/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
* Brian Paul
*/
#include "main/imports.h"
#include "main/hash.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
if (vpv->driver_shader)
cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-#if FEATURE_feedback || FEATURE_rastpos
if (vpv->draw_shader)
draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
+ ureg_free_tokens(vpv->tgsi.tokens);
- FREE( vpv );
+ free( vpv );
}
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
if (fpv->parameters)
_mesa_free_parameter_list(fpv->parameters);
-
- FREE(fpv);
+ if (fpv->tgsi.tokens)
+ ureg_free_tokens(fpv->tgsi.tokens);
+ free(fpv);
}
if (gpv->driver_shader)
cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
- FREE(gpv);
+ free(gpv);
}
}
+/**
+ * Delete a tessellation control program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_tcp_variant(struct st_context *st, struct st_tcp_variant *tcpv)
+{
+ if (tcpv->driver_shader)
+ cso_delete_tessctrl_shader(st->cso_context, tcpv->driver_shader);
+
+ free(tcpv);
+}
+
+
+/**
+ * Free all variants of a tessellation control program.
+ */
+void
+st_release_tcp_variants(struct st_context *st, struct st_tessctrl_program *sttcp)
+{
+ struct st_tcp_variant *tcpv;
+
+ for (tcpv = sttcp->variants; tcpv; ) {
+ struct st_tcp_variant *next = tcpv->next;
+ delete_tcp_variant(st, tcpv);
+ tcpv = next;
+ }
+
+ sttcp->variants = NULL;
+}
+
+
+/**
+ * Delete a tessellation evaluation program variant. Note the caller must
+ * unlink the variant from the linked list.
+ */
+static void
+delete_tep_variant(struct st_context *st, struct st_tep_variant *tepv)
+{
+ if (tepv->driver_shader)
+ cso_delete_tesseval_shader(st->cso_context, tepv->driver_shader);
+
+ free(tepv);
+}
+
+
+/**
+ * Free all variants of a tessellation evaluation program.
+ */
+void
+st_release_tep_variants(struct st_context *st, struct st_tesseval_program *sttep)
+{
+ struct st_tep_variant *tepv;
+
+ for (tepv = sttep->variants; tepv; ) {
+ struct st_tep_variant *next = tepv->next;
+ delete_tep_variant(st, tepv);
+ tepv = next;
+ }
+
+ sttep->variants = NULL;
+}
/**
* Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
* to TGSI output slots
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp)
{
+ struct st_context *st = st_context(ctx);
GLuint attr;
stvp->num_inputs = 0;
if (stvp->Base.IsPositionInvariant)
_mesa_insert_mvp_code(ctx, &stvp->Base);
- assert(stvp->Base.Base.NumInstructions > 1);
-
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
* and TGSI generic input indexes, plus input attrib semantic info.
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
stvp->input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
+ if ((stvp->Base.Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
+ /* add placeholder for second part of a double attribute */
+ stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
+ stvp->num_inputs++;
+ }
}
}
/* bit of a hack, presetup potentially unused edgeflag input */
/* Compute mapping of vertex program outputs to slots.
*/
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
stvp->result_to_output[attr] = ~0;
}
unsigned slot = stvp->num_outputs++;
stvp->result_to_output[attr] = slot;
+ stvp->output_slot_to_attr[slot] = attr;
switch (attr) {
- case VERT_RESULT_HPOS:
+ case VARYING_SLOT_POS:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_COL0:
+ case VARYING_SLOT_COL0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_COL1:
+ case VARYING_SLOT_COL1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 1;
break;
- case VERT_RESULT_BFC0:
+ case VARYING_SLOT_BFC0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_BFC1:
+ case VARYING_SLOT_BFC1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 1;
break;
- case VERT_RESULT_FOGC:
+ case VARYING_SLOT_FOGC:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_PSIZ:
+ case VARYING_SLOT_PSIZ:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_EDGE:
+ case VARYING_SLOT_CLIP_DIST0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_CLIP_DIST1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_EDGE:
assert(0);
break;
-
- case VERT_RESULT_TEX0:
- case VERT_RESULT_TEX1:
- case VERT_RESULT_TEX2:
- case VERT_RESULT_TEX3:
- case VERT_RESULT_TEX4:
- case VERT_RESULT_TEX5:
- case VERT_RESULT_TEX6:
- case VERT_RESULT_TEX7:
- stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ case VARYING_SLOT_CLIP_VERTEX:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_LAYER:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_VAR0:
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_VAR0:
default:
- assert(attr < VERT_RESULT_MAX);
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
- FRAG_ATTRIB_TEX0 +
- attr -
- VERT_RESULT_VAR0);
+ stvp->output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
break;
}
}
}
/* similar hack to above, presetup potentially unused edgeflag output */
- stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
stvp->output_semantic_index[stvp->num_outputs] = 0;
}
st_prepare_vertex_program(st->ctx, stvp);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+ if (!stvp->glsl_to_tgsi)
+ {
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ }
- ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_VERTEX, st->pipe->screen);
if (ureg == NULL) {
- FREE(vpv);
+ free(vpv);
return NULL;
}
stvp->glsl_to_tgsi,
&stvp->Base.Base,
/* inputs */
- stvp->num_inputs,
+ vpv->num_inputs,
stvp->input_to_index,
+ NULL, /* inputSlotToAttr */
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL, /* interp mode */
+ NULL, /* interp location */
/* outputs */
- stvp->num_outputs,
+ num_outputs,
stvp->result_to_output,
+ stvp->output_slot_to_attr,
stvp->output_semantic_name,
stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ key->passthrough_edgeflags,
+ key->clamp_color);
else
error = st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
stvp->result_to_output,
stvp->output_semantic_name,
stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ key->passthrough_edgeflags,
+ key->clamp_color);
if (error)
goto fail;
ureg_destroy( ureg );
- vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+ if (stvp->glsl_to_tgsi) {
+ st_translate_stream_output_info(stvp->glsl_to_tgsi,
+ stvp->result_to_output,
+ &vpv->tgsi.stream_output);
+ }
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( vpv->tgsi.tokens, 0 );
+ tgsi_dump(vpv->tgsi.tokens, 0);
debug_printf("\n");
}
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
return vpv;
fail:
- debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
+ debug_printf("%s: failed to translate Mesa program:\n", __func__);
_mesa_print_program(&stvp->Base.Base);
debug_assert(0);
return vpv;
}
+
+static unsigned
+st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color)
+{
+ switch (glsl_qual) {
+ case INTERP_QUALIFIER_NONE:
+ if (is_color)
+ return TGSI_INTERPOLATE_COLOR;
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_SMOOTH:
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ case INTERP_QUALIFIER_FLAT:
+ return TGSI_INTERPOLATE_CONSTANT;
+ case INTERP_QUALIFIER_NOPERSPECTIVE:
+ return TGSI_INTERPOLATE_LINEAR;
+ default:
+ assert(0 && "unexpected interp mode in st_translate_interp()");
+ return TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+}
+
+
/**
- * Translate Mesa fragment shader attributes to TGSI attributes.
- * \return GL_TRUE if color output should be written to all render targets,
- * GL_FALSE if not
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
*/
-GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp)
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
+
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[VARYING_SLOT_MAX];
+ GLuint inputSlotToAttr[VARYING_SLOT_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint interpLocation[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ GLbitfield64 inputsRead;
+ struct ureg_program *ureg;
+
GLboolean write_all = GL_FALSE;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+ memset(inputSlotToAttr, ~0, sizeof(inputSlotToAttr));
+
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
+ }
+ stfp = st_fragment_program(fp);
+ }
+
+ if (!stfp->glsl_to_tgsi)
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = stfp->num_inputs++;
+ inputsRead = stfp->Base.Base.InputsRead;
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = fs_num_inputs++;
- stfp->input_to_index[attr] = slot;
+ inputMapping[attr] = slot;
+ inputSlotToAttr[slot] = attr;
+ if (stfp->Base.IsCentroid & BITFIELD64_BIT(attr))
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTROID;
+ else if (stfp->Base.IsSample & BITFIELD64_BIT(attr))
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
+ else
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_CENTER;
+
+ if (key->persample_shading)
+ interpLocation[slot] = TGSI_INTERPOLATE_LOC_SAMPLE;
switch (attr) {
- case FRAG_ATTRIB_WPOS:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ case VARYING_SLOT_POS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case VARYING_SLOT_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
+ break;
+ case VARYING_SLOT_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ TRUE);
+ break;
+ case VARYING_SLOT_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case VARYING_SLOT_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case VARYING_SLOT_PRIMITIVE_ID:
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_COL0:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ case VARYING_SLOT_LAYER:
+ input_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_COL1:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stfp->input_semantic_index[slot] = 1;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ case VARYING_SLOT_VIEWPORT:
+ input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_FOGC:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ case VARYING_SLOT_CLIP_DIST0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
- case FRAG_ATTRIB_FACE:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- stfp->input_semantic_index[slot] = 0;
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ case VARYING_SLOT_CLIP_DIST1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
+ * semantic name and the mesa VARYING_SLOT_ number as the
+ * index.
+ *
* All that is required is that the vertex shader labels
* its own outputs similarly, and that the vertex shader
* generates at least every output required by the
* fragment shader plus fixed-function hardware (such as
* BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
+ *
+ * However, some drivers may need us to identify the PNTC and TEXi
+ * varyings if, for example, their capability to replace them with
+ * sprite coordinates is limited.
*/
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
+ case VARYING_SLOT_PNTC:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ interpMode[slot] =
+ st_translate_interp(stfp->Base.InterpQualifier[attr], FALSE);
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_VAR0:
default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
+ /* Semantic indices should be zero-based because drivers may choose
+ * to assign a fixed slot determined by that index.
+ * This is useful because ARB_separate_shader_objects uses location
+ * qualifiers for linkage, and if the semantic index corresponds to
+ * these locations, linkage passes in the driver become unecessary.
+ *
+ * If needs_texcoord_semantic is true, no semantic indices will be
+ * consumed for the TEXi varyings, and we can base the locations of
+ * the user varyings on VAR0. Otherwise, we use TEX0 as base index.
*/
- assert(attr >= FRAG_ATTRIB_TEX0);
- stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ assert(attr >= VARYING_SLOT_VAR0 || attr == VARYING_SLOT_PNTC ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] = st_get_generic_varying_index(st, attr);
+ if (attr == VARYING_SLOT_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
else
- stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
+ FALSE);
break;
}
}
else {
- stfp->input_to_index[attr] = -1;
+ inputMapping[attr] = -1;
}
}
/* if z is written, emit that first */
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs;
- stfp->num_outputs++;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
}
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL;
- stfp->output_semantic_index[stfp->num_outputs] = 0;
- stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs;
- stfp->num_outputs++;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
}
- /* handle remaning outputs (color) */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_SAMPLEMASK;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_SAMPLE_MASK] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_SAMPLE_MASK);
+ }
+
+ /* handle remaining outputs (color) */
for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
case FRAG_RESULT_DEPTH:
case FRAG_RESULT_STENCIL:
+ case FRAG_RESULT_SAMPLE_MASK:
/* handled above */
assert(0);
break;
default:
assert(attr == FRAG_RESULT_COLOR ||
(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR;
- stfp->output_semantic_index[stfp->num_outputs] = numColors;
- stfp->result_to_output[attr] = stfp->num_outputs;
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
numColors++;
break;
}
- stfp->num_outputs++;
+ fs_num_outputs++;
}
}
}
-
- return write_all;
-}
-
-/**
- * Translate a Mesa fragment shader into a TGSI shader using extra info in
- * the key.
- * \return new fragment program variant
- */
-static struct st_fp_variant *
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key)
-{
- struct pipe_context *pipe = st->pipe;
- struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
- GLboolean deleteFP = GL_FALSE;
-
- if (!variant)
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_FRAGMENT, st->pipe->screen);
+ if (ureg == NULL) {
+ free(variant);
return NULL;
-
- assert(!(key->bitmap && key->drawpixels));
-
-#if FEATURE_drawpix
- if (key->bitmap) {
- /* glBitmap drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
-
- st_make_bitmap_fragment_program(st, &stfp->Base,
- &fp, &variant->bitmap_sampler);
-
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- stfp = st_fragment_program(fp);
- deleteFP = GL_TRUE;
}
- else if (key->drawpixels) {
- /* glDrawPixels drawing */
- struct gl_fragment_program *fp; /* we free this temp program below */
- if (key->drawpixels_z || key->drawpixels_stencil) {
- fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
- key->drawpixels_stencil);
- }
- else {
- /* RGBA */
- st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
- variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
- deleteFP = GL_TRUE;
- }
- stfp = st_fragment_program(fp);
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
}
-#endif
-
- if (!stfp->tgsi.tokens) {
- /* need to translate Mesa instructions to TGSI now */
- enum pipe_error error;
- struct ureg_program *ureg;
- GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp);
-
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
-
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return NULL;
-
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
+ if (write_all == GL_TRUE)
+ ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1);
+
+ if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) {
+ switch (stfp->Base.FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_ANY:
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_ANY);
+ break;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_GREATER);
+ break;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_LESS);
+ break;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT,
+ TGSI_FS_DEPTH_LAYOUT_UNCHANGED);
+ break;
+ default:
+ assert(0);
}
- if (write_all == GL_TRUE)
- ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
-
- if (stfp->glsl_to_tgsi)
- error = st_translate_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- stfp->glsl_to_tgsi,
- &stfp->Base.Base,
- /* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
- /* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
- else
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- stfp->num_inputs,
- stfp->input_to_index,
- stfp->input_semantic_name,
- stfp->input_semantic_index,
- stfp->interp_mode,
- /* outputs */
- stfp->num_outputs,
- stfp->result_to_output,
- stfp->output_semantic_name,
- stfp->output_semantic_index, FALSE );
-
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
}
- /* fill in variant */
- variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
- variant->key = *key;
+ if (stfp->glsl_to_tgsi)
+ st_translate_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ stfp->glsl_to_tgsi,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ inputSlotToAttr,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ interpLocation,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ NULL,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color );
+ else
+ st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE,
+ key->clamp_color);
+
+ variant->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ tgsi_dump(variant->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/);
debug_printf("\n");
}
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &variant->tgsi);
+ variant->key = *key;
+
if (deleteFP) {
/* Free the temporary program made above */
struct gl_fragment_program *fp = &stfp->Base;
/**
- * Translate a geometry program to create a new variant.
+ * Translate a program. This is common code for geometry and tessellation
+ * shaders.
*/
-static struct st_gp_variant *
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key)
+static void
+st_translate_program_common(struct st_context *st,
+ struct gl_program *prog,
+ struct glsl_to_tgsi_visitor *glsl_to_tgsi,
+ struct ureg_program *ureg,
+ unsigned tgsi_processor,
+ struct pipe_shader_state *out_state)
{
- GLuint inputMapping[GEOM_ATTRIB_MAX];
- GLuint outputMapping[GEOM_RESULT_MAX];
- struct pipe_context *pipe = st->pipe;
- enum pipe_error error;
+ GLuint inputSlotToAttr[VARYING_SLOT_TESS_MAX];
+ GLuint inputMapping[VARYING_SLOT_TESS_MAX];
+ GLuint outputSlotToAttr[VARYING_SLOT_TESS_MAX];
+ GLuint outputMapping[VARYING_SLOT_TESS_MAX];
GLuint attr;
- const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
- GLuint vslot = 0;
- GLuint num_generic = 0;
- uint gs_num_inputs = 0;
- uint gs_builtin_inputs = 0;
- uint gs_array_offset = 0;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint num_inputs = 0;
- ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint gs_num_outputs = 0;
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint num_outputs = 0;
GLint i;
- GLuint maxSlot = 0;
- struct ureg_program *ureg;
-
- struct st_gp_variant *gpv;
-
- gpv = CALLOC_STRUCT(st_gp_variant);
- if (!gpv)
- return NULL;
-
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
-
- ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
- if (ureg == NULL) {
- FREE(gpv);
- return NULL;
- }
-
- /* which vertex output goes to the first geometry input */
- vslot = 0;
+ memset(inputSlotToAttr, 0, sizeof(inputSlotToAttr));
memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputSlotToAttr, 0, sizeof(outputSlotToAttr));
memset(outputMapping, 0, sizeof(outputMapping));
+ memset(out_state, 0, sizeof(*out_state));
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/
- for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = gs_num_inputs;
-
- gs_num_inputs++;
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if ((prog->InputsRead & BITFIELD64_BIT(attr)) != 0) {
+ const GLuint slot = num_inputs++;
inputMapping[attr] = slot;
-
- stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
- stgp->input_to_index[attr] = vslot;
- stgp->index_to_input[vslot] = attr;
- ++vslot;
-
- if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
- gs_array_offset += 2;
- } else
- ++gs_builtin_inputs;
-
-#if 0
- debug_printf("input map at %d = %d\n",
- slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
-#endif
+ inputSlotToAttr[slot] = attr;
switch (attr) {
- case GEOM_ATTRIB_PRIMITIVE_ID:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
- stgp->input_semantic_index[slot] = 0;
+ case VARYING_SLOT_PRIMITIVE_ID:
+ assert(tgsi_processor == TGSI_PROCESSOR_GEOMETRY);
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_POS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_POSITION:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- stgp->input_semantic_index[slot] = 0;
+ case VARYING_SLOT_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_COLOR0:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 0;
+ case VARYING_SLOT_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
break;
- case GEOM_ATTRIB_COLOR1:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- stgp->input_semantic_index[slot] = 1;
+ case VARYING_SLOT_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_FOG_FRAG_COORD:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stgp->input_semantic_index[slot] = 0;
+ case VARYING_SLOT_CLIP_VERTEX:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_TEX_COORD:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
+ case VARYING_SLOT_CLIP_DIST0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_VAR0:
- /* fall-through */
+ case VARYING_SLOT_CLIP_DIST1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ input_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_PSIZ:
+ input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ input_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ input_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_VAR0:
default:
- stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stgp->input_semantic_index[slot] = num_generic++;
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ input_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
}
+ /* Also add patch inputs. */
+ for (attr = 0; attr < 32; attr++) {
+ if (prog->PatchInputsRead & (1 << attr)) {
+ GLuint slot = num_inputs++;
+ GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
+
+ inputMapping[patch_attr] = slot;
+ inputSlotToAttr[slot] = patch_attr;
+ input_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
+ input_semantic_index[slot] = attr;
+ }
+ }
+
/* initialize output semantics to defaults */
for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
- gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[i] = 0;
+ output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ output_semantic_index[i] = 0;
}
- num_generic = 0;
/*
* Determine number of outputs, the (default) output register
* mapping and the semantic information for each output.
*/
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
- GLuint slot;
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (prog->OutputsWritten & BITFIELD64_BIT(attr)) {
+ GLuint slot = num_outputs++;
- slot = gs_num_outputs;
- gs_num_outputs++;
outputMapping[attr] = slot;
+ outputSlotToAttr[slot] = attr;
switch (attr) {
- case GEOM_RESULT_POS:
+ case VARYING_SLOT_POS:
assert(slot == 0);
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- gs_output_semantic_index[slot] = 0;
+ output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_COL0:
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_COL1:
+ output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ output_semantic_index[slot] = 1;
+ break;
+ case VARYING_SLOT_BFC0:
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_BFC1:
+ output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ output_semantic_index[slot] = 1;
break;
- case GEOM_RESULT_COL0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 0;
+ case VARYING_SLOT_FOGC:
+ output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_COL1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- gs_output_semantic_index[slot] = 1;
+ case VARYING_SLOT_PSIZ:
+ output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_SCOL0:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 0;
+ case VARYING_SLOT_CLIP_VERTEX:
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
+ output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_SCOL1:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- gs_output_semantic_index[slot] = 1;
+ case VARYING_SLOT_CLIP_DIST0:
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_FOGC:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- gs_output_semantic_index[slot] = 0;
+ case VARYING_SLOT_CLIP_DIST1:
+ output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
+ output_semantic_index[slot] = 1;
break;
- case GEOM_RESULT_PSIZ:
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- gs_output_semantic_index[slot] = 0;
+ case VARYING_SLOT_LAYER:
+ output_semantic_name[slot] = TGSI_SEMANTIC_LAYER;
+ output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_TEX0:
- case GEOM_RESULT_TEX1:
- case GEOM_RESULT_TEX2:
- case GEOM_RESULT_TEX3:
- case GEOM_RESULT_TEX4:
- case GEOM_RESULT_TEX5:
- case GEOM_RESULT_TEX6:
- case GEOM_RESULT_TEX7:
- /* fall-through */
- case GEOM_RESULT_VAR0:
- /* fall-through */
+ case VARYING_SLOT_PRIMITIVE_ID:
+ output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_VIEWPORT:
+ output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TESS_LEVEL_OUTER:
+ output_semantic_name[slot] = TGSI_SEMANTIC_TESSOUTER;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TESS_LEVEL_INNER:
+ output_semantic_name[slot] = TGSI_SEMANTIC_TESSINNER;
+ output_semantic_index[slot] = 0;
+ break;
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ if (st->needs_texcoord_semantic) {
+ output_semantic_name[slot] = TGSI_SEMANTIC_TEXCOORD;
+ output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
+ break;
+ }
+ /* fall through */
+ case VARYING_SLOT_VAR0:
default:
- assert(slot < Elements(gs_output_semantic_name));
- /* use default semantic info */
- gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- gs_output_semantic_index[slot] = num_generic++;
+ assert(slot < ARRAY_SIZE(output_semantic_name));
+ assert(attr >= VARYING_SLOT_VAR0 ||
+ (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
+ output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ output_semantic_index[slot] =
+ st_get_generic_varying_index(st, attr);
+ break;
}
}
}
- assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+ /* Also add patch outputs. */
+ for (attr = 0; attr < 32; attr++) {
+ if (prog->PatchOutputsWritten & (1 << attr)) {
+ GLuint slot = num_outputs++;
+ GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
- /* find max output slot referenced to compute gs_num_outputs */
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
- maxSlot = outputMapping[attr];
- }
- gs_num_outputs = maxSlot + 1;
-
-#if 0 /* debug */
- {
- GLuint i;
- printf("outputMapping? %d\n", outputMapping ? 1 : 0);
- if (outputMapping) {
- printf("attr -> slot\n");
- for (i = 0; i < 16; i++) {
- printf(" %2d %3d\n", i, outputMapping[i]);
- }
- }
- printf("slot sem_name sem_index\n");
- for (i = 0; i < gs_num_outputs; i++) {
- printf(" %2d %d %d\n",
- i,
- gs_output_semantic_name[i],
- gs_output_semantic_index[i]);
+ outputMapping[patch_attr] = slot;
+ outputSlotToAttr[slot] = patch_attr;
+ output_semantic_name[slot] = TGSI_SEMANTIC_PATCH;
+ output_semantic_index[slot] = attr;
}
}
-#endif
- /* free old shader state, if any */
- if (stgp->tgsi.tokens) {
- st_free_tokens(stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
-
- ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
- ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
- ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
-
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE);
-
- stgp->num_inputs = gs_num_inputs;
- stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
-
- /* fill in new variant */
- gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
- gpv->key = *key;
+ st_translate_program(st->ctx,
+ tgsi_processor,
+ ureg,
+ glsl_to_tgsi,
+ prog,
+ /* inputs */
+ num_inputs,
+ inputMapping,
+ inputSlotToAttr,
+ input_semantic_name,
+ input_semantic_index,
+ NULL,
+ NULL,
+ /* outputs */
+ num_outputs,
+ outputMapping,
+ outputSlotToAttr,
+ output_semantic_name,
+ output_semantic_index,
+ FALSE,
+ FALSE);
+
+ out_state->tokens = ureg_get_tokens(ureg, NULL);
+ ureg_destroy(ureg);
+
+ st_translate_stream_output_info(glsl_to_tgsi,
+ outputMapping,
+ &out_state->stream_output);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
- _mesa_print_program(&stgp->Base.Base);
+ _mesa_print_program(prog);
debug_printf("\n");
}
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump(stgp->tgsi.tokens, 0);
+ tgsi_dump(out_state->tokens, 0);
debug_printf("\n");
}
+}
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ struct st_gp_variant *gpv;
+ struct pipe_shader_state state;
+
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_GEOMETRY, st->pipe->screen);
+ if (ureg == NULL)
+ return NULL;
+
+ ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, stgp->Base.InputType);
+ ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, stgp->Base.OutputType);
+ ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
+ stgp->Base.VerticesOut);
+ ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, stgp->Base.Invocations);
+
+ st_translate_program_common(st, &stgp->Base.Base, stgp->glsl_to_tgsi, ureg,
+ TGSI_PROCESSOR_GEOMETRY, &state);
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv) {
+ ureg_free_tokens(state.tokens);
+ return NULL;
+ }
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &state);
+ gpv->key = *key;
+
+ ureg_free_tokens(state.tokens);
return gpv;
}
}
+/**
+ * Translate a tessellation control program to create a new variant.
+ */
+static struct st_tcp_variant *
+st_translate_tessctrl_program(struct st_context *st,
+ struct st_tessctrl_program *sttcp,
+ const struct st_tcp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ struct st_tcp_variant *tcpv;
+ struct pipe_shader_state state;
+
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_TESS_CTRL, pipe->screen);
+ if (ureg == NULL) {
+ return NULL;
+ }
+
+ ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT,
+ sttcp->Base.VerticesOut);
+
+ st_translate_program_common(st, &sttcp->Base.Base, sttcp->glsl_to_tgsi,
+ ureg, TGSI_PROCESSOR_TESS_CTRL, &state);
+
+ tcpv = CALLOC_STRUCT(st_tcp_variant);
+ if (!tcpv) {
+ ureg_free_tokens(state.tokens);
+ return NULL;
+ }
+
+ /* fill in new variant */
+ tcpv->driver_shader = pipe->create_tcs_state(pipe, &state);
+ tcpv->key = *key;
+
+ ureg_free_tokens(state.tokens);
+ return tcpv;
+}
/**
- * Debug- print current shader text
+ * Get/create tessellation control program variant.
*/
-void
-st_print_shaders(struct gl_context *ctx)
+struct st_tcp_variant *
+st_get_tcp_variant(struct st_context *st,
+ struct st_tessctrl_program *sttcp,
+ const struct st_tcp_variant_key *key)
{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentVertexProgram,
- ctx->Shader.CurrentGeometryProgram,
- ctx->Shader.CurrentFragmentProgram,
- };
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL)
- continue;
-
- for (i = 0; i < shProg[j]->NumShaders; i++) {
- struct gl_shader *sh;
-
- switch (shProg[j]->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_GEOMETRY_SHADER_ARB:
- sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
- break;
- case GL_FRAGMENT_SHADER:
- sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
- break;
- default:
- assert(0);
- sh = NULL;
- break;
- }
+ struct st_tcp_variant *tcpv;
- if (sh != NULL) {
- printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
- printf("%s\n", sh->Source);
- }
+ /* Search for existing variant */
+ for (tcpv = sttcp->variants; tcpv; tcpv = tcpv->next) {
+ if (memcmp(&tcpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!tcpv) {
+ /* create new */
+ tcpv = st_translate_tessctrl_program(st, sttcp, key);
+ if (tcpv) {
+ /* insert into list */
+ tcpv->next = sttcp->variants;
+ sttcp->variants = tcpv;
}
}
+
+ return tcpv;
+}
+
+
+/**
+ * Translate a tessellation evaluation program to create a new variant.
+ */
+static struct st_tep_variant *
+st_translate_tesseval_program(struct st_context *st,
+ struct st_tesseval_program *sttep,
+ const struct st_tep_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ struct st_tep_variant *tepv;
+ struct pipe_shader_state state;
+
+ ureg = ureg_create_with_screen(TGSI_PROCESSOR_TESS_EVAL, pipe->screen);
+ if (ureg == NULL) {
+ return NULL;
+ }
+
+ if (sttep->Base.PrimitiveMode == GL_ISOLINES)
+ ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, GL_LINES);
+ else
+ ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE, sttep->Base.PrimitiveMode);
+
+ switch (sttep->Base.Spacing) {
+ case GL_EQUAL:
+ ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
+ break;
+ case GL_FRACTIONAL_EVEN:
+ ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
+ PIPE_TESS_SPACING_FRACTIONAL_EVEN);
+ break;
+ case GL_FRACTIONAL_ODD:
+ ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
+ PIPE_TESS_SPACING_FRACTIONAL_ODD);
+ break;
+ default:
+ assert(0);
+ }
+
+ ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
+ sttep->Base.VertexOrder == GL_CW);
+ ureg_property(ureg, TGSI_PROPERTY_TES_POINT_MODE, sttep->Base.PointMode);
+
+ st_translate_program_common(st, &sttep->Base.Base, sttep->glsl_to_tgsi,
+ ureg, TGSI_PROCESSOR_TESS_EVAL, &state);
+
+ tepv = CALLOC_STRUCT(st_tep_variant);
+ if (!tepv) {
+ ureg_free_tokens(state.tokens);
+ return NULL;
+ }
+
+ /* fill in new variant */
+ tepv->driver_shader = pipe->create_tes_state(pipe, &state);
+ tepv->key = *key;
+
+ ureg_free_tokens(state.tokens);
+ return tepv;
+}
+
+
+/**
+ * Get/create tessellation evaluation program variant.
+ */
+struct st_tep_variant *
+st_get_tep_variant(struct st_context *st,
+ struct st_tesseval_program *sttep,
+ const struct st_tep_variant_key *key)
+{
+ struct st_tep_variant *tepv;
+
+ /* Search for existing variant */
+ for (tepv = sttep->variants; tepv; tepv = tepv->next) {
+ if (memcmp(&tepv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!tepv) {
+ /* create new */
+ tepv = st_translate_tesseval_program(st, sttep, key);
+ if (tepv) {
+ /* insert into list */
+ tepv->next = sttep->variants;
+ sttep->variants = tepv;
+ }
+ }
+
+ return tepv;
}
static void
destroy_program_variants(struct st_context *st, struct gl_program *program)
{
- if (!program)
+ if (!program || program == &_mesa_DummyProgram)
return;
switch (program->Target) {
}
}
break;
- case MESA_GEOMETRY_PROGRAM:
+ case GL_GEOMETRY_PROGRAM_NV:
{
struct st_geometry_program *stgp =
(struct st_geometry_program *) program;
}
}
break;
+ case GL_TESS_CONTROL_PROGRAM_NV:
+ {
+ struct st_tessctrl_program *sttcp =
+ (struct st_tessctrl_program *) program;
+ struct st_tcp_variant *tcpv, **prevPtr = &sttcp->variants;
+
+ for (tcpv = sttcp->variants; tcpv; ) {
+ struct st_tcp_variant *next = tcpv->next;
+ if (tcpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_tcp_variant(st, tcpv);
+ }
+ else {
+ prevPtr = &tcpv->next;
+ }
+ tcpv = next;
+ }
+ }
+ break;
+ case GL_TESS_EVALUATION_PROGRAM_NV:
+ {
+ struct st_tesseval_program *sttep =
+ (struct st_tesseval_program *) program;
+ struct st_tep_variant *tepv, **prevPtr = &sttep->variants;
+
+ for (tepv = sttep->variants; tepv; ) {
+ struct st_tep_variant *next = tepv->next;
+ if (tepv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_tep_variant(st, tepv);
+ }
+ else {
+ prevPtr = &tepv->next;
+ }
+ tepv = next;
+ }
+ }
+ break;
default:
_mesa_problem(NULL, "Unexpected program target 0x%x in "
"destroy_program_variants_cb()", program->Target);
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st, (struct gl_program *)
- shProg->VertexProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->FragmentProgram);
- destroy_program_variants(st, (struct gl_program *)
- shProg->GeometryProgram);
+ for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) {
+ if (shProg->_LinkedShaders[i])
+ destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
+ }
}
break;
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
case GL_GEOMETRY_SHADER:
+ case GL_TESS_CONTROL_SHADER:
+ case GL_TESS_EVALUATION_SHADER:
{
destroy_program_variants(st, shader->Program);
}
_mesa_HashWalk(st->ctx->Shared->ShaderObjects,
destroy_shader_program_variants_cb, st);
}
+
+
+/**
+ * For debugging, print/dump the current vertex program.
+ */
+void
+st_print_current_vertex_program(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->VertexProgram._Current) {
+ struct st_vertex_program *stvp =
+ (struct st_vertex_program *) ctx->VertexProgram._Current;
+ struct st_vp_variant *stv;
+
+ debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
+
+ for (stv = stvp->variants; stv; stv = stv->next) {
+ debug_printf("variant %p\n", stv);
+ tgsi_dump(stv->tgsi.tokens, 0);
+ }
+ }
+}
+
+
+/**
+ * Compile one shader variant.
+ */
+void
+st_precompile_shader_variant(struct st_context *st,
+ struct gl_program *prog)
+{
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct st_vertex_program *p = (struct st_vertex_program *)prog;
+ struct st_vp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ st_get_vp_variant(st, p, &key);
+ break;
+ }
+
+ case GL_GEOMETRY_PROGRAM_NV: {
+ struct st_geometry_program *p = (struct st_geometry_program *)prog;
+ struct st_gp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ st_get_gp_variant(st, p, &key);
+ break;
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB: {
+ struct st_fragment_program *p = (struct st_fragment_program *)prog;
+ struct st_fp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ st_get_fp_variant(st, p, &key);
+ break;
+ }
+
+ default:
+ assert(0);
+ }
+}