{
if (fpv->driver_shader)
cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
FREE(fpv);
}
{
struct pipe_context *pipe = st->pipe;
struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
if (!variant)
return NULL;
#if FEATURE_drawpix
if (key->bitmap) {
/* glBitmap drawing */
- struct gl_fragment_program *fp;
+ struct gl_fragment_program *fp; /* we free this temp program below */
st_make_bitmap_fragment_program(st, &stfp->Base,
&fp, &variant->bitmap_sampler);
variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
}
else if (key->drawpixels) {
/* glDrawPixels drawing */
- struct gl_fragment_program *fp;
+ struct gl_fragment_program *fp; /* we free this temp program below */
if (key->drawpixels_z || key->drawpixels_stencil) {
fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
/* RGBA */
st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
}
stfp = st_fragment_program(fp);
}
debug_printf("\n");
}
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
return variant;
}