#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
-#include "mtypes.h"
-#include "pipe/tgsi/exec/tgsi_token.h"
-#include "x86/rtasm/x86sse.h"
-
-
-#define ST_MAX_SHADER_TOKENS 1024
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "pipe/p_shader_tokens.h"
struct cso_fragment_shader;
GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
GLuint num_input_slots;
- /** The program in TGSI format */
- struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ /** map FP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- /** Pointer to the corresponding cached shader */
- const struct cso_fragment_shader *fs;
+ struct pipe_shader_state state;
+ void *driver_shader;
GLuint param_state;
* outputs match this fragment program's inputs.
*/
struct translated_vertex_program *vertex_programs;
+
+ /** Program prefixed with glBitmap prologue */
+ struct st_fragment_program *bitmap_program;
+ uint bitmap_sampler;
};
GLuint serialNo;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
+ GLuint input_to_index[VERT_ATTRIB_MAX];
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- /** The program in TGSI format */
- struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ GLuint num_inputs;
+
+ struct pipe_shader_state state;
+ void *driver_shader;
- /** Pointer to the corresponding cached shader */
- const struct cso_vertex_shader *vs;
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
GLuint param_state;
};
-extern void
-st_init_program_functions(struct dd_function_table *functions);
-
-
-static inline struct st_fragment_program *
+static INLINE struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
return (struct st_fragment_program *)fp;
}
-static inline struct st_vertex_program *
+static INLINE struct st_vertex_program *
st_vertex_program( struct gl_vertex_program *vp )
{
return (struct st_vertex_program *)vp;
}
-extern const struct cso_fragment_shader *
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern void
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *fp,
- const GLuint inputMapping[],
- struct tgsi_token *tokens,
- GLuint maxTokens);
+ const GLuint inputMapping[]);
-extern const struct cso_vertex_shader *
+extern void
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *vp,
const GLuint vert_output_to_slot[],
- struct tgsi_token *tokens,
- GLuint maxTokens);
+ const ubyte *fs_input_semantic_name,
+ const ubyte *fs_input_semantic_index);
+
#endif