#include "main/imports.h"
#include "main/hash.h"
+#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
/**
- * Delete a vertex program varient. Note the caller must unlink
- * the varient from the linked list.
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
*/
static void
-delete_vp_varient(struct st_context *st, struct st_vp_varient *vpv)
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
{
if (vpv->driver_shader)
cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
* Clean out any old compilations:
*/
void
-st_vp_release_varients( struct st_context *st,
+st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp )
{
- struct st_vp_varient *vpv;
+ struct st_vp_variant *vpv;
- for (vpv = stvp->varients; vpv; ) {
- struct st_vp_varient *next = vpv->next;
- delete_vp_varient(st, vpv);
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
vpv = next;
}
- stvp->varients = NULL;
+ stvp->variants = NULL;
}
/**
- * Delete a fragment program varient. Note the caller must unlink
- * the varient from the linked list.
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
*/
static void
-delete_fp_varient(struct st_context *st, struct st_fp_varient *fpv)
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
{
if (fpv->driver_shader)
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
-
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
+ if (fpv->tgsi.tokens)
+ st_free_tokens(fpv->tgsi.tokens);
FREE(fpv);
}
/**
- * Free all varients of a fragment program.
+ * Free all variants of a fragment program.
*/
void
-st_fp_release_varients(struct st_context *st, struct st_fragment_program *stfp)
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
{
- struct st_fp_varient *fpv;
+ struct st_fp_variant *fpv;
- for (fpv = stfp->varients; fpv; ) {
- struct st_fp_varient *next = fpv->next;
- delete_fp_varient(st, fpv);
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
fpv = next;
}
- stfp->varients = NULL;
+ stfp->variants = NULL;
}
/**
- * Delete a geometry program varient. Note the caller must unlink
- * the varient from the linked list.
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
*/
static void
-delete_gp_varient(struct st_context *st, struct st_gp_varient *gpv)
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
{
if (gpv->driver_shader)
cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
/**
- * Free all varients of a geometry program.
+ * Free all variants of a geometry program.
*/
void
-st_gp_release_varients(struct st_context *st, struct st_geometry_program *stgp)
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
{
- struct st_gp_varient *gpv;
+ struct st_gp_variant *gpv;
- for (gpv = stgp->varients; gpv; ) {
- struct st_gp_varient *next = gpv->next;
- delete_gp_varient(st, gpv);
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
gpv = next;
}
- stgp->varients = NULL;
+ stgp->variants = NULL;
}
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
-static void
-st_prepare_vertex_program(struct st_context *st,
+void
+st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp)
{
GLuint attr;
stvp->num_outputs = 0;
if (stvp->Base.IsPositionInvariant)
- _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+ _mesa_insert_mvp_code(ctx, &stvp->Base);
- assert(stvp->Base.Base.NumInstructions > 1);
+ if (!stvp->glsl_to_tgsi)
+ assert(stvp->Base.Base.NumInstructions > 1);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
* and TGSI generic input indexes, plus input attrib semantic info.
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
+ case VERT_RESULT_CLIP_DIST0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_CLIP_DIST1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 1;
+ break;
case VERT_RESULT_EDGE:
assert(0);
break;
+ case VERT_RESULT_CLIP_VERTEX:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ stvp->output_semantic_index[slot] = 0;
+ break;
case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
/**
- * Translate a vertex program to create a new varient.
+ * Translate a vertex program to create a new variant.
*/
-static struct st_vp_varient *
+static struct st_vp_variant *
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key)
+ const struct st_vp_variant_key *key)
{
- struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
struct pipe_context *pipe = st->pipe;
struct ureg_program *ureg;
enum pipe_error error;
unsigned num_outputs;
- st_prepare_vertex_program( st, stvp );
+ st_prepare_vertex_program(st->ctx, stvp);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+ if (!stvp->glsl_to_tgsi)
+ {
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+ }
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL) {
debug_printf("\n");
}
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
- ureg,
- &stvp->Base.Base,
- /* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
- NULL, /* input semantic name */
- NULL, /* input semantic index */
- NULL,
- /* outputs */
- num_outputs,
- stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ if (stvp->glsl_to_tgsi)
+ error = st_translate_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ stvp->glsl_to_tgsi,
+ &stvp->Base.Base,
+ /* inputs */
+ stvp->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL, /* interp mode */
+ /* outputs */
+ stvp->num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags,
+ key->clamp_color);
+ else
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags,
+ key->clamp_color);
if (error)
goto fail;
ureg_destroy( ureg );
+ if (stvp->glsl_to_tgsi) {
+ st_translate_stream_output_info(stvp->glsl_to_tgsi,
+ stvp->result_to_output,
+ &vpv->tgsi.stream_output);
+ }
+
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
if (ST_DEBUG & DEBUG_TGSI) {
/**
- * Find/create a vertex program varient.
+ * Find/create a vertex program variant.
*/
-struct st_vp_varient *
-st_get_vp_varient(struct st_context *st,
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key)
+ const struct st_vp_variant_key *key)
{
- struct st_vp_varient *vpv;
+ struct st_vp_variant *vpv;
- /* Search for existing varient */
- for (vpv = stvp->varients; vpv; vpv = vpv->next) {
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
break;
}
vpv = st_translate_vertex_program(st, stvp, key);
if (vpv) {
/* insert into list */
- vpv->next = stvp->varients;
- stvp->varients = vpv;
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
}
}
}
+static unsigned
+st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
+{
+ switch (glsl_qual) {
+ case INTERP_QUALIFIER_NONE:
+ if (is_color)
+ return TGSI_INTERPOLATE_COLOR;
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_SMOOTH:
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_FLAT:
+ return TGSI_INTERPOLATE_CONSTANT;
+ case INTERP_QUALIFIER_NOPERSPECTIVE:
+ return TGSI_INTERPOLATE_LINEAR;
+ default:
+ assert(0 && "unexpected interp mode in st_translate_interp()");
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+}
+
+
/**
* Translate a Mesa fragment shader into a TGSI shader using extra info in
* the key.
* \return new fragment program variant
*/
-static struct st_fp_varient *
+static struct st_fp_variant *
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *stfp,
- const struct st_fp_varient_key *key)
+ const struct st_fp_variant_key *key)
{
struct pipe_context *pipe = st->pipe;
- struct st_fp_varient *varient = CALLOC_STRUCT(st_fp_varient);
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
- if (!varient)
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ GLbitfield64 inputsRead;
+ struct ureg_program *ureg;
+
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+ if (!variant)
return NULL;
assert(!(key->bitmap && key->drawpixels));
+#if FEATURE_drawpix
if (key->bitmap) {
/* glBitmap drawing */
- struct gl_fragment_program *fp;
+ struct gl_fragment_program *fp; /* we free this temp program below */
st_make_bitmap_fragment_program(st, &stfp->Base,
- &fp, &varient->bitmap_sampler);
+ &fp, &variant->bitmap_sampler);
- varient->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- stfp = (struct st_fragment_program *) fp;
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
}
else if (key->drawpixels) {
/* glDrawPixels drawing */
- struct gl_fragment_program *fp;
+ struct gl_fragment_program *fp; /* we free this temp program below */
if (key->drawpixels_z || key->drawpixels_stencil) {
fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
else {
/* RGBA */
st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
- varient->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
}
- stfp = (struct st_fragment_program *) fp;
+ stfp = st_fragment_program(fp);
}
+#endif
- if (!stfp->tgsi.tokens) {
- /* need to translate Mesa instructions to TGSI now */
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- enum pipe_error error;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- struct ureg_program *ureg;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
+ if (!stfp->glsl_to_tgsi)
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ inputsRead = stfp->Base.Base.InputsRead;
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = fs_num_inputs++;
+ inputMapping[attr] = slot;
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case FRAG_ATTRIB_CLIP_DIST0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_CLIP_DIST1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ FALSE);
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
- inputMapping[attr] = slot;
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+ /* handle remaining outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
break;
}
- }
- else {
- inputMapping[attr] = -1;
- }
- }
-
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
-
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
- break;
- default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
- break;
- }
-
- fs_num_outputs++;
- }
}
}
+ }
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return NULL;
-
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
- }
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL) {
+ FREE(variant);
+ return NULL;
+ }
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
+ if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (stfp->Base.FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ break;
+ default:
+ assert(0);
+ }
}
- /* fill in varient */
- varient->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
- varient->key = *key;
+ if (stfp->glsl_to_tgsi)
+ st_translate_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ stfp->glsl_to_tgsi,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color );
+ else
+ st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color);
+
+ variant->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
+ variant->key = *key;
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ tgsi_dump( variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
- return varient;
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
+ return variant;
}
/**
* Translate fragment program if needed.
*/
-struct st_fp_varient *
-st_get_fp_varient(struct st_context *st,
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
- const struct st_fp_varient_key *key)
+ const struct st_fp_variant_key *key)
{
- struct st_fp_varient *fpv;
+ struct st_fp_variant *fpv;
- /* Search for existing varient */
- for (fpv = stfp->varients; fpv; fpv = fpv->next) {
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
break;
}
fpv = st_translate_fragment_program(st, stfp, key);
if (fpv) {
/* insert into list */
- fpv->next = stfp->varients;
- stfp->varients = fpv;
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
}
}
/**
- * Translate a geometry program to create a new varient.
+ * Translate a geometry program to create a new variant.
*/
-static struct st_gp_varient *
+static struct st_gp_variant *
st_translate_geometry_program(struct st_context *st,
struct st_geometry_program *stgp,
- const struct st_gp_varient_key *key)
+ const struct st_gp_variant_key *key)
{
GLuint inputMapping[GEOM_ATTRIB_MAX];
GLuint outputMapping[GEOM_RESULT_MAX];
struct pipe_context *pipe = st->pipe;
- enum pipe_error error;
GLuint attr;
- const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLbitfield64 inputsRead;
GLuint vslot = 0;
GLuint num_generic = 0;
GLuint maxSlot = 0;
struct ureg_program *ureg;
- struct st_gp_varient *gpv;
+ struct st_gp_variant *gpv;
- gpv = CALLOC_STRUCT(st_gp_varient);
+ gpv = CALLOC_STRUCT(st_gp_variant);
if (!gpv)
return NULL;
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
+ inputsRead = stgp->Base.Base.InputsRead;
for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
+ if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = gs_num_inputs;
gs_num_inputs++;
* mapping and the semantic information for each output.
*/
for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
GLuint slot;
slot = gs_num_outputs;
ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE);
+ st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE,
+ FALSE);
stgp->num_inputs = gs_num_inputs;
stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
- /* fill in new varient */
+ if (stgp->glsl_to_tgsi) {
+ st_translate_stream_output_info(stgp->glsl_to_tgsi,
+ outputMapping,
+ &stgp->tgsi.stream_output);
+ }
+
+ /* fill in new variant */
gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
gpv->key = *key;
/**
* Get/create geometry program variant.
*/
-struct st_gp_varient *
-st_get_gp_varient(struct st_context *st,
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
struct st_geometry_program *stgp,
- const struct st_gp_varient_key *key)
+ const struct st_gp_variant_key *key)
{
- struct st_gp_varient *gpv;
+ struct st_gp_variant *gpv;
- /* Search for existing varient */
- for (gpv = stgp->varients; gpv; gpv = gpv->next) {
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
break;
}
gpv = st_translate_geometry_program(st, stgp, key);
if (gpv) {
/* insert into list */
- gpv->next = stgp->varients;
- stgp->varients = gpv;
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
}
}
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) program;
- struct st_vp_varient *vpv, **prev = &stvp->varients;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
- for (vpv = stvp->varients; vpv; ) {
- struct st_vp_varient *next = vpv->next;
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
if (vpv->key.st == st) {
/* unlink from list */
- *prev = next;
+ *prevPtr = next;
/* destroy this variant */
- delete_vp_varient(st, vpv);
+ delete_vp_variant(st, vpv);
}
else {
- prev = &vpv;
+ prevPtr = &vpv->next;
}
vpv = next;
}
{
struct st_fragment_program *stfp =
(struct st_fragment_program *) program;
- struct st_fp_varient *fpv, **prev = &stfp->varients;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
- for (fpv = stfp->varients; fpv; ) {
- struct st_fp_varient *next = fpv->next;
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
if (fpv->key.st == st) {
/* unlink from list */
- *prev = next;
+ *prevPtr = next;
/* destroy this variant */
- delete_fp_varient(st, fpv);
+ delete_fp_variant(st, fpv);
}
else {
- prev = &fpv;
+ prevPtr = &fpv->next;
}
fpv = next;
}
}
break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
default:
- _mesa_problem(NULL, "Unexpected program target in "
- "destroy_program_variants_cb()");
+ _mesa_problem(NULL, "Unexpected program target 0x%x in "
+ "destroy_program_variants_cb()", program->Target);
}
}
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st, (struct gl_program *)
- shProg->VertexProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->FragmentProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->GeometryProgram);
+ for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ if (shProg->_LinkedShaders[i])
+ destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
+ }
}
break;
case GL_VERTEX_SHADER:
_mesa_HashWalk(st->ctx->Shared->ShaderObjects,
destroy_shader_program_variants_cb, st);
}
+
+
+/**
+ * For debugging, print/dump the current vertex program.
+ */
+void
+st_print_current_vertex_program(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->VertexProgram._Current) {
+ struct st_vertex_program *stvp =
+ (struct st_vertex_program *) ctx->VertexProgram._Current;
+ struct st_vp_variant *stv;
+
+ debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
+
+ for (stv = stvp->variants; stv; stv = stv->next) {
+ debug_printf("variant %p\n", stv);
+ tgsi_dump(stv->tgsi.tokens, 0);
+ }
+ }
+}