#include "program/prog_print.h"
#include "program/programopt.h"
+#include "compiler/nir/nir.h"
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_emulate.h"
+#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"
#include "st_debug.h"
#include "st_cb_bitmap.h"
#include "st_cb_drawpixels.h"
#include "st_context.h"
+#include "st_tgsi_lower_yuv.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
+#include "st_atifs_to_tgsi.h"
+#include "st_nir.h"
#include "cso_cache/cso_context.h"
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-
- if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
-
+
+ if (((vpv->tgsi.type == PIPE_SHADER_IR_TGSI)) && vpv->tgsi.tokens)
+ ureg_free_tokens(vpv->tgsi.tokens);
+
free( vpv );
}
}
stvp->variants = NULL;
+
+ if ((stvp->tgsi.type == PIPE_SHADER_IR_TGSI) && stvp->tgsi.tokens) {
+ tgsi_free_tokens(stvp->tgsi.tokens);
+ stvp->tgsi.tokens = NULL;
+ }
}
{
if (fpv->driver_shader)
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
- if (fpv->parameters)
- _mesa_free_parameter_list(fpv->parameters);
- if (fpv->tgsi.tokens)
- st_free_tokens(fpv->tgsi.tokens);
free(fpv);
}
}
stfp->variants = NULL;
+
+ if ((stfp->tgsi.type == PIPE_SHADER_IR_TGSI) && stfp->tgsi.tokens) {
+ ureg_free_tokens(stfp->tgsi.tokens);
+ stfp->tgsi.tokens = NULL;
+ }
}
/**
- * Delete a geometry program variant. Note the caller must unlink
+ * Delete a basic program variant. Note the caller must unlink
* the variant from the linked list.
*/
static void
-delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+delete_basic_variant(struct st_context *st, struct st_basic_variant *v,
+ GLenum target)
{
- if (gpv->driver_shader)
- cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
-
- free(gpv);
+ if (v->driver_shader) {
+ switch (target) {
+ case GL_TESS_CONTROL_PROGRAM_NV:
+ cso_delete_tessctrl_shader(st->cso_context, v->driver_shader);
+ break;
+ case GL_TESS_EVALUATION_PROGRAM_NV:
+ cso_delete_tesseval_shader(st->cso_context, v->driver_shader);
+ break;
+ case GL_GEOMETRY_PROGRAM_NV:
+ cso_delete_geometry_shader(st->cso_context, v->driver_shader);
+ break;
+ case GL_COMPUTE_PROGRAM_NV:
+ cso_delete_compute_shader(st->cso_context, v->driver_shader);
+ break;
+ default:
+ assert(!"this shouldn't occur");
+ }
+ }
+
+ free(v);
}
/**
- * Free all variants of a geometry program.
+ * Free all basic program variants.
*/
void
-st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+st_release_basic_variants(struct st_context *st, GLenum target,
+ struct st_basic_variant **variants,
+ struct pipe_shader_state *tgsi)
{
- struct st_gp_variant *gpv;
+ struct st_basic_variant *v;
- for (gpv = stgp->variants; gpv; ) {
- struct st_gp_variant *next = gpv->next;
- delete_gp_variant(st, gpv);
- gpv = next;
+ for (v = *variants; v; ) {
+ struct st_basic_variant *next = v->next;
+ delete_basic_variant(st, v, target);
+ v = next;
}
- stgp->variants = NULL;
+ *variants = NULL;
+
+ if (tgsi->tokens) {
+ ureg_free_tokens(tgsi->tokens);
+ tgsi->tokens = NULL;
+ }
}
+/**
+ * Free all variants of a compute program.
+ */
+void
+st_release_cp_variants(struct st_context *st, struct st_compute_program *stcp)
+{
+ struct st_basic_variant **variants = &stcp->variants;
+ struct st_basic_variant *v;
+
+ for (v = *variants; v; ) {
+ struct st_basic_variant *next = v->next;
+ delete_basic_variant(st, v, stcp->Base.Target);
+ v = next;
+ }
+
+ *variants = NULL;
+
+ if (stcp->tgsi.prog) {
+ ureg_free_tokens(stcp->tgsi.prog);
+ stcp->tgsi.prog = NULL;
+ }
+}
/**
- * Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
- * to TGSI output slots
- * \param tokensOut destination for TGSI tokens
- * \return pointer to cached pipe_shader object.
+ * Translate a vertex program.
*/
-void
-st_prepare_vertex_program(struct gl_context *ctx,
+bool
+st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp)
{
- struct st_context *st = st_context(ctx);
- GLuint attr;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs = 0;
+ unsigned attr;
+ unsigned input_to_index[VERT_ATTRIB_MAX] = {0};
+ unsigned output_slot_to_attr[VARYING_SLOT_MAX] = {0};
+ ubyte output_semantic_name[VARYING_SLOT_MAX] = {0};
+ ubyte output_semantic_index[VARYING_SLOT_MAX] = {0};
stvp->num_inputs = 0;
- stvp->num_outputs = 0;
-
- if (stvp->Base.IsPositionInvariant)
- _mesa_insert_mvp_code(ctx, &stvp->Base);
- if (!stvp->glsl_to_tgsi)
- assert(stvp->Base.Base.NumInstructions > 1);
+ if (stvp->Base.arb.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
* and TGSI generic input indexes, plus input attrib semantic info.
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
- stvp->input_to_index[attr] = stvp->num_inputs;
+ if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
+ input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
+ if ((stvp->Base.info.double_inputs_read &
+ BITFIELD64_BIT(attr)) != 0) {
+ /* add placeholder for second part of a double attribute */
+ stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
+ stvp->num_inputs++;
+ }
}
}
/* bit of a hack, presetup potentially unused edgeflag input */
- stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
/* Compute mapping of vertex program outputs to slots.
*/
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
+ if ((stvp->Base.info.outputs_written & BITFIELD64_BIT(attr)) == 0) {
stvp->result_to_output[attr] = ~0;
}
else {
- unsigned slot = stvp->num_outputs++;
+ unsigned slot = num_outputs++;
stvp->result_to_output[attr] = slot;
+ output_slot_to_attr[slot] = attr;
switch (attr) {
case VARYING_SLOT_POS:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL0:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL1:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stvp->output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 1;
break;
case VARYING_SLOT_BFC0:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_BFC1:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- stvp->output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 1;
break;
case VARYING_SLOT_FOGC:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_PSIZ:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST0:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST1:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- stvp->output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_CULL_DIST0:
+ case VARYING_SLOT_CULL_DIST1:
+ /* these should have been lowered by GLSL */
+ assert(0);
break;
case VARYING_SLOT_EDGE:
assert(0);
break;
case VARYING_SLOT_CLIP_VERTEX:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_LAYER:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_VIEWPORT:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
- stvp->output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
- stvp->output_semantic_name[slot] = st->needs_texcoord_semantic ?
- TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
- break;
-
+ if (st->needs_texcoord_semantic) {
+ output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
default:
- assert(attr < VARYING_SLOT_MAX);
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = st->needs_texcoord_semantic ?
- (attr - VARYING_SLOT_VAR0) : (attr - VARYING_SLOT_TEX0);
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
break;
}
}
}
/* similar hack to above, presetup potentially unused edgeflag output */
- stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
- stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
- stvp->output_semantic_index[stvp->num_outputs] = 0;
-}
+ stvp->result_to_output[VARYING_SLOT_EDGE] = num_outputs;
+ output_semantic_name[num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ output_semantic_index[num_outputs] = 0;
+ /* ARB_vp: */
+ if (!stvp->glsl_to_tgsi && !stvp->shader_program) {
+ _mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
-/**
- * Translate a vertex program to create a new variant.
- */
-static struct st_vp_variant *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key)
-{
- struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
- struct pipe_context *pipe = st->pipe;
- struct ureg_program *ureg;
- enum pipe_error error;
- unsigned num_outputs;
+ /* This determines which states will be updated when the assembly
+ * shader is bound.
+ */
+ stvp->affected_states = ST_NEW_VS_STATE |
+ ST_NEW_RASTERIZER |
+ ST_NEW_VERTEX_ARRAYS;
- st_prepare_vertex_program(st->ctx, stvp);
+ if (stvp->Base.Parameters->NumParameters)
+ stvp->affected_states |= ST_NEW_VS_CONSTANTS;
- if (!stvp->glsl_to_tgsi)
- {
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ /* No samplers are allowed in ARB_vp. */
}
- ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
- if (ureg == NULL) {
- free(vpv);
- return NULL;
- }
+ if (stvp->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &stvp->Base, stvp->shader_program,
+ MESA_SHADER_VERTEX);
- vpv->key = *key;
+ stvp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stvp->tgsi.ir.nir = nir;
- vpv->num_inputs = stvp->num_inputs;
- num_outputs = stvp->num_outputs;
- if (key->passthrough_edgeflags) {
- vpv->num_inputs++;
- num_outputs++;
+ st_translate_stream_output_info2(stvp->shader_program->xfb_program->sh.LinkedTransformFeedback,
+ stvp->result_to_output,
+ &stvp->tgsi.stream_output);
+ return true;
}
+ ureg = ureg_create_with_screen(PIPE_SHADER_VERTEX, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ if (stvp->Base.ClipDistanceArraySize)
+ ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
+ stvp->Base.ClipDistanceArraySize);
+ if (stvp->Base.CullDistanceArraySize)
+ ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
+ stvp->Base.CullDistanceArraySize);
+
if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stvp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
+ _mesa_print_program(&stvp->Base);
+ _mesa_print_program_parameters(st->ctx, &stvp->Base);
debug_printf("\n");
}
- if (stvp->glsl_to_tgsi)
+ if (stvp->glsl_to_tgsi) {
error = st_translate_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
+ PIPE_SHADER_VERTEX,
ureg,
stvp->glsl_to_tgsi,
- &stvp->Base.Base,
+ &stvp->Base,
/* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
+ stvp->num_inputs,
+ input_to_index,
+ NULL, /* inputSlotToAttr */
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL, /* interp mode */
- NULL, /* interp location */
/* outputs */
num_outputs,
stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags,
- key->clamp_color);
- else
+ output_slot_to_attr,
+ output_semantic_name,
+ output_semantic_index);
+
+ st_translate_stream_output_info(stvp->glsl_to_tgsi,
+ stvp->result_to_output,
+ &stvp->tgsi.stream_output);
+
+ free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
+ stvp->glsl_to_tgsi = NULL;
+ } else
error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
+ PIPE_SHADER_VERTEX,
ureg,
- &stvp->Base.Base,
+ &stvp->Base,
/* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
+ stvp->num_inputs,
+ input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL,
/* outputs */
num_outputs,
stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags,
- key->clamp_color);
+ output_semantic_name,
+ output_semantic_index);
+
+ if (error) {
+ debug_printf("%s: failed to translate Mesa program:\n", __func__);
+ _mesa_print_program(&stvp->Base);
+ debug_assert(0);
+ return false;
+ }
+
+ stvp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
+ ureg_destroy(ureg);
+ return stvp->tgsi.tokens != NULL;
+}
+
+static struct st_vp_variant *
+st_create_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+
+ vpv->key = *key;
+ vpv->tgsi.stream_output = stvp->tgsi.stream_output;
+ vpv->num_inputs = stvp->num_inputs;
- if (error)
- goto fail;
+ if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
+ vpv->tgsi.type = PIPE_SHADER_IR_NIR;
+ vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
+ if (key->clamp_color)
+ NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_clamp_color_outputs);
+ if (key->passthrough_edgeflags)
+ NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
- vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- if (!vpv->tgsi.tokens)
- goto fail;
+ st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
- ureg_destroy( ureg );
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+ /* driver takes ownership of IR: */
+ vpv->tgsi.ir.nir = NULL;
+ return vpv;
+ }
- if (stvp->glsl_to_tgsi) {
- st_translate_stream_output_info(stvp->glsl_to_tgsi,
- stvp->result_to_output,
- &vpv->tgsi.stream_output);
+ vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
+
+ /* Emulate features. */
+ if (key->clamp_color || key->passthrough_edgeflags) {
+ const struct tgsi_token *tokens;
+ unsigned flags =
+ (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
+ (key->passthrough_edgeflags ? TGSI_EMU_PASSTHROUGH_EDGEFLAG : 0);
+
+ tokens = tgsi_emulate(vpv->tgsi.tokens, flags);
+
+ if (tokens) {
+ tgsi_free_tokens(vpv->tgsi.tokens);
+ vpv->tgsi.tokens = tokens;
+
+ if (key->passthrough_edgeflags)
+ vpv->num_inputs++;
+ } else
+ fprintf(stderr, "mesa: cannot emulate deprecated features\n");
}
if (ST_DEBUG & DEBUG_TGSI) {
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
return vpv;
-
-fail:
- debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
- _mesa_print_program(&stvp->Base.Base);
- debug_assert(0);
-
- ureg_destroy( ureg );
- return NULL;
}
if (!vpv) {
/* create now */
- vpv = st_translate_vertex_program(st, stvp, key);
+ vpv = st_create_vp_variant(st, stvp, key);
if (vpv) {
/* insert into list */
vpv->next = stvp->variants;
}
-static unsigned
-st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
-{
- switch (glsl_qual) {
- case INTERP_QUALIFIER_NONE:
- if (is_color)
- return TGSI_INTERPOLATE_COLOR;
- return TGSI_INTERPOLATE_PERSPECTIVE;
- case INTERP_QUALIFIER_SMOOTH:
- return TGSI_INTERPOLATE_PERSPECTIVE;
- case INTERP_QUALIFIER_FLAT:
- return TGSI_INTERPOLATE_CONSTANT;
- case INTERP_QUALIFIER_NOPERSPECTIVE:
- return TGSI_INTERPOLATE_LINEAR;
- default:
- assert(0 && "unexpected interp mode in st_translate_interp()");
- return TGSI_INTERPOLATE_PERSPECTIVE;
- }
-}
-
-
/**
- * Translate a Mesa fragment shader into a TGSI shader using extra info in
- * the key.
- * \return new fragment program variant
+ * Translate a Mesa fragment shader into a TGSI shader.
*/
-static struct st_fp_variant *
+bool
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key)
+ struct st_fragment_program *stfp)
{
- struct pipe_context *pipe = st->pipe;
- struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
- GLboolean deleteFP = GL_FALSE;
-
- GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint outputMapping[2 * FRAG_RESULT_MAX];
GLuint inputMapping[VARYING_SLOT_MAX];
+ GLuint inputSlotToAttr[VARYING_SLOT_MAX];
GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint interpLocation[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
GLbitfield64 inputsRead;
struct ureg_program *ureg;
ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
uint fs_num_outputs = 0;
- if (!variant)
- return NULL;
-
- assert(!(key->bitmap && key->drawpixels));
-
- if (key->bitmap) {
- /* glBitmap drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
-
- st_make_bitmap_fragment_program(st, &stfp->Base,
- &fp, &variant->bitmap_sampler);
-
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- stfp = st_fragment_program(fp);
- deleteFP = GL_TRUE;
- }
- else if (key->drawpixels) {
- /* glDrawPixels drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
-
- if (key->drawpixels_z || key->drawpixels_stencil) {
- fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
- key->drawpixels_stencil);
- }
- else {
- /* RGBA */
- st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- deleteFP = GL_TRUE;
+ memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
+
+ /* Non-GLSL programs: */
+ if (!stfp->glsl_to_tgsi && !stfp->shader_program) {
+ _mesa_remove_output_reads(&stfp->Base, PROGRAM_OUTPUT);
+ if (st->ctx->Const.GLSLFragCoordIsSysVal)
+ _mesa_program_fragment_position_to_sysval(&stfp->Base);
+
+ /* This determines which states will be updated when the assembly
+ * shader is bound.
+ *
+ * fragment.position and glDrawPixels always use constants.
+ */
+ stfp->affected_states = ST_NEW_FS_STATE |
+ ST_NEW_SAMPLE_SHADING |
+ ST_NEW_FS_CONSTANTS;
+
+ if (stfp->ati_fs) {
+ /* Just set them for ATI_fs unconditionally. */
+ stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
+ ST_NEW_RENDER_SAMPLERS;
+ } else {
+ /* ARB_fp */
+ if (stfp->Base.SamplersUsed)
+ stfp->affected_states |= ST_NEW_FS_SAMPLER_VIEWS |
+ ST_NEW_RENDER_SAMPLERS;
}
- stfp = st_fragment_program(fp);
}
- if (!stfp->glsl_to_tgsi)
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
-
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
- inputsRead = stfp->Base.Base.InputsRead;
+ inputsRead = stfp->Base.info.inputs_read;
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = fs_num_inputs++;
inputMapping[attr] = slot;
- if (stfp->Base.IsCentroid & BITFIELD64_BIT(attr))
- interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTROID;
- else if (stfp->Base.IsSample & BITFIELD64_BIT(attr))
- interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
- else
- interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
-
- if (key->persample_shading)
- interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
+ inputSlotToAttr[slot] = attr;
switch (attr) {
case VARYING_SLOT_POS:
case VARYING_SLOT_COL0:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 0;
- interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
- TRUE);
+ interpMode[slot] = stfp->glsl_to_tgsi ?
+ TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
break;
case VARYING_SLOT_COL1:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 1;
- interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
- TRUE);
+ interpMode[slot] = stfp->glsl_to_tgsi ?
+ TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_COLOR;
break;
case VARYING_SLOT_FOGC:
input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
+ case VARYING_SLOT_CULL_DIST0:
+ case VARYING_SLOT_CULL_DIST1:
+ /* these should have been lowered by GLSL */
+ assert(0);
+ break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa VARYING_SLOT_ number as the
if (st->needs_texcoord_semantic) {
input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
- interpMode[slot] =
- st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE);
+ interpMode[slot] = stfp->glsl_to_tgsi ?
+ TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
/* fall through */
* consumed for the TEXi varyings, and we can base the locations of
* the user varyings on VAR0. Otherwise, we use TEX0 as base index.
*/
- assert(attr >= VARYING_SLOT_TEX0);
- input_semantic_index[slot] = st->needs_texcoord_semantic ?
- (attr - VARYING_SLOT_VAR0) : (attr - VARYING_SLOT_TEX0);
+ assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
if (attr == VARYING_SLOT_PNTC)
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
- FALSE);
+ else {
+ interpMode[slot] = stfp->glsl_to_tgsi ?
+ TGSI_INTERPOLATE_COUNT : TGSI_INTERPOLATE_PERSPECTIVE;
+ }
break;
}
}
* Semantics and mapping for outputs
*/
{
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+ GLbitfield64 outputsWritten = stfp->Base.info.outputs_written;
/* if z is written, emit that first */
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
}
/* handle remaining outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
+ for (attr = 0; attr < ARRAY_SIZE(outputMapping); attr++) {
+ const GLbitfield64 written = attr < FRAG_RESULT_MAX ? outputsWritten :
+ stfp->Base.SecondaryOutputsWritten;
+ const unsigned loc = attr % FRAG_RESULT_MAX;
+
+ if (written & BITFIELD64_BIT(loc)) {
+ switch (loc) {
case FRAG_RESULT_DEPTH:
case FRAG_RESULT_STENCIL:
case FRAG_RESULT_SAMPLE_MASK:
break;
case FRAG_RESULT_COLOR:
write_all = GL_TRUE; /* fallthrough */
- default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ default: {
+ int index;
+ assert(loc == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= loc && loc < FRAG_RESULT_MAX));
+
+ index = (loc == FRAG_RESULT_COLOR) ? 0 : (loc - FRAG_RESULT_DATA0);
+
+ if (attr >= FRAG_RESULT_MAX) {
+ /* Secondary color for dual source blending. */
+ assert(index == 0);
+ index++;
+ }
+
fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
+ fs_output_semantic_index[fs_num_outputs] = index;
outputMapping[attr] = fs_num_outputs;
- numColors++;
break;
}
+ }
fs_num_outputs++;
}
}
}
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL) {
- free(variant);
- return NULL;
+ if (stfp->shader_program) {
+ nir_shader *nir = st_glsl_to_nir(st, &stfp->Base, stfp->shader_program,
+ MESA_SHADER_FRAGMENT);
+
+ stfp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stfp->tgsi.ir.nir = nir;
+
+ return true;
}
+ ureg = ureg_create_with_screen(PIPE_SHADER_FRAGMENT, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ _mesa_print_program(&stfp->Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base);
debug_printf("\n");
}
if (write_all == GL_TRUE)
- ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+ ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
- if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
- switch (stfp->Base.FragDepthLayout) {
+ if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (stfp->Base.info.fs.depth_layout) {
case FRAG_DEPTH_LAYOUT_ANY:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_ANY);
break;
case FRAG_DEPTH_LAYOUT_GREATER:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_GREATER);
break;
case FRAG_DEPTH_LAYOUT_LESS:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_LESS);
break;
case FRAG_DEPTH_LAYOUT_UNCHANGED:
- ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
break;
default:
assert(0);
}
}
- if (stfp->glsl_to_tgsi)
+ if (stfp->glsl_to_tgsi) {
st_translate_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
+ PIPE_SHADER_FRAGMENT,
ureg,
stfp->glsl_to_tgsi,
- &stfp->Base.Base,
+ &stfp->Base,
/* inputs */
fs_num_inputs,
inputMapping,
+ inputSlotToAttr,
input_semantic_name,
input_semantic_index,
interpMode,
- interpLocation,
/* outputs */
fs_num_outputs,
outputMapping,
+ NULL,
fs_output_semantic_name,
- fs_output_semantic_index, FALSE,
- key->clamp_color );
+ fs_output_semantic_index);
+
+ free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
+ stfp->glsl_to_tgsi = NULL;
+ } else if (stfp->ati_fs)
+ st_translate_atifs_program(ureg,
+ stfp->ati_fs,
+ &stfp->Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index);
else
st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
+ PIPE_SHADER_FRAGMENT,
ureg,
- &stfp->Base.Base,
+ &stfp->Base,
/* inputs */
fs_num_inputs,
inputMapping,
fs_num_outputs,
outputMapping,
fs_output_semantic_name,
- fs_output_semantic_index, FALSE,
- key->clamp_color);
+ fs_output_semantic_index);
+
+ stfp->tgsi.tokens = ureg_get_tokens(ureg, NULL);
+ ureg_destroy(ureg);
+ return stfp->tgsi.tokens != NULL;
+}
+
+static struct st_fp_variant *
+st_create_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ struct pipe_shader_state tgsi = {0};
+ struct gl_program_parameter_list *params = stfp->Base.Parameters;
+ static const gl_state_index texcoord_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS };
+
+ if (!variant)
+ return NULL;
+
+ if (stfp->tgsi.type == PIPE_SHADER_IR_NIR) {
+ tgsi.type = PIPE_SHADER_IR_NIR;
+ tgsi.ir.nir = nir_shader_clone(NULL, stfp->tgsi.ir.nir);
+
+ if (key->clamp_color)
+ NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
+
+ if (key->persample_shading) {
+ nir_shader *shader = tgsi.ir.nir;
+ nir_foreach_variable(var, &shader->inputs)
+ var->data.sample = true;
+ }
+
+ assert(!(key->bitmap && key->drawpixels));
+
+ /* glBitmap */
+ if (key->bitmap) {
+ nir_lower_bitmap_options options = {0};
+
+ variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
+ options.sampler = variant->bitmap_sampler;
+ options.swizzle_xxxx = (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM);
- variant->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
+ NIR_PASS_V(tgsi.ir.nir, nir_lower_bitmap, &options);
+ }
+
+ /* glDrawPixels (color only) */
+ if (key->drawpixels) {
+ nir_lower_drawpixels_options options = {{0}};
+ unsigned samplers_used = stfp->Base.SamplersUsed;
+
+ /* Find the first unused slot. */
+ variant->drawpix_sampler = ffs(~samplers_used) - 1;
+ options.drawpix_sampler = variant->drawpix_sampler;
+ samplers_used |= (1 << variant->drawpix_sampler);
+
+ options.pixel_maps = key->pixelMaps;
+ if (key->pixelMaps) {
+ variant->pixelmap_sampler = ffs(~samplers_used) - 1;
+ options.pixelmap_sampler = variant->pixelmap_sampler;
+ }
+
+ options.scale_and_bias = key->scaleAndBias;
+ if (key->scaleAndBias) {
+ _mesa_add_state_reference(params, scale_state);
+ memcpy(options.scale_state_tokens, scale_state,
+ sizeof(options.scale_state_tokens));
+ _mesa_add_state_reference(params, bias_state);
+ memcpy(options.bias_state_tokens, bias_state,
+ sizeof(options.bias_state_tokens));
+ }
+
+ _mesa_add_state_reference(params, texcoord_state);
+ memcpy(options.texcoord_state_tokens, texcoord_state,
+ sizeof(options.texcoord_state_tokens));
+
+ NIR_PASS_V(tgsi.ir.nir, nir_lower_drawpixels, &options);
+ }
+
+ if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
+ nir_lower_tex_options options = {0};
+ options.lower_y_uv_external = key->external.lower_nv12;
+ options.lower_y_u_v_external = key->external.lower_iyuv;
+ NIR_PASS_V(tgsi.ir.nir, nir_lower_tex, &options);
+ }
+
+ st_finalize_nir(st, &stfp->Base, tgsi.ir.nir);
+
+ if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
+ /* This pass needs to happen *after* nir_lower_sampler */
+ NIR_PASS_V(tgsi.ir.nir, st_nir_lower_tex_src_plane,
+ ~stfp->Base.SamplersUsed,
+ key->external.lower_nv12,
+ key->external.lower_iyuv);
+ }
+
+ variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
+ variant->key = *key;
+
+ return variant;
+ }
+
+ tgsi.tokens = stfp->tgsi.tokens;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+ /* Fix texture targets and add fog for ATI_fs */
+ if (stfp->ati_fs) {
+ const struct tgsi_token *tokens = st_fixup_atifs(tgsi.tokens, key);
+
+ if (tokens)
+ tgsi.tokens = tokens;
+ else
+ fprintf(stderr, "mesa: cannot post-process ATI_fs\n");
+ }
+
+ /* Emulate features. */
+ if (key->clamp_color || key->persample_shading) {
+ const struct tgsi_token *tokens;
+ unsigned flags =
+ (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) |
+ (key->persample_shading ? TGSI_EMU_FORCE_PERSAMPLE_INTERP : 0);
+
+ tokens = tgsi_emulate(tgsi.tokens, flags);
+
+ if (tokens) {
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
+ tgsi.tokens = tokens;
+ } else
+ fprintf(stderr, "mesa: cannot emulate deprecated features\n");
+ }
+
+ /* glBitmap */
+ if (key->bitmap) {
+ const struct tgsi_token *tokens;
+
+ variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
+
+ tokens = st_get_bitmap_shader(tgsi.tokens,
+ st->internal_target,
+ variant->bitmap_sampler,
+ st->needs_texcoord_semantic,
+ st->bitmap.tex_format ==
+ PIPE_FORMAT_L8_UNORM);
+
+ if (tokens) {
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
+ tgsi.tokens = tokens;
+ } else
+ fprintf(stderr, "mesa: cannot create a shader for glBitmap\n");
+ }
+
+ /* glDrawPixels (color only) */
+ if (key->drawpixels) {
+ const struct tgsi_token *tokens;
+ unsigned scale_const = 0, bias_const = 0, texcoord_const = 0;
+
+ /* Find the first unused slot. */
+ variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1;
+
+ if (key->pixelMaps) {
+ unsigned samplers_used = stfp->Base.SamplersUsed |
+ (1 << variant->drawpix_sampler);
+
+ variant->pixelmap_sampler = ffs(~samplers_used) - 1;
+ }
+
+ if (key->scaleAndBias) {
+ scale_const = _mesa_add_state_reference(params, scale_state);
+ bias_const = _mesa_add_state_reference(params, bias_state);
+ }
+
+ texcoord_const = _mesa_add_state_reference(params, texcoord_state);
+
+ tokens = st_get_drawpix_shader(tgsi.tokens,
+ st->needs_texcoord_semantic,
+ key->scaleAndBias, scale_const,
+ bias_const, key->pixelMaps,
+ variant->drawpix_sampler,
+ variant->pixelmap_sampler,
+ texcoord_const, st->internal_target);
+
+ if (tokens) {
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
+ tgsi.tokens = tokens;
+ } else
+ fprintf(stderr, "mesa: cannot create a shader for glDrawPixels\n");
+ }
+
+ if (unlikely(key->external.lower_nv12 || key->external.lower_iyuv)) {
+ const struct tgsi_token *tokens;
+
+ /* samplers inserted would conflict, but this should be unpossible: */
+ assert(!(key->bitmap || key->drawpixels));
+
+ tokens = st_tgsi_lower_yuv(tgsi.tokens,
+ ~stfp->Base.SamplersUsed,
+ key->external.lower_nv12,
+ key->external.lower_iyuv);
+ if (tokens) {
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
+ tgsi.tokens = tokens;
+ } else {
+ fprintf(stderr, "mesa: cannot create a shader for samplerExternalOES\n");
+ }
+ }
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump(variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/);
+ tgsi_dump(tgsi.tokens, 0);
debug_printf("\n");
}
/* fill in variant */
- variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
+ variant->driver_shader = pipe->create_fs_state(pipe, &tgsi);
variant->key = *key;
- if (deleteFP) {
- /* Free the temporary program made above */
- struct gl_fragment_program *fp = &stfp->Base;
- _mesa_reference_fragprog(st->ctx, &fp, NULL);
- }
-
+ if (tgsi.tokens != stfp->tgsi.tokens)
+ tgsi_free_tokens(tgsi.tokens);
return variant;
}
-
/**
* Translate fragment program if needed.
*/
if (!fpv) {
/* create new */
- fpv = st_translate_fragment_program(st, stfp, key);
+ fpv = st_create_fp_variant(st, stfp, key);
if (fpv) {
/* insert into list */
fpv->next = stfp->variants;
/**
- * Translate a geometry program to create a new variant.
+ * Translate a program. This is common code for geometry and tessellation
+ * shaders.
*/
-static struct st_gp_variant *
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key)
+static void
+st_translate_program_common(struct st_context *st,
+ struct gl_program *prog,
+ struct glsl_to_tgsi_visitor *glsl_to_tgsi,
+ struct ureg_program *ureg,
+ unsigned tgsi_processor,
+ struct pipe_shader_state *out_state)
{
- GLuint inputMapping[VARYING_SLOT_MAX];
- GLuint outputMapping[VARYING_SLOT_MAX];
- struct pipe_context *pipe = st->pipe;
+ GLuint inputSlotToAttr[VARYING_SLOT_TESS_MAX];
+ GLuint inputMapping[VARYING_SLOT_TESS_MAX];
+ GLuint outputSlotToAttr[VARYING_SLOT_TESS_MAX];
+ GLuint outputMapping[VARYING_SLOT_TESS_MAX];
GLuint attr;
- GLbitfield64 inputsRead;
- GLuint vslot = 0;
- uint gs_num_inputs = 0;
- uint gs_builtin_inputs = 0;
- uint gs_array_offset = 0;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint num_inputs = 0;
- ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint gs_num_outputs = 0;
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint num_outputs = 0;
GLint i;
- GLuint maxSlot = 0;
- struct ureg_program *ureg;
-
- struct st_gp_variant *gpv;
-
- gpv = CALLOC_STRUCT(st_gp_variant);
- if (!gpv)
- return NULL;
-
- if (!stgp->glsl_to_tgsi) {
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
- }
-
- ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
- if (ureg == NULL) {
- free(gpv);
- return NULL;
- }
-
- /* which vertex output goes to the first geometry input */
- vslot = 0;
+ memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputSlotToAttr, 0, sizeof(outputSlotToAttr));
memset(outputMapping, 0, sizeof(outputMapping));
+ memset(out_state, 0, sizeof(*out_state));
+
+ if (prog->ClipDistanceArraySize)
+ ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
+ prog->ClipDistanceArraySize);
+ if (prog->CullDistanceArraySize)
+ ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
+ prog->CullDistanceArraySize);
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
- inputsRead = stgp->Base.Base.InputsRead;
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
- const GLuint slot = gs_num_inputs;
-
- gs_num_inputs++;
+ if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = num_inputs++;
inputMapping[attr] = slot;
-
- stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
- stgp->input_to_index[attr] = vslot;
- stgp->index_to_input[vslot] = attr;
- ++vslot;
-
- if (attr != VARYING_SLOT_PRIMITIVE_ID) {
- gs_array_offset += 2;
- } else
- ++gs_builtin_inputs;
-
-#if 0
- debug_printf("input map at %d = %d\n",
- slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
-#endif
+ inputSlotToAttr[slot] = attr;
switch (attr) {
case VARYING_SLOT_PRIMITIVE_ID:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
- stgp->input_semantic_index[slot] = 0;
+ assert(tgsi_processor == PIPE_SHADER_GEOMETRY);
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_POS:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL1:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 1;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
break;
case VARYING_SLOT_FOGC:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_VERTEX:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST1:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- stgp->input_semantic_index[slot] = 1;
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_CULL_DIST0:
+ case VARYING_SLOT_CULL_DIST1:
+ /* these should have been lowered by GLSL */
+ assert(0);
break;
case VARYING_SLOT_PSIZ:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- stgp->input_semantic_index[slot] = 0;
+ input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ input_semantic_index[slot] = 0;
break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
- stgp->input_semantic_name[slot] = st->needs_texcoord_semantic ?
- TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = (attr - VARYING_SLOT_TEX0);
- break;
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
default:
- assert(attr >= VARYING_SLOT_VAR0 && attr < VARYING_SLOT_MAX);
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = st->needs_texcoord_semantic ?
- (attr - VARYING_SLOT_VAR0) : (attr - VARYING_SLOT_TEX0);
- break;
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
}
+ /* Also add patch inputs. */
+ for (attr = 0; attr < 32; attr++) {
+ if (prog->info.patch_inputs_read & (1u << attr)) {
+ GLuint slot = num_inputs++;
+ GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
+
+ inputMapping[patch_attr] = slot;
+ inputSlotToAttr[slot] = patch_attr;
+ input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
+ input_semantic_index[slot] = attr;
+ }
+ }
+
/* initialize output semantics to defaults */
for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
- gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[i] = 0;
+ output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ output_semantic_index[i] = 0;
}
/*
* mapping and the semantic information for each output.
*/
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
- GLuint slot;
+ if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
+ GLuint slot = num_outputs++;
- slot = gs_num_outputs;
- gs_num_outputs++;
outputMapping[attr] = slot;
+ outputSlotToAttr[slot] = attr;
switch (attr) {
case VARYING_SLOT_POS:
assert(slot == 0);
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_COL1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 1;
break;
case VARYING_SLOT_BFC0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_BFC1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 1;
break;
case VARYING_SLOT_FOGC:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_PSIZ:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_VERTEX:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_CLIP_DIST1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
- gs_output_semantic_index[slot] = 1;
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_CULL_DIST0:
+ case VARYING_SLOT_CULL_DIST1:
+ /* these should have been lowered by GLSL */
+ assert(0);
break;
case VARYING_SLOT_LAYER:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_PRIMITIVE_ID:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_VIEWPORT:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TESS_LEVEL_OUTER:
+ output_semantic_name[slot] = TGSI_SEMANTIC_TESSOUTER;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TESS_LEVEL_INNER:
+ output_semantic_name[slot] = TGSI_SEMANTIC_TESSINNER;
+ output_semantic_index[slot] = 0;
break;
case VARYING_SLOT_TEX0:
case VARYING_SLOT_TEX1:
case VARYING_SLOT_TEX5:
case VARYING_SLOT_TEX6:
case VARYING_SLOT_TEX7:
- gs_output_semantic_name[slot] = st->needs_texcoord_semantic ?
- TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[slot] = (attr - VARYING_SLOT_TEX0);
- break;
+ if (st->needs_texcoord_semantic) {
+ output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
case VARYING_SLOT_VAR0:
default:
- assert(slot < Elements(gs_output_semantic_name));
- assert(attr >= VARYING_SLOT_VAR0);
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[slot] = st->needs_texcoord_semantic ?
- (attr - VARYING_SLOT_VAR0) : (attr - VARYING_SLOT_TEX0);
- break;
+ assert(slot < ARRAY_SIZE(output_semantic_name));
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
}
- /* find max output slot referenced to compute gs_num_outputs */
- for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
- maxSlot = outputMapping[attr];
- }
- gs_num_outputs = maxSlot + 1;
+ /* Also add patch outputs. */
+ for (attr = 0; attr < 32; attr++) {
+ if (prog->info.patch_outputs_written & (1u << attr)) {
+ GLuint slot = num_outputs++;
+ GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
-#if 0 /* debug */
- {
- GLuint i;
- printf("outputMapping? %d\n", outputMapping ? 1 : 0);
- if (outputMapping) {
- printf("attr -> slot\n");
- for (i = 0; i < 16; i++) {
- printf(" %2d %3d\n", i, outputMapping[i]);
- }
- }
- printf("slot sem_name sem_index\n");
- for (i = 0; i < gs_num_outputs; i++) {
- printf(" %2d %d %d\n",
- i,
- gs_output_semantic_name[i],
- gs_output_semantic_index[i]);
+ outputMapping[patch_attr] = slot;
+ outputSlotToAttr[slot] = patch_attr;
+ output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
+ output_semantic_index[slot] = attr;
}
}
-#endif
-
- /* free old shader state, if any */
- if (stgp->tgsi.tokens) {
- st_free_tokens(stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
-
- ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
- ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
- ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
- ureg_property_gs_invocations(ureg, stgp->Base.Invocations);
- if (stgp->glsl_to_tgsi)
- st_translate_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- stgp->glsl_to_tgsi,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE,
- FALSE);
- else
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE,
- FALSE);
-
- stgp->num_inputs = gs_num_inputs;
- stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
-
- if (stgp->glsl_to_tgsi) {
- st_translate_stream_output_info(stgp->glsl_to_tgsi,
- outputMapping,
- &stgp->tgsi.stream_output);
- }
+ st_translate_program(st->ctx,
+ tgsi_processor,
+ ureg,
+ glsl_to_tgsi,
+ prog,
+ /* inputs */
+ num_inputs,
+ inputMapping,
+ inputSlotToAttr,
+ input_semantic_name,
+ input_semantic_index,
+ NULL,
+ /* outputs */
+ num_outputs,
+ outputMapping,
+ outputSlotToAttr,
+ output_semantic_name,
+ output_semantic_index);
+
+ out_state->tokens = ureg_get_tokens(ureg, NULL);
+ ureg_destroy(ureg);
+
+ st_translate_stream_output_info(glsl_to_tgsi,
+ outputMapping,
+ &out_state->stream_output);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
- _mesa_print_program(&stgp->Base.Base);
+ _mesa_print_program(prog);
debug_printf("\n");
}
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump(stgp->tgsi.tokens, 0);
+ tgsi_dump(out_state->tokens, 0);
debug_printf("\n");
}
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+bool
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp)
+{
+ struct ureg_program *ureg;
- /* fill in new variant */
- gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
- gpv->key = *key;
- return gpv;
+ ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
+ stgp->Base.info.gs.input_primitive);
+ ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
+ stgp->Base.info.gs.output_primitive);
+ ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
+ stgp->Base.info.gs.vertices_out);
+ ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS,
+ stgp->Base.info.gs.invocations);
+
+ st_translate_program_common(st, &stgp->Base, stgp->glsl_to_tgsi, ureg,
+ PIPE_SHADER_GEOMETRY, &stgp->tgsi);
+
+ free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
+ stgp->glsl_to_tgsi = NULL;
+ return true;
}
/**
- * Get/create geometry program variant.
+ * Get/create a basic program variant.
*/
-struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key)
+struct st_basic_variant *
+st_get_basic_variant(struct st_context *st,
+ unsigned pipe_shader,
+ struct pipe_shader_state *tgsi,
+ struct st_basic_variant **variants)
{
- struct st_gp_variant *gpv;
+ struct pipe_context *pipe = st->pipe;
+ struct st_basic_variant *v;
+ struct st_basic_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st->has_shareable_shaders ? NULL : st;
/* Search for existing variant */
- for (gpv = stgp->variants; gpv; gpv = gpv->next) {
- if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ for (v = *variants; v; v = v->next) {
+ if (memcmp(&v->key, &key, sizeof(key)) == 0) {
break;
}
}
- if (!gpv) {
+ if (!v) {
/* create new */
- gpv = st_translate_geometry_program(st, stgp, key);
- if (gpv) {
+ v = CALLOC_STRUCT(st_basic_variant);
+ if (v) {
+ /* fill in new variant */
+ switch (pipe_shader) {
+ case PIPE_SHADER_TESS_CTRL:
+ v->driver_shader = pipe->create_tcs_state(pipe, tgsi);
+ break;
+ case PIPE_SHADER_TESS_EVAL:
+ v->driver_shader = pipe->create_tes_state(pipe, tgsi);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ v->driver_shader = pipe->create_gs_state(pipe, tgsi);
+ break;
+ default:
+ assert(!"unhandled shader type");
+ free(v);
+ return NULL;
+ }
+
+ v->key = key;
+
/* insert into list */
- gpv->next = stgp->variants;
- stgp->variants = gpv;
+ v->next = *variants;
+ *variants = v;
}
}
- return gpv;
+ return v;
}
+/**
+ * Translate a tessellation control program to create a new variant.
+ */
+bool
+st_translate_tessctrl_program(struct st_context *st,
+ struct st_tessctrl_program *sttcp)
+{
+ struct ureg_program *ureg;
+
+ ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
+ sttcp->Base.info.tcs.vertices_out);
+
+ st_translate_program_common(st, &sttcp->Base, sttcp->glsl_to_tgsi, ureg,
+ PIPE_SHADER_TESS_CTRL, &sttcp->tgsi);
+
+ free_glsl_to_tgsi_visitor(sttcp->glsl_to_tgsi);
+ sttcp->glsl_to_tgsi = NULL;
+ return true;
+}
/**
- * Debug- print current shader text
+ * Translate a tessellation evaluation program to create a new variant.
*/
-void
-st_print_shaders(struct gl_context *ctx)
+bool
+st_translate_tesseval_program(struct st_context *st,
+ struct st_tesseval_program *sttep)
{
- struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL)
- continue;
-
- for (i = 0; i < shProg[j]->NumShaders; i++) {
- struct gl_shader *sh;
-
- switch (shProg[j]->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_GEOMETRY_SHADER_ARB:
- sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_FRAGMENT_SHADER:
- sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
- break;
- default:
- assert(0);
- sh = NULL;
- break;
- }
+ struct ureg_program *ureg;
- if (sh != NULL) {
- printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
- printf("%s\n", sh->Source);
- }
+ ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ if (sttep->Base.info.tes.primitive_mode == GL_ISOLINES)
+ ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
+ else
+ ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
+ sttep->Base.info.tes.primitive_mode);
+
+ STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+
+ ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
+ (sttep->Base.info.tes.spacing + 1) % 3);
+
+ ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
+ !sttep->Base.info.tes.ccw);
+ ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE,
+ sttep->Base.info.tes.point_mode);
+
+ st_translate_program_common(st, &sttep->Base, sttep->glsl_to_tgsi,
+ ureg, PIPE_SHADER_TESS_EVAL, &sttep->tgsi);
+
+ free_glsl_to_tgsi_visitor(sttep->glsl_to_tgsi);
+ sttep->glsl_to_tgsi = NULL;
+ return true;
+}
+
+
+/**
+ * Translate a compute program to create a new variant.
+ */
+bool
+st_translate_compute_program(struct st_context *st,
+ struct st_compute_program *stcp)
+{
+ struct ureg_program *ureg;
+ struct pipe_shader_state prog;
+
+ ureg = ureg_create_with_screen(PIPE_SHADER_COMPUTE, st->pipe->screen);
+ if (ureg == NULL)
+ return false;
+
+ st_translate_program_common(st, &stcp->Base, stcp->glsl_to_tgsi, ureg,
+ PIPE_SHADER_COMPUTE, &prog);
+
+ stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
+ stcp->tgsi.prog = prog.tokens;
+ stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
+ stcp->tgsi.req_private_mem = 0;
+ stcp->tgsi.req_input_mem = 0;
+
+ free_glsl_to_tgsi_visitor(stcp->glsl_to_tgsi);
+ stcp->glsl_to_tgsi = NULL;
+ return true;
+}
+
+
+/**
+ * Get/create compute program variant.
+ */
+struct st_basic_variant *
+st_get_cp_variant(struct st_context *st,
+ struct pipe_compute_state *tgsi,
+ struct st_basic_variant **variants)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_basic_variant *v;
+ struct st_basic_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st->has_shareable_shaders ? NULL : st;
+
+ /* Search for existing variant */
+ for (v = *variants; v; v = v->next) {
+ if (memcmp(&v->key, &key, sizeof(key)) == 0) {
+ break;
+ }
+ }
+
+ if (!v) {
+ /* create new */
+ v = CALLOC_STRUCT(st_basic_variant);
+ if (v) {
+ /* fill in new variant */
+ v->driver_shader = pipe->create_compute_state(pipe, tgsi);
+ v->key = key;
+
+ /* insert into list */
+ v->next = *variants;
+ *variants = v;
}
}
+
+ return v;
}
* variants attached to the given program which match the given context.
*/
static void
-destroy_program_variants(struct st_context *st, struct gl_program *program)
+destroy_program_variants(struct st_context *st, struct gl_program *target)
{
- if (!program || program == &_mesa_DummyProgram)
+ if (!target || target == &_mesa_DummyProgram)
return;
- switch (program->Target) {
+ switch (target->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
- struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vertex_program *stvp = (struct st_vertex_program *) target;
struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
for (vpv = stvp->variants; vpv; ) {
case GL_FRAGMENT_PROGRAM_ARB:
{
struct st_fragment_program *stfp =
- (struct st_fragment_program *) program;
+ (struct st_fragment_program *) target;
struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
for (fpv = stfp->variants; fpv; ) {
}
}
break;
- case MESA_GEOMETRY_PROGRAM:
+ case GL_GEOMETRY_PROGRAM_NV:
+ case GL_TESS_CONTROL_PROGRAM_NV:
+ case GL_TESS_EVALUATION_PROGRAM_NV:
+ case GL_COMPUTE_PROGRAM_NV:
{
- struct st_geometry_program *stgp =
- (struct st_geometry_program *) program;
- struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
-
- for (gpv = stgp->variants; gpv; ) {
- struct st_gp_variant *next = gpv->next;
- if (gpv->key.st == st) {
+ struct st_geometry_program *gp = (struct st_geometry_program*)target;
+ struct st_tessctrl_program *tcp = (struct st_tessctrl_program*)target;
+ struct st_tesseval_program *tep = (struct st_tesseval_program*)target;
+ struct st_compute_program *cp = (struct st_compute_program*)target;
+ struct st_basic_variant **variants =
+ target->Target == GL_GEOMETRY_PROGRAM_NV ? &gp->variants :
+ target->Target == GL_TESS_CONTROL_PROGRAM_NV ? &tcp->variants :
+ target->Target == GL_TESS_EVALUATION_PROGRAM_NV ? &tep->variants :
+ target->Target == GL_COMPUTE_PROGRAM_NV ? &cp->variants :
+ NULL;
+ struct st_basic_variant *v, **prevPtr = variants;
+
+ for (v = *variants; v; ) {
+ struct st_basic_variant *next = v->next;
+ if (v->key.st == st) {
/* unlink from list */
*prevPtr = next;
/* destroy this variant */
- delete_gp_variant(st, gpv);
+ delete_basic_variant(st, v, target->Target);
}
else {
- prevPtr = &gpv->next;
+ prevPtr = &v->next;
}
- gpv = next;
+ v = next;
}
}
break;
default:
_mesa_problem(NULL, "Unexpected program target 0x%x in "
- "destroy_program_variants_cb()", program->Target);
+ "destroy_program_variants_cb()", target->Target);
}
}
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
GLuint i;
- for (i = 0; i < shProg->NumShaders; i++) {
- destroy_program_variants(st, shProg->Shaders[i]->Program);
- }
-
- for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
if (shProg->_LinkedShaders[i])
destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
}
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
case GL_GEOMETRY_SHADER:
- {
- destroy_program_variants(st, shader->Program);
- }
+ case GL_TESS_CONTROL_SHADER:
+ case GL_TESS_EVALUATION_SHADER:
+ case GL_COMPUTE_SHADER:
break;
default:
assert(0);
void
st_destroy_program_variants(struct st_context *st)
{
+ /* If shaders can be shared with other contexts, the last context will
+ * call DeleteProgram on all shaders, releasing everything.
+ */
+ if (st->has_shareable_shaders)
+ return;
+
/* ARB vert/frag program */
_mesa_HashWalk(st->ctx->Shared->Programs,
destroy_program_variants_cb, st);
(struct st_vertex_program *) ctx->VertexProgram._Current;
struct st_vp_variant *stv;
- debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
+ debug_printf("Vertex program %u\n", stvp->Base.Id);
for (stv = stvp->variants; stv; stv = stv->next) {
debug_printf("variant %p\n", stv);
}
}
}
+
+
+/**
+ * Compile one shader variant.
+ */
+void
+st_precompile_shader_variant(struct st_context *st,
+ struct gl_program *prog)
+{
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct st_vertex_program *p = (struct st_vertex_program *)prog;
+ struct st_vp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st->has_shareable_shaders ? NULL : st;
+ st_get_vp_variant(st, p, &key);
+ break;
+ }
+
+ case GL_TESS_CONTROL_PROGRAM_NV: {
+ struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
+ st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &p->tgsi, &p->variants);
+ break;
+ }
+
+ case GL_TESS_EVALUATION_PROGRAM_NV: {
+ struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
+ st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &p->tgsi, &p->variants);
+ break;
+ }
+
+ case GL_GEOMETRY_PROGRAM_NV: {
+ struct st_geometry_program *p = (struct st_geometry_program *)prog;
+ st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &p->tgsi, &p->variants);
+ break;
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB: {
+ struct st_fragment_program *p = (struct st_fragment_program *)prog;
+ struct st_fp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st->has_shareable_shaders ? NULL : st;
+ st_get_fp_variant(st, p, &key);
+ break;
+ }
+
+ case GL_COMPUTE_PROGRAM_NV: {
+ struct st_compute_program *p = (struct st_compute_program *)prog;
+ st_get_cp_variant(st, &p->tgsi, &p->variants);
+ break;
+ }
+
+ default:
+ assert(0);
+ }
+}