stvp->num_inputs = 0;
- if (stvp->Base.IsPositionInvariant)
+ if (stvp->Base.arb.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
/*
stvp->tgsi.type = PIPE_SHADER_IR_NIR;
stvp->tgsi.ir.nir = nir;
- st_translate_stream_output_info2(&stvp->shader_program->LinkedTransformFeedback,
+ st_translate_stream_output_info2(stvp->shader_program->xfb_program->sh.LinkedTransformFeedback,
stvp->result_to_output,
&stvp->tgsi.stream_output);
return true;
/* Also add patch outputs. */
for (attr = 0; attr < 32; attr++) {
- if (prog->PatchOutputsWritten & (1u << attr)) {
+ if (prog->info.patch_outputs_written & (1u << attr)) {
GLuint slot = num_outputs++;
GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
sttep->Base.info.tes.primitive_mode);
- switch (sttep->Base.info.tes.spacing) {
- case GL_EQUAL:
- ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
- break;
- case GL_FRACTIONAL_EVEN:
- ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
- PIPE_TESS_SPACING_FRACTIONAL_EVEN);
- break;
- case GL_FRACTIONAL_ODD:
- ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
- PIPE_TESS_SPACING_FRACTIONAL_ODD);
- break;
- default:
- assert(0);
- }
+ STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+ ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
+ (sttep->Base.info.tes.spacing + 1) % 3);
ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
- sttep->Base.info.tes.vertex_order == GL_CW);
+ !sttep->Base.info.tes.ccw);
ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
sttep->Base.info.tes.point_mode);