*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/hash.h"
#include "main/mtypes.h"
enum pipe_error error;
unsigned num_outputs = 0;
unsigned attr;
- ubyte input_to_index[VERT_ATTRIB_MAX] = {0};
ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
stvp->num_inputs = 0;
+ memset(stvp->input_to_index, ~0, sizeof(stvp->input_to_index));
if (stvp->Base.arb.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
- input_to_index[attr] = stvp->num_inputs;
+ stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
if ((stvp->Base.info.vs.double_inputs_read &
}
}
/* bit of a hack, presetup potentially unused edgeflag input */
- input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
/* Compute mapping of vertex program outputs to slots.
&stvp->Base,
/* inputs */
stvp->num_inputs,
- input_to_index,
+ stvp->input_to_index,
NULL, /* inputSlotToAttr */
NULL, /* input semantic name */
NULL, /* input semantic index */
&stvp->Base,
/* inputs */
stvp->num_inputs,
- input_to_index,
+ stvp->input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL,
/* create now */
vpv = st_create_vp_variant(st, stvp, key);
if (vpv) {
+ for (unsigned index = 0; index < vpv->num_inputs; ++index) {
+ unsigned attr = stvp->index_to_input[index];
+ if (attr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
+ continue;
+ vpv->vert_attrib_mask |= 1u << attr;
+ }
+
/* insert into list */
vpv->next = stvp->variants;
stvp->variants = vpv;
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp)
{
+ /* We have already compiled to NIR so just return */
+ if (stfp->shader_program) {
+ st_store_ir_in_disk_cache(st, &stfp->Base, true);
+ return true;
+ }
+
ubyte outputMapping[2 * FRAG_RESULT_MAX];
ubyte inputMapping[VARYING_SLOT_MAX];
ubyte inputSlotToAttr[VARYING_SLOT_MAX];
}
}
- /* We have already compiled to NIR so just return */
- if (stfp->shader_program) {
- st_store_ir_in_disk_cache(st, &stfp->Base, true);
- return true;
- }
-
ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
if (ureg == NULL)
return false;
/* We have already compiled to NIR so just return */
if (stgp->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &stgp->Base, stgp->shader_program,
+ stgp->tgsi.ir.nir);
st_translate_program_stream_output(&stgp->Base, &stgp->tgsi.stream_output);
st_store_ir_in_disk_cache(st, &stgp->Base, true);
return true;
if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
tgsi.type = PIPE_SHADER_IR_NIR;
tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
- st_finalize_nir(st, &prog->Base, prog->shader_program,
- tgsi.ir.nir);
tgsi.stream_output = prog->tgsi.stream_output;
} else
tgsi = prog->tgsi;
/* We have already compiled to NIR so just return */
if (sttcp->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &sttcp->Base, sttcp->shader_program,
+ sttcp->tgsi.ir.nir);
st_store_ir_in_disk_cache(st, &sttcp->Base, true);
return true;
}
/* We have already compiled to NIR so just return */
if (sttep->shader_program) {
+ /* No variants */
+ st_finalize_nir(st, &sttep->Base, sttep->shader_program,
+ sttep->tgsi.ir.nir);
st_translate_program_stream_output(&sttep->Base, &sttep->tgsi.stream_output);
st_store_ir_in_disk_cache(st, &sttep->Base, true);
return true;
struct ureg_program *ureg;
struct pipe_shader_state prog;
+ stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
+
if (stcp->shader_program) {
/* no compute variants: */
st_finalize_nir(st, &stcp->Base, stcp->shader_program,
PIPE_SHADER_COMPUTE, &prog);
stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
- stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
stcp->tgsi.req_input_mem = 0;