if (vpv->driver_shader)
cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-#if FEATURE_feedback || FEATURE_rastpos
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
if (vpv->tgsi.tokens)
st_free_tokens(vpv->tgsi.tokens);
- FREE( vpv );
+ free( vpv );
}
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
if (fpv->parameters)
_mesa_free_parameter_list(fpv->parameters);
-
- FREE(fpv);
+ if (fpv->tgsi.tokens)
+ st_free_tokens(fpv->tgsi.tokens);
+ free(fpv);
}
if (gpv->driver_shader)
cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
- FREE(gpv);
+ free(gpv);
}
* and TGSI generic input indexes, plus input attrib semantic info.
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
+ case VERT_RESULT_CLIP_DIST0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_CLIP_DIST1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 1;
+ break;
case VERT_RESULT_EDGE:
assert(0);
break;
+ case VERT_RESULT_CLIP_VERTEX:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ stvp->output_semantic_index[slot] = 0;
+ break;
case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
if (!stvp->glsl_to_tgsi)
{
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
}
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL) {
- FREE(vpv);
+ free(vpv);
return NULL;
}
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL, /* interp mode */
+ NULL, /* is centroid */
/* outputs */
stvp->num_outputs,
stvp->result_to_output,
stvp->output_semantic_name,
stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ key->passthrough_edgeflags,
+ key->clamp_color);
else
error = st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
stvp->result_to_output,
stvp->output_semantic_name,
stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ key->passthrough_edgeflags,
+ key->clamp_color);
if (error)
goto fail;
ureg_destroy( ureg );
+ if (stvp->glsl_to_tgsi) {
+ st_translate_stream_output_info(stvp->glsl_to_tgsi,
+ stvp->result_to_output,
+ &vpv->tgsi.stream_output);
+ }
+
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
if (ST_DEBUG & DEBUG_TGSI) {
return vpv;
}
+
+static unsigned
+st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
+{
+ switch (glsl_qual) {
+ case INTERP_QUALIFIER_NONE:
+ if (is_color)
+ return TGSI_INTERPOLATE_COLOR;
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_SMOOTH:
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_FLAT:
+ return TGSI_INTERPOLATE_CONSTANT;
+ case INTERP_QUALIFIER_NOPERSPECTIVE:
+ return TGSI_INTERPOLATE_LINEAR;
+ default:
+ assert(0 && "unexpected interp mode in st_translate_interp()");
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+}
+
+
/**
- * Translate Mesa fragment shader attributes to TGSI attributes.
- * \return GL_TRUE if color output should be written to all render targets,
- * GL_FALSE if not
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
*/
-GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp)
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
+
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
GLuint attr;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ GLbitfield64 inputsRead;
+ struct ureg_program *ureg;
+
GLboolean write_all = GL_FALSE;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ GLboolean is_centroid[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
+ }
+ stfp = st_fragment_program(fp);
+ }
+
+ if (!stfp->glsl_to_tgsi)
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
+ inputsRead = stfp->Base.Base.InputsRead;
for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = stfp->num_inputs++;
+ if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = fs_num_inputs++;
- stfp->input_to_index[attr] = slot;
+ inputMapping[attr] = slot;
+ is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
switch (attr) {
case FRAG_ATTRIB_WPOS:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL0:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
break;
case FRAG_ATTRIB_COL1:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 1;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
break;
case FRAG_ATTRIB_FOGC:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_FACE:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case FRAG_ATTRIB_CLIP_DIST0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_CLIP_DIST1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
+ * index.
+ *
* All that is required is that the vertex shader labels
* its own outputs similarly, and that the vertex shader
* generates at least every output required by the
* fragment shader plus fixed-function hardware (such as
* BFC).
- *
+ *
* There is no requirement that semantic indexes start at
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
* readability of the generated TGSI.
*/
assert(attr >= FRAG_ATTRIB_TEX0);
- stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
if (attr == FRAG_ATTRIB_PNTC)
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
else
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ FALSE);
break;
}
}
else {
- stfp->input_to_index[attr] = -1;
+ inputMapping[attr] = -1;
}
}
/* if z is written, emit that first */
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs;
- stfp->num_outputs++;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
}
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs;
- stfp->num_outputs++;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
}
- /* handle remaning outputs (color) */
+ /* handle remaining outputs (color) */
for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
default:
assert(attr == FRAG_RESULT_COLOR ||
(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR;
- stfp->output_semantic_index[stfp->num_outputs] = numColors;
- stfp->result_to_output[attr] = stfp->num_outputs;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
numColors++;
break;
}
- stfp->num_outputs++;
+ fs_num_outputs++;
}
}
}
-
- return write_all;
-}
-
-
-/**
- * Translate a Mesa fragment shader into a TGSI shader using extra info in
- * the key.
- * \return new fragment program variant
- */
-static struct st_fp_variant *
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key)
-{
- struct pipe_context *pipe = st->pipe;
- struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
- GLboolean deleteFP = GL_FALSE;
- if (!variant)
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL) {
+ free(variant);
return NULL;
-
- assert(!(key->bitmap && key->drawpixels));
-
-#if FEATURE_drawpix
- if (key->bitmap) {
- /* glBitmap drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
-
- st_make_bitmap_fragment_program(st, &stfp->Base,
- &fp, &variant->bitmap_sampler);
-
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- stfp = st_fragment_program(fp);
- deleteFP = GL_TRUE;
}
- else if (key->drawpixels) {
- /* glDrawPixels drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
- if (key->drawpixels_z || key->drawpixels_stencil) {
- fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
- key->drawpixels_stencil);
- }
- else {
- /* RGBA */
- st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- deleteFP = GL_TRUE;
- }
- stfp = st_fragment_program(fp);
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
}
-#endif
-
- if (!stfp->tgsi.tokens) {
- /* need to translate Mesa instructions to TGSI now */
- struct ureg_program *ureg;
- GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp);
-
- if (!stfp->glsl_to_tgsi)
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return NULL;
-
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
+ if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (stfp->Base.FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_ANY);
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_GREATER);
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_LESS);
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ ureg_property_fs_depth_layout(ureg, TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ break;
+ default:
+ assert(0);
}
- if (write_all == GL_TRUE)
- ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
-
- if (stfp->glsl_to_tgsi)
- st_translate_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- stfp->glsl_to_tgsi,
- &stfp->Base.Base,
- /* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
- /* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
- else
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
- /* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
-
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
}
+ if (stfp->glsl_to_tgsi)
+ st_translate_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ stfp->glsl_to_tgsi,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ is_centroid,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color );
+ else
+ st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color);
+
+ variant->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
/* fill in variant */
- variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
variant->key = *key;
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ tgsi_dump( variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
GLuint outputMapping[GEOM_RESULT_MAX];
struct pipe_context *pipe = st->pipe;
GLuint attr;
- const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLbitfield64 inputsRead;
GLuint vslot = 0;
GLuint num_generic = 0;
return NULL;
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
if (ureg == NULL) {
- FREE(gpv);
+ free(gpv);
return NULL;
}
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
+ inputsRead = stgp->Base.Base.InputsRead;
for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
+ if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = gs_num_inputs;
gs_num_inputs++;
outputMapping,
gs_output_semantic_name,
gs_output_semantic_index,
+ FALSE,
FALSE);
stgp->num_inputs = gs_num_inputs;
stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
+ if (stgp->glsl_to_tgsi) {
+ st_translate_stream_output_info(stgp->glsl_to_tgsi,
+ outputMapping,
+ &stgp->tgsi.stream_output);
+ }
+
/* fill in new variant */
gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
gpv->key = *key;
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st, (struct gl_program *)
- shProg->VertexProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->FragmentProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->GeometryProgram);
+ for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ if (shProg->_LinkedShaders[i])
+ destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
+ }
}
break;
case GL_VERTEX_SHADER:
_mesa_HashWalk(st->ctx->Shared->ShaderObjects,
destroy_shader_program_variants_cb, st);
}
+
+
+/**
+ * For debugging, print/dump the current vertex program.
+ */
+void
+st_print_current_vertex_program(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->VertexProgram._Current) {
+ struct st_vertex_program *stvp =
+ (struct st_vertex_program *) ctx->VertexProgram._Current;
+ struct st_vp_variant *stv;
+
+ debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
+
+ for (stv = stvp->variants; stv; stv = stv->next) {
+ debug_printf("variant %p\n", stv);
+ tgsi_dump(stv->tgsi.tokens, 0);
+ }
+ }
+}