#include "draw/draw_context.h"
#include "tgsi/tgsi_dump.h"
+#include "st_debug.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "cso_cache/cso_context.h"
-#define TGSI_DEBUG 0
-
-
/**
* Translate a Mesa vertex shader into a TGSI shader.
* \param outputMapping to map vertex program output registers (VERT_RESULT_x)
/* free old shader state, if any */
if (stvp->state.tokens) {
- _mesa_free((void *) stvp->state.tokens);
+ st_free_tokens(stvp->state.tokens);
stvp->state.tokens = NULL;
}
if (stvp->driver_shader) {
stvp->num_inputs = vs_num_inputs;
stvp->driver_shader = pipe->create_vs_state(pipe, &stvp->state);
- if (0)
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stvp->Base.Base);
+ debug_printf("\n");
+ }
- if (TGSI_DEBUG)
+ if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stvp->state.tokens, 0 );
+ debug_printf("\n");
+ }
}
stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->state);
- if (0)
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stfp->Base.Base);
+ debug_printf("\n");
+ }
- if (TGSI_DEBUG)
+ if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stfp->state.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ debug_printf("\n");
+ }
}