsi.tokens);
free(fpv);
}
st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp)
{
+ struct st_context *st = st_context(ctx);
GLuint attr;
stvp->num_inputs = 0;
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
stvp->output_semantic_index[slot] = 0;
break;
+ case VARYING_SLOT_LAYER:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ stvp->output_semantic_index[slot] = 0;
+ break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
- break;
-
+ if (st->needs_texcoord_semantic) {
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
default:
assert(attr < VARYING_SLOT_MAX);
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
- FRAG_ATTRIB_TEX0 +
- attr -
- VARYING_SLOT_VAR0);
+ stvp->output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
break;
}
}
stvp->glsl_to_tgsi,
&stvp->Base.Base,
/* inputs */
- stvp->num_inputs,
+ vpv->num_inputs,
stvp->input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL, /* interp mode */
- NULL, /* is centroid */
+ NULL, /* interp location */
/* outputs */
- stvp->num_outputs,
+ num_outputs,
stvp->result_to_output,
stvp->output_semantic_name,
stvp->output_semantic_index,
&vpv->tgsi.stream_output);
}
- vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
-
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( vpv->tgsi.tokens, 0 );
+ tgsi_dump(vpv->tgsi.tokens, 0);
debug_printf("\n");
}
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
return vpv;
fail:
GLboolean deleteFP = GL_FALSE;
GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint inputMapping[VARYING_SLOT_MAX];
GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint interpLocation[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
GLbitfield64 inputsRead;
struct ureg_program *ureg;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- GLboolean is_centroid[PIPE_MAX_SHADER_INPUTS];
uint fs_num_inputs = 0;
ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
* Convert Mesa program inputs to TGSI input register semantics.
*/
inputsRead = stfp->Base.Base.InputsRead;
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = fs_num_inputs++;
inputMapping[attr] = slot;
- is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
+ if (stfp->Base.IsCentroid & BITFIELD64_BIT(attr))
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTROID;
+ else if (stfp->Base.IsSample & BITFIELD64_BIT(attr))
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
+ else
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
+
+ if (key->persample_shading)
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
switch (attr) {
- case FRAG_ATTRIB_WPOS:
+ case VARYING_SLOT_POS:
input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
- case FRAG_ATTRIB_COL0:
+ case VARYING_SLOT_COL0:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 0;
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
TRUE);
break;
- case FRAG_ATTRIB_COL1:
+ case VARYING_SLOT_COL1:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 1;
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
TRUE);
break;
- case FRAG_ATTRIB_FOGC:
+ case VARYING_SLOT_FOGC:
input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
- case FRAG_ATTRIB_FACE:
+ case VARYING_SLOT_FACE:
input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_CLIP_DIST0:
+ case VARYING_SLOT_PRIMITIVE_ID:
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case VARYING_SLOT_LAYER:
+ input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case VARYING_SLOT_CLIP_DIST0:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
- case FRAG_ATTRIB_CLIP_DIST1:
+ case VARYING_SLOT_CLIP_DIST1:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * semantic name and the mesa VARYING_SLOT_ number as the
* index.
*
* All that is required is that the vertex shader labels
* fragment shader plus fixed-function hardware (such as
* BFC).
*
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
+ * However, some drivers may need us to identify the PNTC and TEXi
+ * varyings if, for example, their capability to replace them with
+ * sprite coordinates is limited.
*/
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
+ case VARYING_SLOT_PNTC:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ interpMode[slot] =
+ st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE);
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_VAR0:
default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
+ /* Semantic indices should be zero-based because drivers may choose
+ * to assign a fixed slot determined by that index.
+ * This is useful because ARB_separate_shader_objects uses location
+ * qualifiers for linkage, and if the semantic index corresponds to
+ * these locations, linkage passes in the driver become unecessary.
+ *
+ * If needs_texcoord_semantic is true, no semantic indices will be
+ * consumed for the TEXi varyings, and we can base the locations of
+ * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
*/
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ assert(attr >= VARYING_SLOT_TEX0);
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
+ input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
+ if (attr == VARYING_SLOT_PNTC)
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
else
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
}
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
+ }
+
/* handle remaining outputs (color) */
for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
case FRAG_RESULT_DEPTH:
case FRAG_RESULT_STENCIL:
+ case FRAG_RESULT_SAMPLE_MASK:
/* handled above */
assert(0);
break;
debug_printf("\n");
}
if (write_all == GL_TRUE)
- ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+ ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
switch (stfp->Base.FragDepthLayout) {
case FRAG_DEPTH_LAYOUT_ANY:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_ANY);
break;
case FRAG_DEPTH_LAYOUT_GREATER:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_GREATER);
break;
case FRAG_DEPTH_LAYOUT_LESS:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_LESS);
break;
case FRAG_DEPTH_LAYOUT_UNCHANGED:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
break;
default:
assert(0);
input_semantic_name,
input_semantic_index,
interpMode,
- is_centroid,
+ interpLocation,
/* outputs */
fs_num_outputs,
outputMapping,
variant->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
- /* fill in variant */
- variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
- variant->key = *key;
-
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ tgsi_dump(variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/);
debug_printf("\n");
}
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
+ variant->key = *key;
+
if (deleteFP) {
/* Free the temporary program made above */
struct gl_fragment_program *fp = &stfp->Base;
GLuint outputMapping[VARYING_SLOT_MAX];
struct pipe_context *pipe = st->pipe;
GLuint attr;
- GLbitfield64 inputsRead;
- GLuint vslot = 0;
- GLuint num_generic = 0;
uint gs_num_inputs = 0;
- uint gs_builtin_inputs = 0;
- uint gs_array_offset = 0;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
uint gs_num_outputs = 0;
GLint i;
- GLuint maxSlot = 0;
struct ureg_program *ureg;
-
+ struct pipe_shader_state state = {0};
struct st_gp_variant *gpv;
gpv = CALLOC_STRUCT(st_gp_variant);
if (!gpv)
return NULL;
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
-
- ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
+ ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
if (ureg == NULL) {
free(gpv);
return NULL;
}
- /* which vertex output goes to the first geometry input */
- vslot = 0;
-
memset(inputMapping, 0, sizeof(inputMapping));
memset(outputMapping, 0, sizeof(outputMapping));
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
- inputsRead = stgp->Base.Base.InputsRead;
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
- const GLuint slot = gs_num_inputs;
-
- gs_num_inputs++;
+ if ((stgp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = gs_num_inputs++;
inputMapping[attr] = slot;
- stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
- stgp->input_to_index[attr] = vslot;
- stgp->index_to_input[vslot] = attr;
- ++vslot;
-
- if (attr != VARYING_SLOT_PRIMITIVE_ID) {
- gs_array_offset += 2;
- } else
- ++gs_builtin_inputs;
-
-#if 0
- debug_printf("input map at %d = %d\n",
- slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
-#endif
-
switch (attr) {
case VARYING_SLOT_PRIMITIVE_ID:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_POS:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL1:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 1;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
break;
case VARYING_SLOT_FOGC:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
break;
- case VARYING_SLOT_TEX0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
+ case VARYING_SLOT_CLIP_VERTEX:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ input_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_CLIP_DIST0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_CLIP_DIST1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
break;
+ case VARYING_SLOT_PSIZ:
+ input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ input_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
- /* fall-through */
default:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
+ assert(attr >= VARYING_SLOT_VAR0 && attr < VARYING_SLOT_MAX);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
}
gs_output_semantic_index[i] = 0;
}
- num_generic = 0;
/*
* Determine number of outputs, the (default) output register
* mapping and the semantic information for each output.
*/
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
- GLuint slot;
+ GLuint slot = gs_num_outputs++;
- slot = gs_num_outputs;
- gs_num_outputs++;
outputMapping[attr] = slot;
switch (attr) {
gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
gs_output_semantic_index[slot] = 0;
break;
+ case VARYING_SLOT_CLIP_VERTEX:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_CLIP_DIST0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_CLIP_DIST1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_LAYER:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_PRIMITIVE_ID:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ gs_output_semantic_index[slot] = 0;
+ break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX2:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
- /* fall-through */
+ if (st->needs_texcoord_semantic) {
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ gs_output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
- /* fall-through */
default:
- assert(slot < Elements(gs_output_semantic_name));
- /* use default semantic info */
+ assert(slot < ARRAY_SIZE(gs_output_semantic_name));
+ assert(attr >= VARYING_SLOT_VAR0);
gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[slot] = num_generic++;
- }
- }
- }
-
- assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
- /* find max output slot referenced to compute gs_num_outputs */
- for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
- maxSlot = outputMapping[attr];
- }
- gs_num_outputs = maxSlot + 1;
-
-#if 0 /* debug */
- {
- GLuint i;
- printf("outputMapping? %d\n", outputMapping ? 1 : 0);
- if (outputMapping) {
- printf("attr -> slot\n");
- for (i = 0; i < 16; i++) {
- printf(" %2d %3d\n", i, outputMapping[i]);
+ gs_output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
- printf("slot sem_name sem_index\n");
- for (i = 0; i < gs_num_outputs; i++) {
- printf(" %2d %d %d\n",
- i,
- gs_output_semantic_name[i],
- gs_output_semantic_index[i]);
- }
- }
-#endif
-
- /* free old shader state, if any */
- if (stgp->tgsi.tokens) {
- st_free_tokens(stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
}
- ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
- ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
- ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
-
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE,
- FALSE);
-
- stgp->num_inputs = gs_num_inputs;
- stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
-
- if (stgp->glsl_to_tgsi) {
- st_translate_stream_output_info(stgp->glsl_to_tgsi,
- outputMapping,
- &stgp->tgsi.stream_output);
- }
-
- /* fill in new variant */
- gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
- gpv->key = *key;
+ ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, stgp->Base.InputType);
+ ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, stgp->Base.OutputType);
+ ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
+ stgp->Base.VerticesOut);
+ ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, stgp->Base.Invocations);
+
+ st_translate_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ stgp->glsl_to_tgsi,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ NULL,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE,
+ FALSE);
+
+ state.tokens = ureg_get_tokens(ureg, NULL);
+ ureg_destroy(ureg);
+
+ st_translate_stream_output_info(stgp->glsl_to_tgsi,
+ outputMapping,
+ &state.stream_output);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stgp->Base.Base);
}
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump(stgp->tgsi.tokens, 0);
+ tgsi_dump(state.tokens, 0);
debug_printf("\n");
}
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &state);
+ gpv->key = *key;
+
+ ureg_free_tokens(state.tokens);
return gpv;
}
}
-
-
-/**
- * Debug- print current shader text
- */
-void
-st_print_shaders(struct gl_context *ctx)
-{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentVertexProgram,
- ctx->Shader.CurrentGeometryProgram,
- ctx->Shader.CurrentFragmentProgram,
- };
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL)
- continue;
-
- for (i = 0; i < shProg[j]->NumShaders; i++) {
- struct gl_shader *sh;
-
- switch (shProg[j]->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_GEOMETRY_SHADER_ARB:
- sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_FRAGMENT_SHADER:
- sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
- break;
- default:
- assert(0);
- sh = NULL;
- break;
- }
-
- if (sh != NULL) {
- printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
- printf("%s\n", sh->Source);
- }
- }
- }
-}
-
-
/**
* Vert/Geom/Frag programs have per-context variants. Free all the
* variants attached to the given program which match the given context.
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
if (shProg->_LinkedShaders[i])
destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
}