#include "st_context.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
+#include "st_atifs_to_tgsi.h"
#include "cso_cache/cso_context.h"
case GL_GEOMETRY_PROGRAM_NV:
cso_delete_geometry_shader(st->cso_context, v->driver_shader);
break;
+ case GL_COMPUTE_PROGRAM_NV:
+ cso_delete_compute_shader(st->cso_context, v->driver_shader);
+ break;
default:
assert(!"this shouldn't occur");
}
}
+/**
+ * Free all variants of a compute program.
+ */
+void
+st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
+{
+ struct st_basic_variant **variants = &stcp->variants;
+ struct st_basic_variant *v;
+
+ for (v = *variants; v; ) {
+ struct st_basic_variant *next = v->next;
+ delete_basic_variant(st, v, stcp->Base.Base.Target);
+ v = next;
+ }
+
+ *variants = NULL;
+
+ if (stcp->tgsi.prog) {
+ ureg_free_tokens(stcp->tgsi.prog);
+ stcp->tgsi.prog = NULL;
+ }
+}
+
+
/**
* Translate a vertex program.
*/
else
interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
- if (stfp->Base.Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
- SYSTEM_BIT_SAMPLE_POS))
- interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
-
switch (attr) {
case VARYING_SLOT_POS:
input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
stfp->glsl_to_tgsi = NULL;
- } else
+ } else if (stfp->ati_fs)
+ st_translate_atifs_program(ureg,
+ stfp->ati_fs,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index);
+ else
st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_FRAGMENT,
ureg,
assert(!(key->bitmap && key->drawpixels));
+ /* Fix texture targets and add fog for ATI_fs */
+ if (stfp->ati_fs) {
+ const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
+
+ if (tokens)
+ tgsi.tokens = tokens;
+ else
+ fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
+ }
+
/* Emulate features. */
if (key->clamp_color || key->persample_shading) {
const struct tgsi_token *tokens;
tokens = tgsi_emulate(tgsi.tokens, flags);
- if (tokens)
+ if (tokens) {
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
tgsi.tokens = tokens;
- else
+ } else
fprintf(stderr, "mesa: cannot emulate deprecated features\n");
}
variant->bitmap_sampler = ffs(~stfp->Base.Base.SamplersUsed) - 1;
tokens = st_get_bitmap_shader(tgsi.tokens,
+ st->internal_target,
variant->bitmap_sampler,
st->needs_texcoord_semantic,
st->bitmap.tex_format ==
bias_const, key->pixelMaps,
variant->drawpix_sampler,
variant->pixelmap_sampler,
- texcoord_const);
+ texcoord_const, st->internal_target);
if (tokens) {
if (tgsi.tokens != stfp->tgsi.tokens)
*/
struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
+ unsigned pipe_shader,
struct pipe_shader_state *tgsi,
struct st_basic_variant **variants)
{
v = CALLOC_STRUCT(st_basic_variant);
if (v) {
/* fill in new variant */
- v->driver_shader = pipe->create_gs_state(pipe, tgsi);
+ switch (pipe_shader) {
+ case PIPE_SHADER_TESS_CTRL:
+ v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
+ break;
+ case PIPE_SHADER_TESS_EVAL:
+ v->driver_shader = pipe->create_tes_state(pipe, tgsi);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ v->driver_shader = pipe->create_gs_state(pipe, tgsi);
+ break;
+ default:
+ assert(!"unhandled shader type");
+ free(v);
+ return NULL;
+ }
+
v->key = key;
/* insert into list */
}
+/**
+ * Translate a compute program to create a new variant.
+ */
+bool
+st_translate_compute_program(struct st_context *st,
+ struct st_compute_program *stcp)
+{
+ struct ureg_program *ureg;
+ struct pipe_shader_state prog;
+
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_COMPUTE, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ st_translate_program_common(st, &stcp->Base.Base, stcp->glsl_to_tgsi, ureg,
+ TGSI_PROCESSOR_COMPUTE, &prog);
+
+ stcp->tgsi.prog = prog.tokens;
+ stcp->tgsi.req_local_mem = stcp->Base.SharedSize;
+ stcp->tgsi.req_private_mem = 0;
+ stcp->tgsi.req_input_mem = 0;
+
+ free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
+ stcp->glsl_to_tgsi = NULL;
+ return true;
+}
+
+
+/**
+ * Get/create compute program variant.
+ */
+struct st_basic_variant *
+st_get_cp_variant(struct st_context *st,
+ struct pipe_compute_state *tgsi,
+ struct st_basic_variant **variants)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_basic_variant *v;
+ struct st_basic_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st->has_shareable_shaders ? NULL : st;
+
+ /* Search for existing variant */
+ for (v = *variants; v; v = v->next) {
+ if (memcmp(&v->key, &key, sizeof(key)) == 0) {
+ break;
+ }
+ }
+
+ if (!v) {
+ /* create new */
+ v = CALLOC_STRUCT(st_basic_variant);
+ if (v) {
+ /* fill in new variant */
+ v->driver_shader = pipe->create_compute_state(pipe, tgsi);
+ v->key = key;
+
+ /* insert into list */
+ v->next = *variants;
+ *variants = v;
+ }
+ }
+
+ return v;
+}
+
+
/**
* Vert/Geom/Frag programs have per-context variants. Free all the
* variants attached to the given program which match the given context.
case GL_GEOMETRY_PROGRAM_NV:
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
+ case GL_COMPUTE_PROGRAM_NV:
{
struct st_geometry_program *gp = (struct st_geometry_program*)target;
struct st_tessctrl_program *tcp = (struct st_tessctrl_program*)target;
struct st_tesseval_program *tep = (struct st_tesseval_program*)target;
+ struct st_compute_program *cp = (struct st_compute_program*)target;
struct st_basic_variant **variants =
target->Target == GL_GEOMETRY_PROGRAM_NV ? &gp->variants :
target->Target == GL_TESS_CONTROL_PROGRAM_NV ? &tcp->variants :
target->Target == GL_TESS_EVALUATION_PROGRAM_NV ? &tep->variants :
+ target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
NULL;
struct st_basic_variant *v, **prevPtr = variants;
case GL_GEOMETRY_SHADER:
case GL_TESS_CONTROL_SHADER:
case GL_TESS_EVALUATION_SHADER:
+ case GL_COMPUTE_SHADER:
{
destroy_program_variants(st, shader->Program);
}
case GL_TESS_CONTROL_PROGRAM_NV: {
struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
- st_get_basic_variant(st, &p->tgsi, &p->variants);
+ st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
break;
}
case GL_TESS_EVALUATION_PROGRAM_NV: {
struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
- st_get_basic_variant(st, &p->tgsi, &p->variants);
+ st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
break;
}
case GL_GEOMETRY_PROGRAM_NV: {
struct st_geometry_program *p = (struct st_geometry_program *)prog;
- st_get_basic_variant(st, &p->tgsi, &p->variants);
+ st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
break;
}
break;
}
+ case GL_COMPUTE_PROGRAM_NV: {
+ struct st_compute_program *p = (struct st_compute_program *)prog;
+ st_get_cp_variant(st, &p->tgsi, &p->variants);
+ break;
+ }
+
default:
assert(0);
}