if (vpv->driver_shader)
cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-#if FEATURE_feedback || FEATURE_rastpos
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
if (vpv->tgsi.tokens)
st_free_tokens(vpv->tgsi.tokens);
if (!stvp->glsl_to_tgsi)
{
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
}
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
assert(!(key->bitmap && key->drawpixels));
-#if FEATURE_drawpix
if (key->bitmap) {
/* glBitmap drawing */
struct gl_fragment_program *fp; /* we free this temp program below */
}
stfp = st_fragment_program(fp);
}
-#endif
if (!stfp->glsl_to_tgsi)
_mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
return NULL;
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
if (ureg == NULL) {