gallium/tgsi: add helper tgsi_get_interp_mode
[mesa.git] / src / mesa / state_tracker / st_program.c
index aad4d4d99225d2b7af8f0cd6fbabfe78ccd577c7..eda6c9598ddd2f0669a17021e14bdb4f82b2c91d 100644 (file)
@@ -388,6 +388,7 @@ st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
 
    NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
    NIR_PASS_V(nir, nir_lower_system_values);
+   NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
 
    /* Optimise NIR */
    NIR_PASS_V(nir, nir_opt_constant_folding);
@@ -510,7 +511,8 @@ st_translate_vertex_program(struct st_context *st,
          stp->affected_states |= ST_NEW_VS_CONSTANTS;
 
       /* Translate to NIR if preferred. */
-      if (st->pipe->screen->get_shader_param(st->pipe->screen,
+      if (PIPE_SHADER_IR_NIR ==
+          st->pipe->screen->get_shader_param(st->pipe->screen,
                                              PIPE_SHADER_VERTEX,
                                              PIPE_SHADER_CAP_PREFERRED_IR)) {
          assert(!stp->glsl_to_tgsi);
@@ -545,7 +547,8 @@ st_translate_vertex_program(struct st_context *st,
          /* For st_draw_feedback, we need to generate TGSI too if draw doesn't
           * use LLVM.
           */
-         if (draw_has_llvm()) {
+         /* TODO: Draw can't handle lowered IO. */
+         if (draw_has_llvm() && !stp->Base.info.io_lowered) {
             st_prepare_vertex_program(stp);
             return true;
          }
@@ -695,8 +698,14 @@ lower_ucp(struct st_context *st,
          _mesa_add_state_reference(params, clipplane_state[i]);
       }
 
-      NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
-                 true, can_compact, clipplane_state);
+      if (nir->info.stage == MESA_SHADER_VERTEX) {
+         NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
+                    true, can_compact, clipplane_state);
+      } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+         NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
+                    can_compact, clipplane_state);
+      }
+
       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
                  nir_shader_get_entrypoint(nir), true, false);
       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
@@ -724,7 +733,9 @@ st_create_vp_variant(struct st_context *st,
    state.stream_output = stvp->state.stream_output;
 
    if (stvp->state.type == PIPE_SHADER_IR_NIR &&
-       (!key->is_draw_shader || draw_has_llvm())) {
+       (!key->is_draw_shader ||
+        /* TODO: Draw can't handle lowered IO. */
+        (draw_has_llvm() && !stvp->Base.info.io_lowered))) {
       bool finalize = false;
 
       state.type = PIPE_SHADER_IR_NIR;
@@ -896,6 +907,7 @@ st_translate_fragment_program(struct st_context *st,
 
       /* Translate to NIR. */
       if (!stfp->ati_fs &&
+          PIPE_SHADER_IR_NIR ==
           st->pipe->screen->get_shader_param(st->pipe->screen,
                                              PIPE_SHADER_FRAGMENT,
                                              PIPE_SHADER_CAP_PREFERRED_IR)) {
@@ -1782,6 +1794,7 @@ st_get_common_variant(struct st_context *st,
    struct pipe_context *pipe = st->pipe;
    struct st_variant *v;
    struct pipe_shader_state state = {0};
+   struct gl_program_parameter_list *params = prog->Base.Parameters;
 
    /* Search for existing variant */
    for (v = prog->variants; v; v = v->next) {
@@ -1804,6 +1817,11 @@ st_get_common_variant(struct st_context *st,
                finalize = true;
             }
 
+            if (key->lower_ucp) {
+               lower_ucp(st, state.ir.nir, key->lower_ucp, params);
+               finalize = true;
+            }
+
             state.stream_output = prog->state.stream_output;
 
             if (finalize || !st->allow_st_finalize_nir_twice) {